maykissthebride ima tell you what real consumers (or the average consumer) is like.
Do you really think that to sell 1m in a 55million market could be seen as good results? Only if your game is a port of Crazy Taxi.
If these 55 million were the hardcore niche gamers who actively BUY MORE AND MORE GAMES, then you might have a point.
The demographic that the wii aims at, the average consumer, the mass market, the normal people, do not want to actively buy games.
Because of this fact, the wii will always have the phenomonen where some games sell a shitton and everything else sells very mediocre.
1) Remember when the wii first hit the market. Every single new game used to bring the same question: "Wow! A new game! Wonder how the motion controls will work on that one!!!!!!!"
And nowdays i guess normal people its used to "Look, a new wii game. MEH!" There´s nothing of the early days excitment.
No, hardcore gamers thought of the wii as a novelty and a piece of crap, mostly stemming from the 'nintendo is for kids' rhetoric.
Normal consumers, didnt know what to think of the wii aside from a mild curiosity, there was no burning WHAT IS THIS NEW THING!?
2) If project natal comes with deadly frightening full power taking this motion control novelty/new market, the wii is really dead
Virtual reality is doomed to failure as any kind of hobby technology, you know why? because it won't ever capture movement accurately enough.
Gameplay demands accuracy of movement, otherwise it is frustrating, and a game that is frustrating is not fun, hence no one likes it.
Your talking about a technology that has no good application or represantation in the military or Government, why would this technology be amazing for hobby but never done well in the military or Government (which would perfect it first).
All technology is first done in military and Government before consumers use it for everyday use.