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Forums - Microsoft Discussion - MagnaCarta 2 Gamespot review..6.0 ouch

Darc Requiem said:
LordMatrix said:
It's nothing like a JRPG. Being developed by a japanese developer is not what makes it a JRPG its the gameplay style and game design that helps decide. Sudeki is a JRPG on Xbox that was made by european developers. Its the exact same thing as with Demons Soul except its the opposite.

Okay I got you. A RPG developed in Japan by Japanese developers isn't a JRPG....


i no i no its really confusing. If its made in japan its JRPG. But some are saying if its has a gameplay and design thats similar to a JRPG, its a JRPG also???even though it wasnt fukkin made there!!?? i dont get it!!!! seriously the correct term is if its made in Japan its a JRPG, it should not be based upon gameplay or style, therefore we can conclude that MC2 is a KRPG b/c it was made in Korea.

damn fools stop confusing ppl!!!!




 

 

                     

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LordMatrix said:
It's nothing like a JRPG. Being developed by a japanese developer is not what makes it a JRPG its the gameplay style and game design that helps decide. Sudeki is a JRPG on Xbox that was made by european developers. Its the exact same thing as with Demons Soul except its the opposite.

Eh, I'm not sure how Demon's Souls gameplay or its game design is all that western. Read the interviews. It's clear that it was intended as WRPG.



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MontanaHatchet said:

For one thing, the lack of any really great JRPGs on the 360 has set standards pretty low. Most fans are willing to overlook A LOT of faults that reviewers won't just so they can finally enjoy a good JRPG. I should know, I tried to do that with Lost Odyssey. It didn't work for me. Second off, I don't care how many people you've seen, that's why we have reviewers as a far more objective system. And they mostly agree that it's not that great of a game. And LordMatrix seems to think that Gamespot is biased against JRPGs, when instead, most of them are just average this generation (and Magna Carta 2 is no exception).

Look, I love JRPGs as much as the next guy, but there have been a lot of stinkers.

Yeah, no part of that is true. Well, except for the "we have reviewers" part. That part's true. but the "objective system" part is kind of anti-true, which destroys truth through mere contact with it. It cancels out.



Demon`s Souls is a Japanese RPG but the wrpg and jrpg labels are there to differentiate between two different genre styles. IMO Demon`s Souls should just be considered a RPG. Yes it`s a Japanese RPG but the whole purpose of the jrpg label is to distinguish one subgenre from another. I`d say that Demon`s Souls fits in the modern roguelike sub genre. Just like Diablo does (before any hardcore roguelike fan kills me, keep in mind that Diablo`s gameplay is heavily ripped off from roguelikes. Just because the game mechanics were MAINSTREAM`D (ESPECIALLY in Diablo II) doesn`t mean it isn`t a roguelike or at least a modern roguelike). They`re not full-blown old-school roguelikes with permadeath (though Diablo II does have a permadeath mode called Hardcore) but they are heavily influenced by roguelikes. I definitely don`t think Demon`s Souls should be slapped with the jrpg label. It doesn`t truly reflect the game`s genre. Yes it`s made by Japanese devs. Yes it`s a RPG. But you can`t lump this game together in a big tent with the typical modern jrpg.

This is how I see things when it comes to Japanese-produced RPGs

Demon`s Souls, Baroque, Izuna - Modern Roguelike

Dragon Quest, Final Fantasy 1 and Etrian Odyssey- RPG (no need for the j because it`s basically wizardry, Ultima III (Ultima III did have more freedom though. ie. you could attack innocent people) and maybe some D&D. Newer DQs and Etrian Odyssey have anime artwork but the gameplay is still a lot like Wizardry. When I first looked at the battle screen menus in Wizardry, I was like, `man they weren`t kidding when they said DQ was influenced by this game. Yuuji Horii (DQ game designer) totally ripped off this battle system`. I hate it when western rpg elitists speak as if western computer rpgs were always very open-ended games with a ton of freedom. Mass Effect, Oblivion and Fallout 3 aren`t exactly representative of the genre`s entire history.

Fire Emblem, Shining Force, etc.- Some sort of combination of war games and Ultima III (it had a system where you can move from square to square. Just like many turn-based srpgs do now.)

Final Fantasy 2 and 4 to 13 - prototypical JRPG. Final Fantasy 2j and Final Fantasy 4 basically marked the birth of the jrpg. Phantasy Star 1 started a few unique jrpg themes (the protagonist that speaks for you rather than staying silent or letting you do the talking) but PS1 still feels a lot like an old-school wrpg with those first-person dungeons that just drive you nuts.