richardhutnik said:
Ok, my question is this: WTF happened in the game? I am trying to understand a few things:
1. What happened with Sheppherd? He ends up a traitor? See my next item. And pardon myself if I got the name wrong.
2. Only thing in retrospect I can guess is this: After the nuke was launched over Washington, DC, ending up as an EMP pulse, it was killed a bunch of Americans, and stopped the Russians cold, plus also was meant to generate sympathy for the United States. It was a triggered tit-for-tat, meant to cause the war to end. However, Sheppherd got annoyed by this and felt it was necessary to end up turning it into a cause of war. He knows what happened, and ends up kiling off individuals involved, as to not let the word get out.
3. How exactly did the terrorist attack by Makarov (pardon the name if it is mispelled), exactly cause the chain of events to unfold. Just because you have one rogue American in it, means that America was responsible? It looked like plot writing by someone who creates videogames, not an actual writer.
Can someone explain what happened and the above points? Thanks.
|
I have to take a different tack, and state that as the MW2 SP plot is essentially completely and totally implausible, silly and plain bad, any attempt to analyze it is essentially moot. Take point 3) - its just plain silly. Your position, the response, even the attack, make no sense and are driven by nothing even resembling exposition. They just happen because that's what IW wanted.
It doesn't make sense, even in terms of its own imaginery Universe, and it exists not to be consistent or even convey a general combat areana, but simply to service a series of disconnected firefights IW felt you would like.
Forget the plot is my advice, mainly because there isn't really one, just the semblence of one - interesting point, Transformers 2 and MW2 have actually no real consistent plot and exist simply to service the disconnected events they contain that were constructed to appeal specifically to males of a certain age and inclination, and both are the biggest events of the year in their respective medium in terms of sales, particularly in the US but also to a surprisingly large extent outside the US in Europe : wonder what that bodes for the future of intelligent entertainment vs recycling franchises into increasingly unfocused gibberesh.
/ Rant over.