Its kind of interesting how the industry's views of many elements in videogames that were once seen as being so risky have now become the norm, and people see the opposite values that these replaced as risky for some reason ...
For the most part, videogames on systems before the SNES was released were primarily focused on being simple straight-forward games with simple graphics that were easy to pick-up and play yet highly addictive; and about the time the Wii was released the notion that there was a large demand for games that were not increasingly complex games, taking place in open worlds, with epic storylines and advanced realistic graphics was a laughable concept in many companies.