Makes me think he's been reading some of the comments on VGC
http://seanmalstrom.wordpress.com/2009/10/31/there-was-too-a-user-generated-content-direction/
There was too a User Generated Content direction
There are people who say that I am making up the idea that Nintendo embraced User Generated Content and chose it as their new direction.
I am very curious as to why people are in denial about this. It was mentioned at Iwata’s investor conferences multiple times. Look at this story for example: “User Generated Content is the future of video-games”, says Fils-Aime.
This is the story in full: (from one year ago, from 2008)
Reggie Fils-Aime, Nintendo of America’s CEO, has said the company will focus on user-generated content as the future of interactive entertainment.
Speaking at the BMO Interactive Entertainment conference, Fils-Aime talked of the end of “passive entertainment” and explained how videogames were ideally positioned to take advantage of this.
“If you’re in the entertainment business, any kind of entertainment, this is the game changer because no longer is entertainment a one way street of content created for audiences that just sit back and absorb it,” Fils-Aime said. “The era of passive entertainment is waning, active entertainment is where the action is.”
“Entertainment consumers are moving from react to interact,” he added. “Now fortunately form the start this shift has worked to the advantage of everyone at videogames. It is who we are… Videogames have always been at the front lines of active entertainment and its revolution.”
He went on to underline Nintendo’s past and future focus on user-generated content, going as far to quote, Nintendo president, Satoru Iwata, saying: “We believe that building a foundations where players’ creativity is harnessed and the results are shared is becoming increasingly important.”
My question to you guys is how can you deny that User Generated Content was a huge focus for Nintendo in the last year? The quotes speak for themselves.
While I might sound crazy at times, know that I am trying to not be in the past or present but into the future. I like writing about the future. I can be proven right or wrong when the future becomes present. I find this preferable than writing about the present or past since there is no benefit of hindsight. Decision makers like Iwata and Fils-Aime have to see into the future (in order to make their decisions). Should I be wrong, I just look like a fool on the Internet. But should they be wrong, they lose billions and billions of dollars. So I do not feel there is any risk about writing about the future.
Nintendo’s fall came not due to “no games” or due to some “bad games” but due to a strategic error that goes straight to the top, straight to Iwata, Fils-Aime, and Miyamoto. What they mean by “User Generated Content” is for customers’ creativity to be harnessed and utilized. So a game like Wii Music falls under this umbrella as does March of the Minis.
For all the talk Nintendo execs do about not letting technology dictate strategy, they still fall under the spell of the Technocrati. Everyone in the “Game Industry” fell for the “User Generated Content” dream. Little Big Planet was hailed as the Second Coming. Where is it today? Miyamoto made User Generated Content games. They flopped. Will Wright made a User Generated Content game. It disappointed. Is the failure of User Generated Content because developers, even as celebrated as Miyamoto and Wright, didn’t make the games right? Or is it because User Generated Content is an incorrect strategy for entertainment? I think looking at all the facts points that the latter is correct. It was the wrong strategy.
Another problem is that User Generated Content was not disruptive. Clayton Christensen warned that most people take disruption and misapply it, to use it incorrectly. An analogy would be Einstein coming out with his “Theory of Relativity” and everyone starts running around saying “this is relative!” “that is relative!” The way how Fils-Aime was speaking of disruption lately was incorrect and not in the Christensen way. Disruption is about loving the low end, about making products cheaper and simpler. User Generated Content does none of this. It messes with the fundamental relationship between the entertainer and the audience. It would be like going to the theater and have the actors sit back and have the audience perform the play!
Nintendo’s embrace of User Generated Content reveals a deep resentment for content within the company culture. They want to make gameplay ideas, not the content for them (they would rather dump that on you, the poor consumer). This distaste for content within Nintendo perhaps illustrates why Nintendo rarely adventures into new content. All we get is old content (Metroid, Mario, Zelda) recycled with new gameplay processes. Even with in the universes themselves, little is changed. Link still gets the Master Sword, hook shots, boomerangs, visits Kariko Village and Hyrule Lake, and defeat Ganon still after twenty years. The only difference is that the game is in 3d, or that you are traveling by boat, by train, or using the stylus, or you turn into a dog, or that you have no sword. For a company that champions creativity, Nintendo shows very little of it on the content side. This is perhaps why they keep hemorrhaging customers of the Core Market. People get bored playing the same content over and over again.
But I am curious why people don’t want to accept the obvious: that Nintendo did sail their boat into the mirage of User Generated Content and landed in a squall. The executive quotes are all there. Why the resistance? Why the denial? Why the dodge from reality?
Do people want to believe that Nintendo execs cannot mess up? Do people just don’t want to see that I was correct with my rants and tirades against User Generated Content? Is it because they, themselves, didn’t spot it? I am very curious about this.
Listen to what Iwata recently said:
“The mood of the market got colder than expected,” said Iwata, “and there was a miscalculation.” This comes as Nintendo records its first decline in profits in six years.
Iwata disclosed that there were no extra resources in the company that can combat the slide in profits this year — Nintendo is aware of the weak 2009 software releases. Iwata did mention that the Wii Vitality Sensor will be out in 2010 and stressed that it is more than a simple heart rate monitor and that it will actually be fun.
“Now, we are preparing for next year and thinking about what to do the year after next,” said Iwata. “We’re thinking about our best chances for success.”
Note how Iwata differentiates between the cooling market and the miscalculation. The cooling market he is obviously referring to the recession. “And a miscalculation.” I would guess the “miscalculation” he is referring would be the “User Generated Content” direction.
The last part is Iwata literally saying they are shifting gears from whatever they were doing in 2008 and 2009. In other words, Nintendo will not be doing this anymore.
Why am I so positive about Nintendo’s “decline”? Aside from my instincts about User Generated Content being right, it is the possibility that Nintendo will act as if they are in the content business.
To the poor Nintendo employee who is assigned to read blogs such as this site, remember the initial reactions to NSMB Wii at E3 2009. People thought, “Is it just a multiplayer game?” “Is this a port of the DS game?” “Is it just recycled levels from the DS game?” All the confusion came that Nintendo, while communicating the new gameplay process of the game, did not communicate the new content at all. Only later when people realized it was a new game, that it could be played in single player, that the Koopa Kids were back, that people became excited for it.
Consumers do not see gameplay processes. They only see the content. In the same way, book readers do not see the writing styles. They see only the content of the book, i.e. the story, not how it is written. This is why User Generated Content games are perceived by the consumer eye as being “bad game” to “game where there is nothing to do”.
Predictions:Sales of Wii Fit will surpass the combined sales of the Grand Theft Auto franchiseLifetime sales of Wii will surpass the combined sales of the entire Playstation family of consoles by 12/31/2015 Wii hardware sales will surpass the total hardware sales of the PS2 by 12/31/2010 Wii will have 50% marketshare or more by the end of 2008 (I was wrong!! It was a little over 48% only)Wii will surpass 45 Million in lifetime sales by the end of 2008 (I was wrong!! Nintendo Financials showed it fell slightly short of 45 million shipped by end of 2008)Wii will surpass 80 Million in lifetime sales by the end of 2009 (I was wrong!! Wii didn't even get to 70 Million)