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Forums - Gaming Discussion - Was it worth going multiplat? Tekken 6

Should have stayed exclusive.

Would have came earlier and gotten better reviews because of that. I also think it would have sold more as an exclusive.

EDIT: Also like to add that TekkenDR sold over 2Million on the PSP... 



4 ≈ One

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that was part of my point. if it was released on just one system, like they planned on doing, the game would have been out quicker and people may not have been as disappointed with the game as they are now. i thought the reason why we had to wait so long was because they were improving the game. so i had certain expectations when the game was released. when the game was first announced, i didn't have any expectations! i was happy a new tekken was coming.

i understand the whole concept of making a game multiplat= bigger install base and more money. i don't think it always works. i know its only been a few weeks but i think the game would have sold the same or maybe even more if they focused on one system



No, it wasn't worth it at all... Tekken 6 was not an easy game to port considering the original arcade version was based on PS3 hardware, the 360 version had to be rebuilt from ground up. They even had a few issues making the 360 version.

Tekken 6 is better than Tekken 5, but, not leaps and bounds better. It could have been a much better game. Everyone does have the same costumes from Tekken 5, which came out in 2004, so, the game does seem dated, that has nothing to do with the port, though.

I bet it would have sold much better than it did if it was PS3 exclusive, and released months ago.



numonex said:
Tekken 6 may sell 2 to 3 million ltd sales on PS3.
Tekken 6 sells 1 million ltd sales on X360 would be icing on the cake.
Porting a game is very cheap and cost effective and is used to offset development costs. Game companies can not afford to be loyal in this day and age to anyone. Profits $$$ >> Loyalty.

Tell that to Valve......



I'm going to with a 'No but...'

No it's wasn't worth it but doing so helped in reclaim lost sales from being delayed by 85 years.

Arcade came out in 2007 it should have taken just a few months to release it on PS3, we didn't need the Bloodline Rebellion update. Heck Arcade version of BR came out in 2008 yet it still takes months to program the 360 version for a same week world wide release on both consoles.

If they had released it in 2007 or early 2008, the sales would have been a lot higher. If they really wanted they could have released Lars and Alisa as extra downloadable characters at a later date.



Hmm, pie.

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I think when it comes down to it; the game was a quick port to the PS3 as the arcade boards are modified PS3s. On top of that the PS3 version loads just as long as the arcade version. My two cents? Game could have been released even before Street Fighter 4 hit and probably been better regarded and probably have sold more on the hype of Street Fighter, the same way BlazBlue did. If the port was in consideration from the beginning or didn't take a year then it would have been different so port = fail. I have the game and I'm having fun with it, but as others mentioned its just Tekken 5 and that's Namco's fault at rereleasing Tekken 5 on the arcades as Tekken 6. If they beefed up the game for the hardware they used it probably would have been better received.



Burning Typhoon said:
No, it wasn't worth it at all... Tekken 6 was not an easy game to port considering the original arcade version was based on PS3 hardware, the 360 version had to be rebuilt from ground up. They even had a few issues making the 360 version.

Tekken 6 is better than Tekken 5, but, not leaps and bounds better. It could have been a much better game. Everyone does have the same costumes from Tekken 5, which came out in 2004, so, the game does seem dated, that has nothing to do with the port, though.

I bet it would have sold much better than it did if it was PS3 exclusive, and released months ago.

I completely forgot about that. So that begs to question: Seeing as how they basically rushed a 360 rebuilt version, starting from scratch no less, was it in actuality a "cheap process", as most think porting entails? I guess not....and the 360 version is selling much worse than the PS3 version...maybe the 360 version won't even reoup it's OWN dev costs, let alone offset any PS3 costs. Definitely not worth it.

But hey "all third party games should be multiplatform so that they reach the widest audience", right? Nevermind giving consoles an identity so that consumers can know the difference between them....and neverminda situation like this we're dev costs have a chance of not being made back



I agree bmaker. Personally I think instead of making a 360 port that probably isn't if not barely going to recoup its cost, they should have reworked the graphics like they did with Tekken Tag or fixed the online atleast. Hell they could have even added online coop to Tekken Force from the beginning atleast. That extra time spent on that 360 port could have been spent better.



If this was release earlier it could have done much better.



I do not think the main cause of the disappointing sales so far is that this game went multiplatform.

It is the timing. If Tekken 6 was released a year or two earlier, it would have less competition and probably done much better if not well.

Unfortunately, expectations have raised quite a bit due to Street Fighter 4 and Blazblue: Calamity Trigger. It also does not help that both of these titles were released this year and have sequels/expansions already lined up. 

Perhaps Tekken 6 would have done better if Namco polished the system or added extra incentives but it looks like they did not. How are you supposed to impress or attract reviewers and potential buyers like this?