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Forums - Sales Discussion - Capcom opinions on Zack&Wiki sales

stof said:
How about this simple way to explain it.

Porting Zack & Wiki to another console would make about as much sense as porting Wii Sports to another console.

Well, it's actually worse than trying to port Wii Sports.  Much worse.  Still, that should at least be enough to clear things up for Konnichiwa.  

Again, it was built around the controls, not the other way around.  Trying to port it would create the most confusing and repulsive mess of a game you have ever seen. 



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naznatips said:
konnichiwa said:
Soriku said:
konnichiwa said:
Maybe capcom will port it to other consoles...?

Not happening. Like naznatips said, it's ALL motion control. It wouldn't work with a normal controller. And like Faxandu said, if Capcom is happy that's all that matters.


Nothing is impossible dear .

Okami will be now also probably all motion control on the Wii, if this game was exclusive for the
Wii people would probably say it is impossible to port it to the PS2 because of its controls.

And what about Capcom is happy? It will makes Capcom sad if they will port it to a other
console?


You don't understand Konnichiwa, and it's very difficult to explain it to someone who hasn't played it, but suggesting this game can be played on anything but the Wii is like suggesting Metal Gear Solid 4 could be played on the Wii.  The game is built around the controls, rather than the controls implemented after the game was designed.  Because of this, it has a style of control that simply can't be done on the other consoles.  It's not a matter of sales, it's just not within the capabilities of analog sticks and buttons to play this game.  

I can't explain it very well, but the clearest way to describe it is that each item is operated independantly of a specific control scheme because of motion controls.  What I mean is that the game can't give you a button set up like A uses the item, because every item is not only used differently but held differently and most items have many many uses.  The reason this works with motion controls is because the game simply has you perform the natural action with the controller.  It also requires you to think critically, and doesn't tell you what all you can do with each item.  To figure out what you can do with the items you again have to play around with the motion controls.

So, for those of you who haven't played the game, just take my word on this:  This game is only possible on the Wii.


 I am pretty sure you would have said the same about OKami if it was a
Wii exlusive.

Then you would ask me questions like 'How can you draw things in the air like a sun with the PS2 control?' 'It is impossible to do that on PS2'.

True I didn't played the game I only saw the gameplay vids on GT. I will pick the game up probably because it reminds me of Okami.






No, this is nothing like Okami. I would never have said this about Okami if it had started on the Wii because Okami's Wiimote controls are going to be waggle for attack (easy to do with a button) and IR for the paintbrush (Easy, though less convenient, to do with an analog stick).

Picture how bad Wii Sports would be ported to analog and button controls. Got that in your mind? Now multiply that by 5. That's how awkward and bad this game would be. It's like playing soccer with an (American) football. Sure, you could try, but it would be a disastrous mess and nothing would work right.

What you don't seem to understand is that the concept of this game wasn't "Lets make a point and click advenure... with motion controls!"  It was "Lets figure out how to cram the most creative uses of motion controls possible into one game."  The controls are the game.  The point and click adventure part is just a way to implement the creative motion control puzzles.  



Yeah yeah you are a mod and I should agree with you =/.






Wait, Wii Sports could be ported to another console incredibly easily. It just wouldn't be anywhere near the same game.



 

 

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konnichiwa said:
Yeah yeah you are a mod and I should agree with you =/.

lol what does that have to do with it? We are having a discussion. Me being a mod has nothing to do with this discussion. I'm simply trying to help you understand why the game isn't able to be successfuly ported to another console. Again, the game is the motion control puzzles. The point and click part was a means to convey those puzzles. If you don't believe me, listen to the IGN Wii podcast from a couple weeks back. They'll tell you many times that this is a game that can only be done on the Wii.

And yes Montana it can. That's why I said it's worse than Wii sports. Wii sports is simple single motions repeated several times in an individual game. This is a much more complex use of motion controls for manipulating and using objects and your environment. The way you solve the puzzles is figuring out creative ways to manipulate items. It's just the way the game was designed.



Well, I bought it today. So far, it's great! I don't know why people are bashing the art style. It's a beautiful game in its own rite and I couldn't imagine it being done any other way.



My End of 2008 Hardware Predictions (console only):

Wii : 50 million

360: 28 million

PS3: 24 million

These predictions were made on January 3rd and won't be revised

LINK

Nanzatips I agree with what you are saying to a degree. Zak and Wiki could be ported other consoles though. The game wouldn't be any good, but could be done. Putting a game like Zack and Wiki on a conventional controller would make what is a pick up and play Wii title into a 360/PS3 game that has control scheme that rivals Madden in overall complexity.

Anyone that has played Madden recently knows that depending upon which player you are controlling there is a different set of controls. This also changes depending on what side of the ball you are on. I.e. if you throw and interception with your QB the wide reciever you were controlling has his control scheme switch to a defensive backs controll scheme and the defensive back that makes the INT has is controll scheme switch to that of an offensive ball carrier.

That type of complexity would ruin Zack and Wiki. You'd have to have a comprehensive set of context sensitive controls to get Zack and Wiki to work on another console. Depending on the which item highlighted the controls would have to change. You should have to fight the controls of Zack and Wiki while also trying to figure out the puzzles. The outcome from that would just plain take the fun out of the game.

BTW Konnichiwa, Okami has been compared to Zelda since before the game was released. Zelda has been on the Wii since launch, how can porting Okami to Wii be as hard as bringing Zack & Wiki to PS3/360? Its an Apples to Oranges comparison.



FishyJoe said:
HS had people pumping it for months saying how PS3 sales would explode. Z&W has certainly had some hype, but nobody was counting on it being a huge blockbuster. Plus Z&W probably has 1/10 the development budget and 1/100 the marketing budget of HS.

Probably? It had a TV ad campaign in Japan with a well known celeb. Doesnt appear to be selling though. Also, why does the game not appear in the jpn charts? This thread is entertaining...

PSN - hanafuda

you COULD port the game to a ps3 or 360, but the controls would be...interesting to say the least