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Forums - Nintendo Discussion - Only bad Wii games sell badly - Bloober

(NOTE: Some people seem to be attributing a 'black and white' attitude to Bloober based on the title to this thread. The title of this thread is simply a reproduction of the title for article this is sourced to, and so should be attributed to Eurogamer and not to Bloober. I would change it now if I could, to avoid this confusion.)

 

Capcom's "bitching" (and subsequent back-track) about poor sales of Resident Evil: Darkside Chronicles was ill-aimed, WiiWare developer Bloober Team has told Eurogamer.

"With such a strong install base it's hard to believe that there's not enough people to appreciate mature, core content," said executive producer Marcin Kawa. "It's all about games and quality. I'm not surprised that another shooter on rails doesn't sell well. You don't need to be a rocket scientist to figure out that people expect something more than that..

"I bet No More Heroes 2 will do pretty good, as well as the new Metroid and Capcom's Monster Hunter. I hope that Last Flight will be successful and that's because we're making a game that was thought out as a Wii game.

"Instead of bitching," he added, "we'd rather create something that has value and doesn't feel like a third-rate port put together to make a quick buck."

Bloober's making Last Flight, a visually simple but striking action-horror game inspired by Golden Axe, although we've yet to see the similarities. Importantly, this is a WiiWare game aimed at a mature audience that Marcin Kawa is adamant exists on Wii, despite the public lethargy for critically acclaimed games like MadWorld and No More Heroes.

"Was it the right decision to develop a game on Wii? Should we make it less violent? Are we gonna sell enough copies to pay our bills? You know, typical questions, nothing unusual here," Kawa said. "And while we love and respect Capcom and Pachter, we wouldn't go that far and say that mature stuff doesn't sell or that it's the platform holder's fault.

"Our logic is far simpler: if the game doesn't sell, we did something wrong."

The first episode of Last Flight, of which there are four, will be released on WiiWare "really soon".

 

http://www.eurogamer.net/articles/only-bad-wii-games-sell-badly-bloober

 



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Never thought a small-time developer stating the painfully obvious would sound so refreshing to hear.



somehow... I think this guy would get ignored by the higher ups in capcom... but golly did he reduplicate common sense!




              

The idea that every good game becomes a commercial success and therefore you can just map sales to quality is a wonderfully black and white way to see the world. Regardless of how false it is, it would be nice if true.



...

By lengthening this argument one could easily say that only bad games sell badly, and that is just not true.



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Mummelmann said:
By lengthening this argument one could easily say that only bad games sell badly, and that is just not true.

Well something causes even good games not to sell, and unless there is some cultural prejudice, it's not reasonable to blame the audience.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Torillian said:
The idea that every good game becomes a commercial success and therefore you can just map sales to quality is a wonderfully black and white way to see the world. Regardless of how false it is, it would be nice if true.

Quality and marketability. You can build success out of those two, and that's the key. Wii development seems to be a one-or-the-other approach, of making quality games that are extraordinarily niche, or making marketable games that have shit production values.



Monster Hunter: pissing me off since 2010.

Mr Khan said:
Torillian said:
The idea that every good game becomes a commercial success and therefore you can just map sales to quality is a wonderfully black and white way to see the world. Regardless of how false it is, it would be nice if true.

Quality and marketability. You can build success out of those two, and that's the key. Wii development seems to be a one-or-the-other approach, of making quality games that are extraordinarily niche, or making marketable games that have shit production values.

Which I completely agree with, Quality is not the sole cause, and I would say it isn't even the main cause.  The main reason one games seels more than another is marketability, advertising, and just how well established the series is.  Just because a game isn't marketable and therefore doesn't sell doesn't mean that it also is of poor quality.



...

Marcin Kawa said loud what people thought low.

For a small developer, he is ambitious. And totally right about the Wii. 65 MILLIONS people.

If Capcom failed with RE:DC, with a GIANT userbase, it means THEY did something wrong. He, seriously, why is it always Nintendo's fault? They got to manage with the Wii, releasing and developing softwares, R&D, Finances, DS system, publicity... give them a break. Microsoft even doesn't care about third party. Microsoft VS third party= you sell, I'm happy you failed, we don't care.

They just have to rest on their laurels and wait for third party. Wake up, third party.



By that logic, MadWorld and Dead Space: Extraction should have sold like hotcakes. They were pretty good games.

Also, Metroid Prime Trilogy should have outsold CoD:MW2 on the HDs, because each one is a WAY better game than MW2, and there are THREE of them in the package, AND its only $50, not $60.

Somehow I think they've missed something along the way, and Capcom has just a bit more experience than some small-time dev, at judging the market. Just maybe.