Forums - Nintendo Discussion - SEGA says they probably won’t create more mature games for Wii, talks sales

theprof00 said:
SmokedHostage said:
Eh, they tried I suppose. They licensed unproven developers and new studios to make games that people may or may not have wanted. They made a black and white world to immerse players in blood, in a world of 1080p. They released an uninspired FPS riddled with 90's stereotypes and an on-rail shooter that can be completed in a few hours with ease. But hey, they tried.

Didn't they say they pushed the hardware to the limit for these games?

Sounds like they tried to me.

If anything, the Wii isn't about pushing hardware.  It's about pushing boundaries.

Look at the million sellers on the platform.  Often or not, they're the games that offer experiences that players never had before.  Either that, or experiences that can't be done on the HD platforms.



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Naum pretty much nailed it. It's not that mature games don't sell on the Wii, it's that shitty games don't sell on the Wii.

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Good point cAPSLOCK and SmokedHostage



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If a barely advertised port from a big franchise can sell like 1.5 milion, then there is an mature audience.

The problem is that they simply made odd/not wanted games for that audience. Then you don't sell that well.

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SmokedHostage said:
theprof00 said:
SmokedHostage said:
Eh, they tried I suppose. They licensed unproven developers and new studios to make games that people may or may not have wanted. They made a black and white world to immerse players in blood, in a world of 1080p. They released an uninspired FPS riddled with 90's stereotypes and an on-rail shooter that can be completed in a few hours with ease. But hey, they tried.

Didn't they say they pushed the hardware to the limit for these games?

Sounds like they tried to me.

If anything, the Wii isn't about pushing hardware.  It's about pushing boundaries.

Look at the million sellers on the platform.  Often or not, they're the games that offer experiences that players never had before.  Either that, or experiences that can't be done on the HD platforms.

From what I've heard, Madworld was a great original game but was severely limited by the hardware.

I thought Conduit was stupid from the start.

I have heard great things about HotD:OK!.

Additionally, I've played maybe only 3 minutes of Madworld and none of the others, so I really don't have a say in the matter. Everything I'm saying is pretty much just heresay.



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was Dead Space on HD console heavily advertised? I didn't think so either, so I do get Sega's point.


there's no right or wrong here, they made a business decision. And frankly, nothing we can do about it.

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: Too Human I even expect 3-4 mill entire life and 500,000 first day. GoW2 ( expect 7 - 9 million entire life and over 2 mill first day), Fable 2 (expect 5-6 million entire life and 1.5 mill fist day) BK3 (expect 4 - 5 mill sales entire life and 1 mill first day).. Tales/IU/TLR should get to 2 or 3 million! post id: 868878 Episode 2:
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so does that mean we might not see Mad World 2?

People should check the entire podcast. The guy is quite confused about a lot of things (specially the Yazuka 3 questions) Anyway on the bright side, Sega won't make Shadow the Hedehog 2!!!!!! Yippie!!!!



so much for "we're happy about sales" PR talk, but who cares, we're getting Yakusa 3, and Bayonetta in Q1. SEGA FTW.

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Heh, studio director discussing the publishing side of the business... Also was dead space really marketed like he claimed? Honestly I only saw internet ads, did they make commercials?

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