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Only bad Wii games sell badly - Bloober

Forums - Nintendo Discussion - Only bad Wii games sell badly - Bloober

blunty51 said:
I'm personally starting to think that the Wii audience has been let down too much (3rd party wise) to bother investing in the system anymore.

You've got a percentage of the casual audience eventually realizing that what they're buying is crap (tired minigame shovelware whatever)

Then you've got the core audience just always eagerly awaiting something only to realize it's a spin-off, port, niche, on-rails or whatever.

It comes to a point when after years of rubbish (or perceived rubbish), ppl are get so burnt that even if 3rd parties start producing commercial high quality products, it might be too late.

Just a thought.

It is a thought I have had as well.



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a thought i agree with. if what has been put out in 2009/2010 was put out in 2007 and 2008, i reckon each and every title could double its sales.

third parties took a year and a half holiday from the wii really, unaware of its popularity, and by the timne they started developing, to when the games went out, people had already lost interest.

not their fault necessarily in some respect considering they had all reently fled from the cube, but nonetheless that is another root cause,

and yes - i cant beleive the casual minigame market, if it truly exists can be happy with their collections. nor would they have the incentive to buy more than one or two games a year



Muramasa: the Demon Blade

The thing is that not supporting the Wii just raises costs. So even if the audience moved to the HD systems, there aren't enough to make the developers money.

And again, it's hard to tell if the crowd has moved on when most of the games the crowd would buy are not there, and the few that do are given almost not marketing (Call of Duty).



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Somebody finally knows...



SilentWolf said:
theRepublic said:
Procrastinato said:
theRepublic said:
Procrastinato said:
I can see the logic in some of the "MPT wasn't a new game" comments, and maybe that rails shooters are too niche, but calling MadWorld niche is basically calling God of War niche. In other words, its not.

You could argue that it doesn't fit the Wii demographic, *at all*, which makes it niche *on the Wii*, but... you'd basically be agreeing with Capcom's statements then, not this guy. It was way too short, however, I'll give you that.

Why are you comparing MadWorld to God of War?  Let's try comparing it to other beat 'em ups that the same developers have made.  Remember these are the same guys from Clover studio.

Viewtiful Joe (GC) - 0.12 million (Japan data only)

God Hand (PS2) - 0.07 million (Japan data only)

MadWorld (Wii) - 0.40 million (no Japan data, 0.26 Americas, 0.14 Others)

Bayonetta (360) - 0.18 million (0.09 Japan, 0.09 Americas, no Others data)

Bayonetta (PS3) - 0.26 million (0.21 Japan, 0.05 Americas, no Others data)

Obviously, Bayonetta was just released in the Americas, so we need to compare just the first week of sales for each game.

MadWorld (Wii) - 41,339

Bayonetta (360) - 90,112

Bayonetta (PS3) - 52,149

Not much difference.  This style of game is just niche.  There is no way around it.

Any game looks niche if you only use data from one region -- particularly Japan.  Check out God of War sales in Japan:

God of War (PS2) - 3.21 million (0.02m in Japan)

 

The comparison, using Japan only data, is so laughable that it kinda makes your post look... spin, doesn't it?  Also, some of these folks made Devil May Cry, and Bayonetta is really just a modern DMC.  Calling that niche too, are you?  Viewtiful Joe was a 2D side scrolling game.  Not the same genre as MadWorld -- not even close.  God Hand was wierd, and frankly not that good.  It didn't deserve good sales for quality reasons.

You may want to check your facts before spouting off like that.  VGC only has data for Japan for the first two games.  There is no spin.

Here are apparently the sales for Veiwtiful Joe in North America and Japan (275,000).  This would suggest that it sold about 155,000 in North America which is a fair ammount worse than Madworld.  The link mentions God Hand, but says that even though there are no known sales, they were "poor enough that the studio's life was on the line".

Edit: At least I think those are North America and Japan sales.  The article mentions Okami's sales as being only North America and Japan and then goes straight to the sales for Veiwtiful Joe.  I king of just assumed the sales would be for the same regions.

Well, there you go Procrastinato, more evidence from the other regions showing the games these guys make are just niche.

It's not even limited to their beat 'em ups either, as we all know how Okami performed.

Nice find SilentWolf.



NNID: theRepublic -- Steam ID: theRepublic

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One problem here is that the term quality is subjective. Furthermore I think a lot of gamers have a similar and biased idea of what a "quality" game is. For example a game about "Babiez" can't possibly be high-quality because it's not aimed at us.

I like the idea of job-based product development here. If I need a pickup truck a Bentley can never substitute for it, even if the pickup truck is a rusty old '78 of far inferior quality. The "job" that rail shooters are trying to do has already been done multiple times by high quality games, so it's the wrong job to be trying to do now. Games about babies do the job of

Marketing and marketability are important too. If I make a really high-quality 3D platformer about poo, who's going to buy it?



BTW, I still don't blame the rail shooter choice for Dead Space, because at the time of the choice it wasn't saturated. I do blame them for going for a slow-paced game with unskippable cut scenes. That killed my interest in the game.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

My thoughts on Madworld, Zack & Wiki, etc.

First off, one of the main reasons these games don't sell is because they don't cater to the majority of Wii owners. People who bought the system to play together (Wii Sports...). These are all single player games. People who want single player games are better served with HD consoles. People buy Wii for multiplayer 'family' fun. Although it's a shame that so few of those 6.5m Zelda owners bought Okami.

Secondly, while people grew up with Mario & Sonic so they appeal to all ages, if you otherwise put cartoony characters in a game but give it complicated gameplay only adults would love it's a recipe for disaster. This has been done time and again on Wii from Opoona to Little King's Story. It looks like a good game for a child but it isn't, nor does it look like something Dad would want to play. Actually, Mario & Sonic almost never have complicated gameplay anyway.

Third, whatever made Sega think adults want M games with perfuse blood and more f-bombs than a biker fight is beyond me. Mature people generally want a deep and compelling story to go along with a bit of blood and appropriate swearing (and nudity). Again, a M game that Mom and Dad could play together and even in front of the kids, would sell a lot better.

Madworld's odd art style and over the top vulgarity and violence definitely made it niche, especially on Wii. But that's okay, there's a market for it. However, it was short and repetitive too. GREAT rental. Not really worth a purchase.

I think Suda51 is doing a great thing with No More Heroes 2 making the action and mini-games and such more arcady, more accessible and generally more fun. It'll still be lucky to make 500k but should sell even better than the original.

The other problem is the general public doesn't buy often so they stick to what they trust, which makes branding very important. Nintendo's brands (Mario, Zelda, Wii, Kirby, DK, etc) are well known. Licensed brands do well on Wii from Lego SW to Hanna Montana to Monopoly (which are all multiplayer too btw). These quality games have no such recgonition making sales even more difficult.



 

@Gamerace

Dead on about MadWorld. I played that in front of my girlfriend once. Never again...



NNID: theRepublic -- Steam ID: theRepublic

Now Playing/Backlog:
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Mobile - The Simpson's Tapped Out and Yugioh Duel Links

It's about time someone came out and said it, even if no one else will.

MadWorld just wasn't a good game. Too short, too edgy-highschool-dropout, too simplistic.

Dead Space? Anyone here remember before it was announced it would be on rails? Remember the hype it was getting, remember the excitement? I've never seen a game thrown from the hype train so fast since Daikatana.

And as far as ports or things released much later, here's a good example of a great game released much later:
http://vgchartz.com/worldtotals.php?name=Bioshock&console=&publisher=&genre=&minSales=0&results=50&sort=Total

OH GEE I GUESS THIS MEANS PS3 OWNERS DON'T WANT BIOSHOCK 2!