By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales Discussion - GTA:LCS (PSP) Week 210 >> GTA:CTW (PSP) Week 2.....WHAT!! WHY!!

KylieDog said:
The game is crap. Probably a good factor.

I have to admit, I'm not a fan of the DS version.  Then again, I don't like GTA in general so yea..



Pixel Art can be fun.

Around the Network
The Ghost of RubangB said:
zexen_lowe said:
The Ghost of RubangB said:
When they ported it from the DS, they took all the fun stuff out of it. The game relied very heavily on the touchscreen.

And considering everybody on the planet has a DS or 2, there's not really a market for DS ports.

I disagree, the game is excellent without touchscreen. Dunno how it was with it, but it doesn't feel stripped down at all

You used the touschreen to put together your sniper rifle, to cut open cars and trucks to look for hidden drugs and guns, to tattoo members of your gang, to make your own molotov cocktails, to smash open locks, to hotwire cars you steal in 3 different ways, and to use everything in your PDA.  I couldn't imagine the game without all that.

Do you give tattoos to other members of your gang with a different control scheme, or did they drop that entirely?  How do you hotwire cars in the game?

Let me see...

To put the sniper rifle, you do a couple moves with the dpad, to cut open car/trucks it's moving the analog nub, the tattoo game is very annoying (probably the only one annoying) but I did it only once, the molotov cocktail game I think it's done with the analog, to smash locks you use L and R buttons, the three ways to hotwire cars are there, and to use the PDA you just use the D-Pad

I know what you mean that those minigames were designed with a stylus in mind, but they're just that, minigames, and except the hotwiring and or two more, you only have to do them once or twice at most, the core of the game is still fantastic

 




Now I want a psp for some reason unexplained.



Currently own:

 

  • Ps4

 

Currently playing: Witcher 3, Walking Dead S1/2, GTA5, Dying Light, Tomb Raider Remaster, MGS Ground Zeros

Marketing has nothing to do with it.

It's a late port and, unlike the successful LCS/VCS, it's top-down.

Piracy can't have helped, either.



Speaking of GTA, both Liberty City Stories and Vice City Stories are part of PSP's top 10 selling games for 2009 (LCS at #7 with 383,000 and VCS at #10 with 332,000). I'm still not sure if this is a good thing or a bad thing.



Around the Network

I believe the DS game was a test in the first place, a prototype for a Wii GTA. They put a lot of effort into it though, because there's no point in testing the water with low quality games.

The PSP and iphone versions are, I believe, further tests (as well as leveraging the work they've already done for more profit). If it flops on those platforms, it was more likely the game and not just a difference of audience.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Don't tell me that there is enough people buying on psn to make this game a hit... The fact is that Rockstar probably made a profit on the DS version (even if it didn't sold 1 million), but the PSP version is selling very poorly.

And the problem here is not the sales for the psp version. Do you remember the articles using Chinatown wars to say that the DS just can't sell hardcore/third party games? Yeah... that's the problem, and now you have the truth (a top-down GTA isn't welcome).



Hisiru said:

And the problem here is not the sales for the psp version. Do you remember the articles using Chinatown wars to say that the DS just can't sell hardcore/third party games? Yeah... that's the problem, and now you have the truth (a top-down GTA isn't welcome).

I'm wodnering if we'll ever see gaming media hysteria about sales of GTA:CW on PSP when NPD numbers are out. The reaction up today wasn't that massive like it was when DS version came out.



Port, older style, high price, bad misjudgment on demand from Rockstar... CTW never looked like shifting much on PSP.

Certainly despite having both previous PSP GTA efforts (neither fully finished admittedly) I had no interest in this - although, to be fair I have a DS and had no interest on it for DS either (like many others apparently).

I suppose, given the 360 exclusive episodes, there is also a small chance of negative response from PSP owners, particularly if they have a PS3 as well, to another GTA title - although the sales of LCS would seem to disprove that as a possibility.






Try to be reasonable... its easier than you think...

mai said:
Hisiru said:

And the problem here is not the sales for the psp version. Do you remember the articles using Chinatown wars to say that the DS just can't sell hardcore/third party games? Yeah... that's the problem, and now you have the truth (a top-down GTA isn't welcome).

I'm wodnering if we'll ever see gaming media hysteria about sales of GTA:CW on PSP when NPD numbers are out. The reaction up today wasn't that massive like it was when DS version came out.

The original hysteria never made sense to me anyway, CTW DS sold comparably to VCS PSP at launch and we never heard one bit of media doom-n-gloom over that.  And now that the PSP port of CTW has sold significantly worse, I doubt we'll hear much again, unless it just gets lumped into the general PSP software sales malaise.