By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Is pointer FPS or motion control in general worth it right now?...

It's amazing just how much games can be improved by a little expressive control, as long as it's done properly. There's probably no game that can't be.

Unfortunately, many developers don't want to put in the effort. Even Nintendo's own folks are not immune to this, as Sakurai showed with Brawl's shameful situation (there was a token 'shake-to-smash', but no proper expressive control, which should frankly have been the only option: kinesophobes should take the plunge or not play).



Complexity is not depth. Machismo is not maturity. Obsession is not dedication. Tedium is not challenge. Support gaming: support the Wii.

Be the ultimate ninja! Play Billy Vs. SNAKEMAN today! Poisson Village welcomes new players.

What do I hate about modern gaming? I hate tedium replacing challenge, complexity replacing depth, and domination replacing entertainment. I hate the outsourcing of mechanics to physics textbooks, art direction to photocopiers, and story to cheap Hollywood screenwriters. I hate the confusion of obsession with dedication, style with substance, new with gimmicky, old with obsolete, new with evolutionary, and old with time-tested.
There is much to hate about modern gaming. That is why I support the Wii.

Around the Network
puffy said:
The difference is Wii is tracking two points of IR light and that is the patented part. PS3 is only tracking one and it isn't using a point of IR light. It's technically very different but the result is similar.

Also did you know that The Conduit's controls are completely customisable? If you don't like the controls then try changing them to suit your preferences.

 

Its still technical theres no proof that SONY wand was better than wiimote in terms of accuracy and speed. But then, Nintendo already have the WM+ so SONY lost on that.

 

As for The Conduut, I doubt the gameplay of The conduit(because of controls I might say) can match to this:

 

 

http://www.youtube.com/watch?v=NpmUD8MgocI

 

 

and its just a sample. you know the very same controls Wii core gamers pissed and core gamers anticipating the conduit? The wiimote relies on lightgun arcade shooter controls. I'll say this but the wiimote only have one function on FPS. To make the newbie play FPS and TPS. THATS IT. Nintendo didnt create the wiimote for accuracy and cursor and turning speed like on the PCs. its for ease of use. THATS IT. Thats why once you get used to it it feels easy to play FPS.

 

Now onto the original question, is motion controls really worth it? If its not even accurate enough as analog and mouse controls. Or motion controls really intended for the casuals?



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

TWRoO said:

This is why the Sony wand is better for full out motion controls than wiimote alone (and the same in accuracy to Wiimote+Wii motion plus, but with the advantage of not needing to callibrate it) but not as accurate as a pointer because it has to use the motion sensing more to figure out it's angle.

This is speculation until we get our hands on it. Hardware-wise, as you said, it uses gyroscopes+accelerometers just like WM+, so it's potentially extremely accurate with angles.

Software-wise, it all depends on how they want to convert translations/rotations into cursor movements. The tech demo with the guy writing up his name seemed to show excellent controls, he even remarks that it's easier to control a cursor using translations than rotations (something on the lines of: it's hard to write your name with an 8' pencil).



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

yes pointer controls for fps or tps are the new standard everything else is just lacking



 

I think they are worth it. And are accurate enough.

We don't need 1 on 1 control for every game, because that will make the games unplayable, or worst... NOT fun.

If the AI of all the games were maxed out, it will be impossible to play, because de CPU has a much faster response time than an average person, and 99% of the people will be frustrated with the games, so the AI its not created to be the best, its created to be good enough.

The same with the controlers, analog or mouse are not perfect they are good enough. Motion control is good enough, its just easier to learn than a classic control, and it feels more natural. That makes that more people can play the games, but are complex enough so the experimented player can have fun and be precise in te game.

As someone else said, "they are not perfect for everygame", but they are good enough.



Around the Network

Heres an example of FPS done by analog controls. Take note that this gamer was once a Wii FPS gamer before. Just look how fast and accurate the controls are. Unlike what many people thinks:

http://www.youtube.com/watch?v=IXEcGSpT9jQ

But then after the PS3 wand revelation I wonder how many Wii loyal gamers will changed ship to PS3. I did say loyal which means people that only have a Wii. They will still own a Wii but not because of what they think why they bought the Wii in the first place. Which means many people here will play the PS3 more than the Wii especially FPS...



end of core gaming days prediction:

 

E3 2006-The beginning of the end. Wii introduced

 

E3 2008- Armageddon. Wii motion plus introduced. Wii Music. Reggie says Animal crossing was a core game. Massive disappointment. many Wii core gamers selling their Wii.

 

E3 2010- Tape runs out

http://www.fivedoves.com/letters/march2009/ICG_Tape_runs_out.jpg

I prefer the FPS on wii, because it is more real, not because it is more precise. Like in reality you need a steady hand to shoot your enemys.

If you really think, that the controls of the Conduit are bad, than it could be that your hands are just not steady enough. Maybe you just need more training ...



When it's done right (Metroid Prime 3/ Resident Evil 4), yes. Hell yes.



WereKitten said:
TWRoO said:

This is why the Sony wand is better for full out motion controls than wiimote alone (and the same in accuracy to Wiimote+Wii motion plus, but with the advantage of not needing to callibrate it) but not as accurate as a pointer because it has to use the motion sensing more to figure out it's angle.

This is speculation until we get our hands on it. Hardware-wise, as you said, it uses gyroscopes+accelerometers just like WM+, so it's potentially extremely accurate with angles.

Software-wise, it all depends on how they want to convert translations/rotations into cursor movements. The tech demo with the guy writing up his name seemed to show excellent controls, he even remarks that it's easier to control a cursor using translations than rotations (something on the lines of: it's hard to write your name with an 8' pencil).

It's not speculation, it's just how it works.

The Wii remote is a camera using 2 reference points (IR light on either side of the sensor bar) it can recognise tilt and left-right angles instantly (well at the camera refresh rate anyway) and only needs to do checks with the accellerometers if you point off-screen (if you notice, on occasion if you point off screen, turn the remote upside down (buttons in palm) and point back at the screen, if you have done this quick enough the little on-screen hand pointer is still the correct way up because it hasn't yet registered the remote is upside down)

With the sony wand thing, it's a camera tracking a single ball... it can trackthe ball position instantly, but you could have the ball in the same position and twist/turn the rest of the wand around it in any direction you like... without the motion sensing in the wand the camera can't track which angle the wand is pointing.



^Yeah, I understand how it's supposed to work. The "not as accurate as a pointer" is the speculation part, because the hardware (if it uses the same kind of gyros as the WM+) has enough angular resolution for pixel-perfect control of a cursor.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman