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Forums - Nintendo Discussion - FFCC The Crystal Bearers impressions

So far so good, I'm 5 hours into the game, the story is pretty good so far and it has that Square Enix cinematic touch, boasting impressive visuals and great cut scenes.  The size and scale is impressive, you'll have pretty big areas with really nice detail, and a nice shadow engine though not the real time lighting effects of some  other Wii games but its forgivable since it looks really good in motion you really don't notice.

Gameplay is a mixed bag, seriously, you have so many things going on its really mixed up.  At first it's hitting you left and right with different game modes basically, at first you're falling from the sky shooting birds out of the sky SHUMP style, then you're flying the airship through a canyon, then you finally make it to a city and control your character on foot only to be chased out and do a chocabo scene throwing people around, then you finally get a chance to play the normal gameplay after all of that.  The other modes aren't that deep so it makes things a little odd cause nothing really hooks you other than the story and humor to begin with.

But eventually you get to the first real big boss fight and it is epic, that's when you start seeing how the gameplay can change up and take a bit of work/timing to get down the little nuances of the game.  Add to this there are way more other things to do in the game a lot of which you can get high scores doing. 

The only issues I have with the game is that I do wish I have a basic melee attack, nothing major, just a press A to smack the enemy.  And most of the NPCs you can't talk to, the ones with important things to say are there so you don't get a bunch of garbage text like most JRPGs where the NPCs tell you nothing and are just there to be there, in turn you have NPCs that run around doing certain actions.  You'll have Selkies that will run around kicking crap to annoy guards, or kids/women that follow you around with hearts around them, and have guards that run away, so while you don't get to hear what they say the world is alive around you, odd concept and I do wish a few more NPCs talked but its minor in my mind.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

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looking good, im definetly gonna pick it up.



                                                                           

sounds boring, i'll wait for a price drop :)



Sounds like fun, the more I hear about the game, the more I want to get it.



The Carnival of Shadows - Folk Punk from Asbury Park, New Jersey

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Sounds better than i thought and above all sounds like something pretty different which makes it all bater i rather play and average game that invovles lots of new things, than a great game with a lots of "ive seen this before"

Great impressions lol, i want to give it a try ASAP



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I'm probably buying it for the graphics alone (it seems fun to wander around in that world and screw around), but I have a feeling the gameplay is a mixed bag indeed.



Confirms that I do not want this game.
It doesn't even look like it's a JRPG.



ookaze said:
Confirms that I do not want this game.
It doesn't even look like it's a JRPG.

No. It's basically an adventure game. Part of the reason why reviewers are panning it.



Monster Hunter: pissing me off since 2010.

Sounds kind of fun, at first I wasn't planning on giving this a second look but now I'm considering buying it...



So it is a jack-of-all-trades that doesn't really master all that it tries. Despite that, it is still fun. That's what I'm taking away from this....



Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."