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Forums - Nintendo Discussion - Wii Games and Marketing: Why Third (and First) Parties Fail

maykissthebride said:

Mad World

I dont have any idea why. This game is amazing.

 

In the end, The Conduit is doing kinda well, 300k already, No More Heroes sold enough to get a sequel. 

In the above list, you cant deny: all games sold poorly because they suck (except madworld). You cant blame a gamer for not buy Zack and Wiki: just look at the damn cover, or at the game genre, or all the terrible trial and error that last levels turn out to be.

 

No offense but I played forty minutes of MadWorld and was so bored out of my skull I returned it early to WillowVideoGames. The game was horrifically repetitive, you just killed one person after another with no real goal other then shoving things through peoples heads or ripping them to pieces!

The game blew Monkey Balls! Of course it wasn't going to sell. Not even the demographic (Hardcore gamers) are going to go out and blow 49.99$ on such a repetitive pile of crap!



-JC7

"In God We Trust - In Games We Play " - Joel Reimer

 

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lol Wii ___ series? Why did you put a line? Just call it Wii Series.



SaviorX said:
Don't forget the fact that Europe/Others is no longer allowing most of these "non-casual" games to even hit retail. Retailers are assuming which games will waste retail space and do not order them. This situation is occuring with Muramasa (and the PSP Go) and I wouldn't be surprised if it has happened to dozens of other games.

One of the reasons Others is such a hard territory to track is because some games aren't even being sold, despite having releases.

3rd parties can have success, but first they have to do 3 things:
1. Make a game that addresses the needs of the console.
2.The game needs unique quality, or at least well-implemented controls.
3.Effectively market to a specific demographic. If you do not know how to reach them or who they are, your game will fail miserably.

Spyborgs did none of this and hasn't managed 7,000 copies after a month.


this is so true. Okami only recently about (2months ago) showed up on Wii on ONE STORES shelf.

 

the rest is garbage sitting there. If lal they had was good games, people would have no choice but to buy.



 

 

Joelcool7 said:
...

Fact is the Wii isn't built on 30-year old males, its built on families , soccer moms and teenagers. As such games need to be adapted or marketed towards those specific demographics!

While I can argue parts of it to a little bit of extent that would be pointless. Overall I feel that your ideas are very solid and practical. The Wii is built on families. Though keep in mind that if you can penetrate the family you are are also penetrating the said hardcore market AND the hardcore market to be. It's an outside in system. Think about it. There are 50m Wii in family homes. Growing up with 3-12 year olds. When these kids hit the next generation which system do you(readers) think will want?

I think your dead on for Deadly Creatures, National Geographic, Pet mags....... would be far better. People don't associate with non humans so well, but if you present the game as a form of documentary you change the perceptions of the game and players when going in.

 



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

Joelcool7 said:
maykissthebride said:

Mad World

I dont have any idea why. This game is amazing.

 

In the end, The Conduit is doing kinda well, 300k already, No More Heroes sold enough to get a sequel. 

In the above list, you cant deny: all games sold poorly because they suck (except madworld). You cant blame a gamer for not buy Zack and Wiki: just look at the damn cover, or at the game genre, or all the terrible trial and error that last levels turn out to be.

 

No offense but I played forty minutes of MadWorld and was so bored out of my skull I returned it early to WillowVideoGames. The game was horrifically repetitive, you just killed one person after another with no real goal other then shoving things through peoples heads or ripping them to pieces!

The game blew Monkey Balls! Of course it wasn't going to sell. Not even the demographic (Hardcore gamers) are going to go out and blow 49.99$ on such a repetitive pile of crap!

i agree with that statement ... my god was it very repetitive..  the reason it got the hype was for the gore, when you get upto the boss then die, it makes you turn off the game and never play it again because it sends ya right at the begining of the level.. the game really doesnt deerve to sell good.. oh HOTD: Overkill is really good game, yes its a railshooter but the game has alot of F Bombs and humour which will keep ya playing.. most of the sega published games on wii never sell to good anyway because they suck at marketing



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While reading about marketing, where the players seem to have fun, this trailer came to my mind ...



Hardcoregamer1989 said:
Joelcool7 said:
maykissthebride said:

Mad World

I dont have any idea why. This game is amazing.

 

In the end, The Conduit is doing kinda well, 300k already, No More Heroes sold enough to get a sequel. 

In the above list, you cant deny: all games sold poorly because they suck (except madworld). You cant blame a gamer for not buy Zack and Wiki: just look at the damn cover, or at the game genre, or all the terrible trial and error that last levels turn out to be.

 

No offense but I played forty minutes of MadWorld and was so bored out of my skull I returned it early to WillowVideoGames. The game was horrifically repetitive, you just killed one person after another with no real goal other then shoving things through peoples heads or ripping them to pieces!

The game blew Monkey Balls! Of course it wasn't going to sell. Not even the demographic (Hardcore gamers) are going to go out and blow 49.99$ on such a repetitive pile of crap!

i agree with that statement ... my god was it very repetitive..  the reason it got the hype was for the gore, when you get upto the boss then die, it makes you turn off the game and never play it again because it sends ya right at the begining of the level.. the game really doesnt deerve to sell good.. oh HOTD: Overkill is really good game, yes its a railshooter but the game has alot of F Bombs and humour which will keep ya playing.. most of the sega published games on wii never sell to good anyway because they suck at marketing

What!

Blasfemy! Two sinners!

madworld is great!

Yeah, it is a bit repetitive. And the originality of the game really wears thin in the first 10 minutes.

AND the boss fights really sucks. (That´s funny, because i remember No More Heroes´s boss fights as exciting - at least the latter ones)

But i loved MadWorld so much! The story wasnt anything really original, but i liked a lot too.

 

But you gotta admit that House of the Dead was a deadly flop: Playing co-op means "everybody shoots the center of the screen and wait for the credits to roll over" - not nice.

And by the way, its a on-rails shooter> I know that HOTD is a on-rails shooter series, but if they really wanted the thing to blow out, a change to third person adventure was the right way to go.

 

 

 



maykissthebride said:

Why third parties fail:

 

Spyborgs

Because the game sucks

 

House of the dead overkill

Because the game sucks

 

Zack and Wiki

Because the game sucks (yeah, that´s right, i said it)

 

Dead Space Extraction

Because its on rails, and it sucks even at that

 

Mad World

I dont have any idea why. This game is amazing.

 

In the end, The Conduit is doing kinda well, 300k already, No More Heroes sold enough to get a sequel. 

In the above list, you cant deny: all games sold poorly because they suck (except madworld). You cant blame a gamer for not buy Zack and Wiki: just look at the damn cover, or at the game genre, or all the terrible trial and error that last levels turn out to be.

 

Make good games. People buy em. Its as simple as that. There should be a Lol Cat telling publishers that!

Out of the games u mentioned, i've only played Madworld.  And imo, it sold a lot more than it deserved... because the game sucks.



It's a big question. I think they need to show people ahving fun with it but what's the best way to do this? Give people the chance to play hands on. Maybe bring the demo back? If people get to try these games out, maybe they'd be more willing to buy em.



The best selling games on the Wii tend to be very well suited for mainstream consumption, which means that they tend to be games with easy to understand gameplay mechanics and recognizable IPs. Games like Call of Duty (which, as a series, has been handled very poorly on the Wii) and Star Wars: The Force Unleashed do very well because mainstream consumers (who aren’t going to read many game reviews) can walk up to the display at Walmart, see the game, and know exactly what kind of game they’re buying.

The fact that so many publishers are putting mediocre games based on new or unknown IPs in unpopular genres on the Wii is really why so many publishers have lacked success.