Kynes said:
joeorc said:
I cannot because Nvidia has not released the full spec's on the RSX an most likely never will!
I am going by what Nvidia has stated.
and yet how on earth do you know RSX cannot?, that's just it by your GUESS got it .
your giving a GUESS but Nvidia stated that it is
the RSX is more powerful than 2 6800 ultra's combined.
That is the same as ATI stating the xbox360's GPU can do more than 48 billion shader ops/ sec due to UNIFIED SHADER DESIGN, you somehow think that ATI's and Microsoft are telling the truth , but some how Nvidia and Sony are not!, if your going to be Bias I can understand that but do not try to hide behind your IDEA that you are somehoiw using fact's to back up your argument. your giving your OPINION nothing more
bu..but.. so an so Developer said..yea?
what so an so developer?
Valve?
look while I respect you and all , you are claiming that what your saying is a fact, well sparky it's not it's a GUESS, and a OPINION
that's all, nothing more nothing less.
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Tell me where I've said that the XBox360 can do more than 48 billion shader ops /sec. Tell me where I've mentioned anything about ATI or Microsoft. Don't put in my mouth words I haven't said. And that's an example of a theoretical limit that it's impossible to achieve in a real environment. You could do that amount of shader ops with a 5d no stall no bandwidth no setup limitation type of shader. Something non realistic.
About the difficulties of developing a PS3 game, it's not only Valve. It's the majority of 3rd parties, it's Ken Kuratagi saying "We don't provide the 'easy to program for' console that (developers) want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do"
http://news.cnet.com/8301-13506_3-10173656-17.htm
So Ken Kuratagi is liying when he says that PS3 is hard to develop for?
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I do not have to put word's in your mouth Kynes, you do that all by yourself.
an
what is your referring two when you said an example of theoretical limit: was that talking about for the xbox360 or the PS3 SHADER OPS/SEC?
THE DIFFICULTIES OF DEVELOPING A PS3 GAME HAS ALWAY'S BEEN KNOWN
because ding..ding..ding, very few game developer's did not even get a chance to even get a real development experience on the hardware until mid to late 2007, why because very few developer's had the kit's!
an
second Why on earth people keep trying to bring , but ..but ..the ps3 is too hard for
3rd party developer's, yea no duh..you want to know why?
it's very simple
money!
Sony want's more money to go toward 1st party, they do not want to see what happen's when you have all your work stolen, because "it's easy for developer's to take advantage of the hardware" they already experienced that with 3 system's already!
People alway's bring up, 3rd party game's work on the xbox360 better, yea no duh, that's like saying these developer's who have made their game engine's that have wanted to spend more money tweaking their engine in order to make that engine work good on the PS3?
it's a no brainer, they are going to stick to what they know best , that does not mean they have very good experience with the PS3 hardware!
they gave their OPINION.
so what if it is hard, does that mean that the hardware is not good for game's?
no it just mean's it is not the same hardware they have worked with before.
because if they did, they may have a game like uncharted or uncharted 2. Or they may not it all come's down to the talent of the developer and crew. This trite about how the PS3 hardware is not good for game's because of some 3rd parties say it is not does not make it a fact.
It's just their Opinion by what little experience they have with the hardware.
and straight from you source:
RSX is going to have between 8 and 16 pixel pipelines (ROPS) with, probably 24 pixel shaders -- but actually, only the amount of texture look-ups, 24, has been announced. so it's fair to say that we still don't know alot about RSX, other than it's a scaled-down version of NV47, with enhancements for CELL and PS3 architecture as a whole.
that whole post is a guess about the hardware based on a single slide!
here also from your link:
This is an excerpt of an interview OPM did with Assassin's Creed developer Ubisoft:
OPM: What do you think about the performance of the graphics chip, the Nvidea RSX?
M.M.: The RSX-chip is also a beast. Not only is it incredibly fast, but just like in the PS2 you can have each Cell-core cooperate with the RSX independently. Other graphics chips also have decent Noraml Mapping- and Shader-capabilities, but RSX adds a lot of additional specialised filters and possibilities, leading to fabulous results in the graphics department. And what is really convenient is that Nvidia has been a market-leader for years, and everyone knows the technology and way of thinking through-and-through. This decreases the learning process considerably.