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Forums - Gaming Discussion - Let's Play Together, VGChartz! Ogre Battle: March of the Black Queen

Khuutra said:
noname2200 said:
Khuutra said:
Evil Ones are useless!?

Maaaaan!

Also, should I be really worried about my reputation? It's hovering at juuuuuust over half.

I exaggerate, but they only attack twice, have mediocre health+agility, and are just generally outclassed by Ninja Masters.

How far are you?

I uh

I just beat a boss who looked a lot like .... I believe his name was Carth in Lordly? You know. I'm trying to avoid his identity. Gares? The Black Prince! I just beat him. With Aisha. That guy was bad-ass. Was he an Evil One, or a special class that just happens to look like one? (I assume that Evil Ones look like Black Knights, I do not know why I assume this)

But yeah, reputation.

There's like 16 endings... I wouldn't worry about it... heh.

Each one tied to a different card.

I wanna say "The World" is the ending that leads into LUCT and Lordly Caliber... but that's the "Ultimate" good ending, where you need to collect special items and everything.



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Khuutra said:

I uh

I just beat a boss who looked a lot like .... I believe his name was Carth in Lordly? You know. I'm trying to avoid his identity. Gares? The Black Prince! I just beat him. With Aisha. That guy was bad-ass. Was he an Evil One, or a special class that just happens to look like one? (I assume that Evil Ones look like Black Knights, I do not know why I assume this)

But yeah, reputation.

Yeah, he's an Evil One, but his stats seem to be vastly inflated. I tried them once, but they're not as good as they are in Lordly.

As to your reputation...you're approaching the point where you can recruit Norn/Rauny, and the High Knights are all coming up soon too. I'd think about liberating more towns and spending less time collecting tribute.

Kasz216 said:

I wanna say "The World" is the ending that leads into LUCT and Lordly Caliber... but that's the "Ultimate" good ending, where you need to collect special items and everything.

 I'm pretty sure you're right that that's the cannon ending, but it's actually not the "best" ending. Getting all the gems and ending with a high alignment/reputation etc. nets you the Emperor ending instead.



I-I liberate all the towns I can, and usually only collect one tribute per mission! Is one too much!? Does collecting any tribute at all decrease my reputation!?

Woe is me! I draw bad cards when it comes to my reputation! SO MUCH DEATH!



Khuutra said:
I-I liberate all the towns I can, and usually only collect one tribute per mission! Is one too much!? Does collecting any tribute at all decrease my reputation!?

Woe is me! I draw bad cards when it comes to my reputation! SO MUCH DEATH!

Ah, that would help explain it then. No, one tribute per mission is more than acceptable (it starts to slowly decline the more you collect tribute on a single map: I figured you were staying there for twenty days each or some such...).

If you're just drawing bad cards, there's not much to be done, save for avoiding certain levels until you raise your rep enough to recruit the characters. Avoid the Sky Islands, Kastro, and...I can't remember where Norn is. Hope for a better luck when drawing cards.

Most importantly, think of who is liberating those towns. If it's mostly units with poor charisma, liberations actually hurt your rep, so make sure you only send your purdiest units to do that. Don't worry though, villagers only care about the charisma of the unit who liberated them: after liberation, you can park all the liches, werewolves, and vampires in their town square that you want, and they won't bat an eye.



noname2200 said:

Ah, that would help explain it then. No, one tribute per mission is more than acceptable (it starts to slowly decline the more you collect tribute on a single map: I figured you were staying there for twenty days each or some such...).

If you're just drawing bad cards, there's not much to be done, save for avoiding certain levels until you raise your rep enough to recruit the characters. Avoid the Sky Islands, Kastro, and...I can't remember where Norn is. Hope for a better luck when drawing cards.

Most importantly, think of who is liberating those towns. If it's mostly units with poor charisma, liberations actually hurt your rep, so make sure you only send your purdiest units to do that. Don't worry though, villagers only care about the charisma of the unit who liberated them: after liberation, you can park all the liches, werewolves, and vampires in their town square that you want, and they won't bat an eye.

All right..... all right. Gotcha.

I'll be sure to take my units with the best Charisma and Alignment and use them exclusively to liberate. I've been using Canopus, but honestly, his Gryphon? It's pretty gastly. May be affecting things.

My Opinion Leader would be good at this job, actually.

Edit: Twenty days? Who has that kind of time!? I guess you could just buy a ton of Sunbeams, but damnation



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benao87 said:
Thanks everybody. I also read a couple of things in gamefaqs. Man i have to knights with 0 alignment >.<
Thcht i think i got the worse hero, mr. thunder in the back >.>

Then to sum up whats the best way to raise the alignment of Warren (0) :(, and my hero. When you liberate a town, is the total alignment of the group the one that counts or the one of the leader?

And @khuutra one princess is in the same group with the hero so i'm afraid that as long as i have it there she wont be leader. The other one rocks tho, she has 2 starlites :)

A knight with a low alignment is kind of a waste.  With an ALI of 0, there is no upgrade path left for the knight.  He would be better as a mage, or wild/evil man.  Since with an alignment of 0, the only high teir units you can get are with items (werewolfs/vampires) or up the mage/wild man path.

Also liberating towns doesn't seem to affect the ALI of a unit.  After as much research as I could possibly do, the only time ALI changes is when you kill another unit (do not need to obliterate the entire group).  Now ALI only goes up if your unit is at a lower level and higher ALI.  So the problem you will get with Warren is that he will be too high of a level and too low of ALI to ever actually fix it.

I agree with khuutra, putting a princess with your hero is a waste.  Since it is ussually a bad idea to use your hero, its even a worse idea to waste a princess too.



Khuutra said:
amp316 said:
Let me know if you ever do this with Ogre Battle 64. I'll join you for that.

Never much for March of the Black Queen? Though yeah, I'll let you know.

@largedarryl:

No worries, no worries. Maybe next time, eh?


I'm just more of a fan of Ogre Battle 64.  That and I own it. 



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That's a good thing, right? Though my Reputation is still only slightly more than half full...



Oh wow, March of the Black Queen! One of my favorite games of all time. I even own one of those very rare SNES cartridges from back in the day some 15 years ago.

Everything about this game is so much fun, and I've played the game to death. I did the standard runthrough, the "best ending" game, the evil game with all the demonic characters, a "no flying units" game which poses some interesting problems (especially in the sky worlds), and my "girl power" variant where every unit in the army had to be female, including the leader. It's pretty tough getting started when you can only use about 30% of the starting army, and you have to use Amazons in the front row! Heh.

I also own Person of Lordly Calibre and Knight of Lodis, but honestly I don't like either game very much. Ogre Battle 64 has way too much focus on micro management; equipping and outfitting all of those units was a pain in the rear. Worse yet, the units move like slugs as they slowly creep around the map - and the maps are also tiny compared to the ones in March of the Black Queen. Yeah, the units are all rendered in early 3D, but it comes with major drawbacks. Give me the 2D icons from the SNES game any day; I always would play on maxed speed, and they fly around the map. But the death knell for Ogre Battle 64 is that you can't control your units as fully as in March of the Black Queen. In the SNES game, I would play my Wizards like a fine instrument, swapping between "Best", "Strong" and "Weak" a half-dozen times or more in each battle to isolate individual enemy units and slay them. Played with skill, you can destroy enemy units completely and almost never send them running back to the base. But in Ogre Battle 64, the units just kind of did things on their own, and that killed my enjoyment completely.

The tactical map makes Knight of Lodis a fundamentally different game. It's not bad, but it's not the same game either. The real killer in that game is that the AI is a complete moron... like epically stupid about moving and attacking. While March of the Black Queen's AI is simple, it's also effective.

Anyway, I could go on. If you want a quick intermediate/advanced tip, try sticking one Hawk Man/Eagle Man in each of your units. Even though these guys have pretty poor stats, they will turn the unit into Low Sky and grant the others great movement. You can make all or nearly all of your units Low Sky that way, and it makes the game very easy (maybe too easy...)

Semi-exploitative tactics include keeping all of your best weapons unequipped and then equipping them right before your units go into battle; you can use Brunhild in every single fight that way. Yes, it's very cheezy. You can also take much of the challenge out of the game by abusing the "Boots" (Seven League Boots) items, which allow you to warp units around the map. Send a High Sky unit ahead to capture a town, then warp in the rest of your army. Or make certain you never have a city recaptured by warping in defenders. But honestly, the game is more fun if you refrain from that stuff.

Finally, the mark of real skill in this game is never needing to use Tarot cards to win battles.  I haven't posted on this website in months, but I had to address this thread!



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