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Forums - Gaming Discussion - IGN.com Reviews Bayonetta - MAJOR Score Difference!

CommonMan said:
BMaker11 said:
CommonMan said:
thismeintiel said:
Cypher1980 said:
This is getting silly......

I am starting to think that the LAZY DEVS argument just doesnt hold water any more.

It seems that unless the game is designed ground up with the PS3 in mind then its going to run better on the 360.

After 3 years this should not be the case

Im starting to think that the original argument that the Cell was good at everything so long as its not videogames may be true.

Pour shame.

How can the lazy dev argument no longer hold water, or the Cell be horrible for gaming?  Have you missed all the great exclusives for PS3 recently?  Are all the multi-plats that have recently had little to no difference in quality between 360 and PS3?  Of course, it's because of lazy developers.  Just like if there's an exclusive or even multi-plat that is bad on 360, as well.  Is that the 360's fault?  Hardly.  Lazy developer syndrome again.  Heck if you look at some of Sega's personal efforts as of late, it should be come as little surprise. 

 I just hope that the rumors of Sony helping out on this one are true, and we get a patch that improves things.  Having said that, though, I didn't really notice a problem with the demo.  Seemed to run smoothly in battle, and noticed very little load time when pausing.  Who knows, it might just be IGN making a mountain out of a mole hill.

I do think that Sony needs to take a little bit of heat for making a system that runs off of a processer that may be a little too complex. It's not even necessarily that every developer is lazy. What they do have is a limited amount of assets to work with, and may have gone too high just making the game on the lead platfrom (which, when you think about it, it's always first done on a PC), then they have to use a skeleton crew working on a skeleton budget to port it, and can't afford to hire out Naughty Dog who knows how to use the processor. I don't think that "lazy developers" are as common as fanboys would like to think.

For companies to only have "limited assets/resources" everytime it comes to PS3 development.....they sure have put out a lot of PS3 games this generation.

I mean, if these companies were so crippled by "limited assets", why would Valkyria Chronicles be exclusive? Why was The Club equal on both platforms? Why is Yakuza 3, Kenzan, and 4 exclusive to PS3? Resonance of Fate? AvP? Alpha Protocol? Hell, the first game they made for this generation of consoles was Virtua Fighter 5, and that was PS3 exclusive at the time of release. If Sega was so broke, and their assets are so limited....why are they even making PS3 games???!!!!

/sarcasm

So what you're saying is that there could never be an alternate reason for an unequal port, that the only reason is that the devs are "lazy"? Money could never have anything to do with it, nor could dev time or time that personnel are available? Do you have a counter argument or are you just "owning" me as Dno said?

No, I'm not saying that there could never be an alternate reason.....I'm just sick of the "it probably costs too much" argument. If Sega was lacking so much money with regard to PS3 development, then why have they made 5 PS3 exclusives (one timed), and a bunch of other games that as far as we know are equal across both platforms?  If money was an issue, then the above statement would be null and void..and yet Sega has obviously done well with the PS3 this gen....and then this fiasco with Bayonetta happens......

I by no means am saying they are lazy, because if they were lazy, Valkyria Chronicles wouldn't be one of the best games of this generation, but to try and use the money excuse? When it hasn't been an issue before for this company? Come on now.....

Like I said, if they had "limited assets", they wouldn't have produced 5 top notch PS3 exclusives, nor would any of their multiplats be equal (aka always inferior on the PS3)...yet that's obviously not the case after 3 years of the PS3 being on the market.



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Sweep said:

Are IGN the only reviewers to trust ?

 

One Up review : X360 = A | PS3 = A-

Gamepro Magazine: X360 = 8.8/10 | PS3 = 8.7/10

WhityTheReviewer: X360 9.6/10 | PS3 = 9.3/10

Swedens Game Magazine LEVEL : X360 = 10/10 | PS3 = 10/10

Gamekult : PS3 = 8/10 (Very good) and their only true gripe are the loading times

 

X360 version is better, SLIGHTLY better

 

Do you have any links to these reviews?



didn't sony fix it?



I live for the burn...and the sting of pleasure...
I live for the sword, the steel, and the gun...

- Wasteland - The Mission.

I'd suggest everyone go watch IGN's two video reviews and you can see what they're talking about. Loading times for doing things like pausing and viewing saved game files is ridiculous.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

Wow, everything else I read stated the opposite.



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Dno said:
DjFlex53 said:
The comments in this thread by PS3 owners continually validates my disdain for them and Sony.
In one voice, they claim superiority over all other consoles and in the next voice they blame developers when the PS3's weaknesses are exposed.

Hideo Kamiya has created Devil May Cry, Okami and Viewtiful Joe. He is not a lazy developer.


This comment is wrong on so many levels that i wont even make a list of he games vastly better on ps3, i wont make a list of devs saying time and time again that the ps3 is stronger, i wont compare xbox Exclusives to PS3 exclusives, no but all i will say is that do you really think bayonetta could not have been better on the ps3 then in its current state?

WHEN you say "of course it could have been better" then that will completely negate your whole whole sentence and prove that ps3's so called "weakness" has absolutely nothing to do with this game not being up to par with the xbox version. it is100% on the devs. now if it was because of a dead line or a money issue thats another story.

 

Your comment is what I expected from a PS3 owner. I never said that there weren't games vastly better on PS3, but, of course, your SDF nervous system had to make that an issue. My point was/is that only PS3 exclusives or games the devs have to expend more time and money than when developing for the other consoles is ONE of the PS3 weaknesses. How come PS3fans cannot admit any faults of their console? It boggles the mind at the inherent arrogance they project to owners of the Wii & 360. The 360 and Wii weaknesses are known and accepted but not the PS3...."it does everything" (that byline is arrogance to the nth degree). BTW, it doesn't do everything since it can't make UC2 (GOTY) sell much better than AC2 when there are over 28 milllion PS3 owners.

Yes, I can say "of course it could have been better" when ANY game has the time and money to spend endlessly on improving it....duh

It's sad that you don't know already that it ALWAYS has to do with deadlines and money issues when AAA game developers can't meet their expectations. One exception is when a certain console is also difficult to program



Being in 2nd feels so much better than being in 3rd

Lazy devs... I don't know about that, I think the fact of the matter was they developed this game only for the xbox 360. The PS3 version was a quick port the publisher wanted (sega) to go on sale day and date with the 360 one, and we all know how ports turn out when you bring a game from xbox360-> PS3 (I'm talking ports, not re-engineered games like NGSigma2). The whole problem here is the fact platinum games did not have the foresight to think a PS3 version was going to happen, or they ditched the PS3 or decided not to come to grips with it. They needed to be working on PS3 from the get go of development and they weren't. So I don't know if it was lazy devs, but rather poor decision making on Platinum Game's end. Personally i don't think Platinum games cared if a PS3 version ever existed. A proper ps3 version would have required more budget, and delayed both versions. Yea PS3 owners got shafted.

Anyways, this game matches/beats Uncharted 2's score on IGN.. Why do people like this game so much? I really, really don't get it.... It's like Bioshock all over again.



 

DjFlex53 said:
Dno said:
DjFlex53 said:
The comments in this thread by PS3 owners continually validates my disdain for them and Sony.
In one voice, they claim superiority over all other consoles and in the next voice they blame developers when the PS3's weaknesses are exposed.

Hideo Kamiya has created Devil May Cry, Okami and Viewtiful Joe. He is not a lazy developer.


This comment is wrong on so many levels that i wont even make a list of he games vastly better on ps3, i wont make a list of devs saying time and time again that the ps3 is stronger, i wont compare xbox Exclusives to PS3 exclusives, no but all i will say is that do you really think bayonetta could not have been better on the ps3 then in its current state?

WHEN you say "of course it could have been better" then that will completely negate your whole whole sentence and prove that ps3's so called "weakness" has absolutely nothing to do with this game not being up to par with the xbox version. it is100% on the devs. now if it was because of a dead line or a money issue thats another story.

 

Your comment is what I expected from a PS3 owner. I never said that there weren't games vastly better on PS3, but, of course, your SDF nervous system had to make that an issue. My point was/is that only PS3 exclusives or games the devs have to expend more time and money than when developing for the other consoles is ONE of the PS3 weaknesses. How come PS3fans cannot admit any faults of their console? It boggles the mind at the inherent arrogance they project to owners of the Wii & 360. The 360 and Wii weaknesses are known and accepted but not the PS3...."it does everything" (that byline is arrogance to the nth degree). BTW, it doesn't do everything since it can't make UC2 (GOTY) sell much better than AC2 when there are over 28 milllion PS3 owners.

Yes, I can say "of course it could have been better" when ANY game has the time and money to spend endlessly on improving it....duh

It's sad that you don't know already that it ALWAYS has to do with deadlines and money issues when AAA game developers can't meet their expectations. One exception is when a certain console is also difficult to program

Like I said before....Sega hasn't had any problems with the PS3 before during this generation. Their multiplats this gen have been equal, and from previews of games like AvP and Alpha Protocol, their set to be equal. And even things like Iron Man and The Incredible Hulk, which were cheap, quick cash ins on the movies, had equal performance across both consoles. So what makes Bayonetta different? Sega knows the PS3 hardware. They've made PS3 exclusives!! So why would they have to "expend more time and money" on Bayonetta....when they haven't had to do so not ONE other time this gen?



The same game hits two platforms with known issues on one due to being a late business decision port - I'd be puzzeled in the PS3 version didn't score less, and it's interesting how close some sites are scoring vs others.

I tried the demo even though I don't like this type of game, and found it playable enough on PS3, but clearly with the initial design and coding focusing purely on 360 the PS3 was always in trouble.

I would like to know if the PS3 version reviewed is the original code or the code tweaked by Sony themselves to improve it.

Seems this should have been a 360 exclusive that the publisher couldn't resist porting to increase sales potential and lower risk.



Try to be reasonable... its easier than you think...

BMaker11 said:
DjFlex53 said:
Dno said:
DjFlex53 said:
The comments in this thread by PS3 owners continually validates my disdain for them and Sony.
In one voice, they claim superiority over all other consoles and in the next voice they blame developers when the PS3's weaknesses are exposed.

Hideo Kamiya has created Devil May Cry, Okami and Viewtiful Joe. He is not a lazy developer.


This comment is wrong on so many levels that i wont even make a list of he games vastly better on ps3, i wont make a list of devs saying time and time again that the ps3 is stronger, i wont compare xbox Exclusives to PS3 exclusives, no but all i will say is that do you really think bayonetta could not have been better on the ps3 then in its current state?

WHEN you say "of course it could have been better" then that will completely negate your whole whole sentence and prove that ps3's so called "weakness" has absolutely nothing to do with this game not being up to par with the xbox version. it is100% on the devs. now if it was because of a dead line or a money issue thats another story.

 

Your comment is what I expected from a PS3 owner. I never said that there weren't games vastly better on PS3, but, of course, your SDF nervous system had to make that an issue. My point was/is that only PS3 exclusives or games the devs have to expend more time and money than when developing for the other consoles is ONE of the PS3 weaknesses. How come PS3fans cannot admit any faults of their console? It boggles the mind at the inherent arrogance they project to owners of the Wii & 360. The 360 and Wii weaknesses are known and accepted but not the PS3...."it does everything" (that byline is arrogance to the nth degree). BTW, it doesn't do everything since it can't make UC2 (GOTY) sell much better than AC2 when there are over 28 milllion PS3 owners.

Yes, I can say "of course it could have been better" when ANY game has the time and money to spend endlessly on improving it....duh

It's sad that you don't know already that it ALWAYS has to do with deadlines and money issues when AAA game developers can't meet their expectations. One exception is when a certain console is also difficult to program

Like I said before....Sega hasn't had any problems with the PS3 before during this generation. Their multiplats this gen have been equal, and from previews of games like AvP and Alpha Protocol, their set to be equal. And even things like Iron Man and The Incredible Hulk, which were cheap, quick cash ins on the movies, had equal performance across both consoles. So what makes Bayonetta different? Sega knows the PS3 hardware. They've made PS3 exclusives!! So why would they have to "expend more time and money" on Bayonetta....when they haven't had to do so not ONE other time this gen?

I think you're slightly confused.....Sega publishes alot of games that you think they actually developed. AvP is developed by Rebellion not Sega and the same goes for Alpha Protocol which is developed by Obsidian. Bayonetta was developed by Platinum games...formerly Clover Games.

And my mistake...his name is Hideki Kamiya not Hideo. He also made Resident Evil 1 & 2 besides developing Okami, Devil May Cry and Viewtiful Joe.



Being in 2nd feels so much better than being in 3rd