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Forums - Sales Discussion - Famitsu Sales (10/26 - 11/01)

I think LBP is still the highest western PS3 game in Japan with about 160k.



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tekken 6 is a disappointment
a disgrace to its predecessors, deeply saddens me within :(



jarrod said:
outlawauron said:
jarrod said:
outlawauron said:
Wow, Bayonetta an Tekken 6 have done very well and are surpassing expectations. Very good.

Super Robot Taisen Neo recovers a little bit after a bad first day, but those sales are still bad.

Tekken 6 undersold Tekken 5 1st week, even combining both versions (216k T5, 146k T6).  Not exactly great for the series, but at least it didn't bomb as bad as VF has this gen.  Bayonetta however did better than I think anyone expected or hoped for (204k).  It sold roughly 80% as much as DMC4 1st week (252k), which a nice turnaround for Platinum after Infinite Space's supply issues.

It should be mentioned too that SRT Neo is a kid focused 3D spinoff, and not part of the "main" SRT series.  It didn't do great, but it sold comparably to the last similar game (SRT GC, 36k 1st week) and well above it's enhanced port (SRT XO, 6k).

S&P2 numbers are disappointing given the original did 22k 1st week on N64. :/

Look, we've had this conversation already. It surpassed the expectations of retailers. The fighting genre is in a huge downturn on consoles and Tekken 6 has been available in arcades since 2007.

It surpassed Famitsu estimates, which are rarely accurate anyway and have no real bearing on anything (other what what Famitsu projects).  We've no clue what retail expected (we didn't get % sell through), and Namco didn't give out a regional breakdown for expectations either iirc (they've probably been burned too many times by their insane expectations before).

Tekken 6 did "just okay", maybe mildly disappointing.  It's not a huge flop, but it's not a rousing success either and it puts the series back on the decline (T5 was actually an improvement on T4 sales wise).

Well, we know that Tekken 6 on PS3 sold through 49% of its shipment on the first day, so obviously they sold near all of the first shipment. Not terrible.



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Media Create Top 30

 

Media Create

01./00. [PS3] Bayonetta (SEGA) - 135,000 / NEW
02./00. [NDS] Final Fantasy Gaiden: 4 Warriors of Light (Square Enix) - 115,000 / NEW
03./00. [PS3] Tekken 6 (Namco Bandai) - 103,000 / NEW
04./00. [PSP] Persona 3 Portable (Atlus Co.) - 94,000 / NEW
05./01. [NDS] Pokemon Heart Gold/Soul Silver (Pokemon Co.) - 87,000 / 2,844,000 (-26%)
06./02. [WII] Wii Fit Plus (Nintendo) - 81,000 / 780,000 (-8%)
07./00. [360] Bayonetta (SEGA) - 64,000 / NEW
08./03. [NDS] Tomodachi Collection (Friend Collection) (Nintendo) - 53,000 / 1,519,000 (+1%)
09./04. [NDS] Inazuma Eleven 2: Threat of the Invaders - Fire/Blizzard (Level 5) - 41,000 / 527,000 (-17%)
10./00. [WII] Super Robot Taisen NEO (Namco Bandai) - 26,000 / NEW

11./00. [360] Tekken 6 (Namco Bandai)
12./00. [PSP] Dissidia: Final Fantasy - Universal Tuning (Square Enix)
13./08. [WII] Wii Sports Resort (Nintendo)
14./00. [NDS] Fresh PreCure! Asobi Collection (Namco Bandai)
15./05. [NDS] Rune Factory 3 (Marvelous)
16./00. [NDS] Grand Theft Auto: Chinatown Wars (CyberFront)
17./09. [PS3] Uncharted 2: Among Thieves (SCEI)
18./10. [PSP] Shin Sangoku Musou 5 Special (Koei)
19./11. [PSP] Gran Turismo Portable (SCEI)
20./00. [PSP] Elminage II: Sousei no Megami to Unmei no Daichi (The Twin Goddesses and the Land of Destiny) (Starfish)
21./00. [WII] Sin and Punishment 2: Successor to the Sky (Nintendo)
22./13. [NDS] Dragon Quest IX: Defenders of the Starry Sky (Square Enix)
23./15. [PSP] Monster Hunter Portable 2 G (BEST) (Capcom)
24./16. [NDS] Love Plus (Konami)
25./30. [360] Steins; Gate (5pb)
26./19. [PSP] Jikkyou Powerful Pro Yakyuu Portable 4 (Konami)
27./00. [NDS] Umihara Kawase Shun Complete Second Edition (Genterprise)
28./00. [PS2] Sekirei: Mirai Kara no Okurimono (Present From the Future) (Alchemist)
29./00. [PS3] Way of the Samurai 3 Plus (Spike)
30./18. [PSP] Macross Ultimate Frontier (Namco Bandai)



Media Create Annual Archive (Spanish version)

http://zonaforo.meristation.com/topic/2246651/

outlawauron said:
jarrod said:
outlawauron said:
jarrod said:
outlawauron said:
Wow, Bayonetta an Tekken 6 have done very well and are surpassing expectations. Very good.

Super Robot Taisen Neo recovers a little bit after a bad first day, but those sales are still bad.

Tekken 6 undersold Tekken 5 1st week, even combining both versions (216k T5, 146k T6).  Not exactly great for the series, but at least it didn't bomb as bad as VF has this gen.  Bayonetta however did better than I think anyone expected or hoped for (204k).  It sold roughly 80% as much as DMC4 1st week (252k), which a nice turnaround for Platinum after Infinite Space's supply issues.

It should be mentioned too that SRT Neo is a kid focused 3D spinoff, and not part of the "main" SRT series.  It didn't do great, but it sold comparably to the last similar game (SRT GC, 36k 1st week) and well above it's enhanced port (SRT XO, 6k).

S&P2 numbers are disappointing given the original did 22k 1st week on N64. :/

Look, we've had this conversation already. It surpassed the expectations of retailers. The fighting genre is in a huge downturn on consoles and Tekken 6 has been available in arcades since 2007.

It surpassed Famitsu estimates, which are rarely accurate anyway and have no real bearing on anything (other what what Famitsu projects).  We've no clue what retail expected (we didn't get % sell through), and Namco didn't give out a regional breakdown for expectations either iirc (they've probably been burned too many times by their insane expectations before).

Tekken 6 did "just okay", maybe mildly disappointing.  It's not a huge flop, but it's not a rousing success either and it puts the series back on the decline (T5 was actually an improvement on T4 sales wise).

Well, we know that Tekken 6 on PS3 sold through 49% of its shipment on the first day, so obviously they sold near all of the first shipment. Not terrible.

Agreed, it's not awful.  Tekken's held up better than most fighters this gen.



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Media Create HW :

DSi 37,517
PS3 36,061
PSP 34,911
PSP go 29,109
Wii 28,888
DS Lite 6,902
Xbox 360 6,047
PS2 1,966

http://www.m-create.com/ranking/



wow, big difference in normal psp numbers between famitsu and media create.



jonop said:
wow, big difference in normal psp numbers between famitsu and media create.

I think this happened last weke as well



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.

amazing, i just realized that wii is up YOY 10% this week in Japan but it still got beat by 10k to PS3. If you include 360 which is also up then console sales are way up.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

binary solo said:
saicho said:
binary solo said:
 

According to who?

VGC has PS3 in Japan doing 24.7K last week. OK so I'm comparing VGC number last week with Famitsu number this week which creates a margin for error. But I'm gonna go with the numbers this site posts for consistency (Japan Preview is picking 35-40K so Famitsu is right in the sweet spot there). Feel free to correct me once VGC adjusts its 24 Oct numbers. I expect VGC 1 Nov numbers to be over 35K this week so an 11K boost minimum.

However, if you'd asked me to predict what the Bayonetta boost would be for PS3 and 360 I would have predicted not much of a boost and about the same. So 16% for both PS3 and 360 makes more sense to me. Perhaps last week's VGC numbers are a bit on the low side for PS3.

1. not sure why you are comparing Fatmisu number this week to VGC number last week while Famitsu number last week is available.

2. If PS3 is at 35K for VGC as your predicted, a 11K boost from 24K is not 54% boost.

3. If your prediction of 35K is true and apply your logic for "margin of error", I could say PS3 boost is only 13% (31K -> 35K).

Try reading the bit you bolded again. I already addressed your point 1. and I think it is fair to make the comparison. The way I see it the default reference for stats on this site is the VGC number, unless VGC doesn't have a number (which it doesn't yet for WE 1 Nov). So I use 24.5K for WE 24 Oct as the official VGC number (until adjusted) and 37K for 1 Nov as an unofficial but reasonably presumptive number (based on Famitsu number sitting nicely in the middle of the Japan Preview range).

For your point 2. I said "over 35K" not 35K, 37K is a reasonable figure to put as a placeholder again being what Famitsu has reported and fitting well with the Japan preview, near the middle. This suggests VGC will be close to 37K, thus 24K -> 37K is 54% . If VGC doesn't adjust 24 Oct numbers and this week is 37K then ~54% it will be (OK 24.5K which makes it 51%, sue me).

Point 3. again I'm predicting over 35K. So no you can't say the boost is only 13% using my predicion and reasoning. Using my prediciton you have to say the boost is >13%. Just a small point. In any case my logic for margin for error doesn't allow for 31K for 24 Oct, because as of right now 24.5K is a fixed reference by my logic. the margin for error is in the 1 Nov number only. However I also allow that VGC may end up adjusting 24 Oct up, in which case I invite you to gleefully correct me.

You also might want to read my paragraph you didn't bold too.

Oct 24 number was adjusted up and it looks like you overestimate this week's number. There is always a chance it would adjust up to your estimate next week but for now it's at 34K.



MikeB predicts that the PS3 will sell about 140 million units by the end of 2016 and triple the amount of 360s in the long run.