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Forums - Gaming Discussion - Mirror's Edge 2 wishlist - The dos and don'ts from Mirror's Edge

Alright, I recently sat down to play some more Mirror's Edge, and I remembered how awesome it was. It was far from perfect, but I am really excited for the sequel.

Now, Mirror's Edge did at least as many things wrong as it did right, so I'm going to be listing the things I hope to see make a return, the ones I don't want to see again, and a few ideas to improve on the overall game.

What was great about Mirror's Edge:

- The running controls. They felt very fluid, and were simple while still versatile.

- The artstyle. Please, please, please bring this back to Mirror's Edge 2. All the colorful corridors, buildings, everything. It was so wonderful to look at.

- The running mechanic. The selling point of the game really. Combined with some nice level design, this was a thrill to use, once you had learned how to.

- Time trials. Again something that felt like the bread and butter of the game, most of these were very well executed, and very fun to play and challenge yourself in.

- Runner's vision. This really helped keep the game flowing at a high pace, and made a huge difference in not frustrating the player.

- Soundtrack. Lovely soundtrack, and I am still in love with the themesong to this day. It just conveys the essence of the game so well, I can't help but adore it.

- Level design. It was hard to see just how good the level design actually was until you went into the time trials, but there were in fact a lot of small shortcuts to take. Some directly shortcuts, others you learned because you figured out new ways to use the running to your advantage. It really allowed for the game to become much deeper, and was very well done.

What was bad about Mirror's Edge:

- The story. Good god... I almost don't know what to say. It felt like some cookie-cutter conspiracy story really, and the story sequences being animated certainly didn't help one bit.

- The combat. The whole disarm thing was incredibly annoying to use. Time your button press just a little wrong and your odds of living were small. The whole idea behind Faith's martial arts abilites as well as the idea of guns being a temporary powerup were great on paper, but just not that well executed.

- The technology. This is a pretty huge area, and it's easy to put a lot of things in here, because some of them were barely up to par. You could tell it was UE3 being used to power the game, because all the characters were incredibly lifeless and plastic-like, more so than in most UE3 games I reckon. The graphics were quite crude to say the least, though they were saved by the phenomenal artdirection. Then there are the dreaded elevator-rides, that substitute loading screens... Then there was the pretty lousy hit detection, which is quite critical for a game about using the environments as much as Mirror's Edge. To round off, the enemy AI was pretty bad, though still functional. Rarely have NPCs (enemies and friendlies alike) been this stiff and lifeless, both in graphics and behaviour.

- Support. This is about the characters speaking to you while you're running around. It does get rather tiresome to listen to, and I would much rather that there was more of a conversation going on in Faith's head, rather then the bad dialogue spoken in those very forced sequences.

- Length. Through the Speed laps of all the game's levels, it became painfully clear that all the levels could be completed in less than one and a half an hour.

Improvements for Mirror's Edge 2:

- The combat. Rework the disarm mechanic and get the other mechanics some serious polish. And this is just a minimum!

- The technology. On thing I think the game could really benefit from would be to be in 60 FPS. The controls would be even smoother, and I think the game would get an overall better feel. And with the graphical standard set by the first game, it shouldn't be that hard to accomplish (lol). And also, switch away from UE3 please...

- Storyline. I am almost inclined to say "start over!" because the first was anything but well-executed, and I think that wiping the board clean could benefit the game. Have more actual running missions in the game, have more stuff to do than just trying to solve a conspiracy. We are playing as a runner, let us do just that in the story, or as a sidemission or something.

- Levels. Have more ways for us to go about the world, more choices for what routes to take, more things to do. Hell, however challenging an sandbox world for this game might be to make, it could be epically awesome (unlikely though, but still...)!

- Multiplayer. This doesn't need to be big, but having running missions in coop, or players competing to deliver packages or whatever, could be incredibly fun! This could be a selling feature alone!



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Yeah... I pretty much agree with everything you have said



Oh, I forgot about this! Hit detection added to the OP!

And they should give the people who platinum'ed the first game a reward of some kind



I loved Mirror's Edge and I agree with most of what you said.
I actually thought the story was kind of good though (Not the main story in the game but the back story about runners and the city).
The level design need to stay.

I hope the sales were good enough for a sequel. I heard they were below expectations though.



I agree Boutros, the backstory was fine, and I certainly wouldn't mind if the game stayed in the city, but I could see the "ghosts" if you will of story from the first game's story holding the story of the second game back.
And yes, the levels were very good, but I'm always up for more possibilities in a Mirror's Edge game.

Finally, yes, sales were below expectations, but Mirror's Edge 2 has been confirmed by DICE to be in development. It's a matter of when, not if. And I will be buying it day 1!



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Rainbird said:
I agree Boutros, the backstory was fine, and I certainly wouldn't mind if the game stayed in the city, but I could see the "ghosts" if you will of story from the first game's story holding the story of the second game back.
And yes, the levels were very good, but I'm always up for more possibilities in a Mirror's Edge game.

Finally, yes, sales were below expectations, but Mirror's Edge 2 has been confirmed by DICE to be in development. It's a matter of when, not if. And I will be buying it day 1!

It's in development?!! Nice!

It's also a day 1 buy for me.



Make the game more fun.

I'm seriously struggling to get past Chapter 6 or so. It's just too boring.



 

 

Boutros said:
Rainbird said:
I agree Boutros, the backstory was fine, and I certainly wouldn't mind if the game stayed in the city, but I could see the "ghosts" if you will of story from the first game's story holding the story of the second game back.
And yes, the levels were very good, but I'm always up for more possibilities in a Mirror's Edge game.

Finally, yes, sales were below expectations, but Mirror's Edge 2 has been confirmed by DICE to be in development. It's a matter of when, not if. And I will be buying it day 1!

It's in development?!! Nice!

It's also a day 1 buy for me.

Oh wait, it was an EA guy who confirmed it

http://www.edge-online.com/news/dice-working-on-mirror%E2%80%99s-edge-2

@ Montana

What's boring you?



Just make it longer.

Everything else was great



Length and level design added to the OP.