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Forums - Gaming Discussion - Early "MAG" Reviews Are Full Of Crap!

It's kind of true. Even Zipper said that they aren't allowing reviews of the game until release because you can't get the MP experience that the game is centered around unless you actually have the user base playing the game. Now, I'm sure reviewers are all about getting the first word in, but I agree that you can't review a game in this way. Zipper should do something about it if there is a problem. Which may or may not exist. These reviews could be accurate, who knows?



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He's right. I was just on metacritic. The scores are terrible and IMO very unwarranted. I listen to the real people that give reviews like x-play and IGN. Both have stated that because the game is so big in scope and that you can't truly get into the real meat of the game until level 8 and up they are going to wait before they give their reviews. The reviewers so far act like "well if it doesn't play like MW2 then I don't like it". This game is for people that want big, organized battles that take planning and communication. If you're a casual shooter don't even bother with it. I on the other hand am working right now to build my level cause I've been to the big dance and it's the best thing going.



bobobologna said:
I agree that it's a bit weird to review a game that's main selling point is having a huge battle with 256 players, when there wouldn't be 256 players to play with based on retail code. I'm assuming most of them are basing their opinions on the beta, which is IMO stupid and potentially misleading. Imagine someone reviewing an MMORPG before the MMORPG even goes live.

Here's a pretty positive first day impression from Kotaku's Brian Crecente: http://kotaku.com/5458225/mag-first+day-impressions-of-a-burgeoning-war

They'll give us the full review when he's had time to, you know, play the game, unlock the 256 player mode, and get a feel for the community. Instead of trying to be the first review out, based on the beta, and without giving the game a fair chance.

When a game is this multiplayer focused, the community that develops is essential to the experience. Anyone could play the beta. Only people who want to play the game buy it. And I'm willing to bet that the people playing and the game as a whole is a lot better than the beta was.

Teamwork and communication is so key to this game and that will depend on the community that develops. It would have been nice to have a commander and squad leaders in every beta game I played. That way, when my team was dominating our objectives, we could siphon off some of our squadmates to help other teams that were having a much harder time. It was disappointing to see that we had captured our 2 objectives, but every other squad was strugging to even unlock the objectives (if you have played the beta, you know what I'm talking about). It would have been awesome if we had a commander who would speak up and ask if our squad leader could send over 3 or 4 guys to help take some other objective instead of our "default" objective.

That's why I'm waiting on the game. I want to see what kind of community develops. SOCOM has a great, dedicated community. Although some people can be assholes to "noobs," the overall community I thought was great. Hopefully MAG can get the same kind of following.

good post