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Forums - Nintendo Discussion - Visceral Games:"Shame no one bought DS:Extraction, Wii support reconsidered

Maybe could've done better as PS3, 360 and PC versions?



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An unknown IP in an unpopular Genre flopped. An even the predecessor on PS3/Xbox360/PC was a financial flop. And the far more popular Resident Evil-Series gets a new Rail-Shooter next month.

What did EA expected?



LordTheNightKnight said:
--OkeyDokey-- said:

When did EA ever say Dead Space lost money? The producer or something once said he wishes it sold more but was satisfied with what it did sell.

EA heads discussed how Mirror's Edge and Dead Space got good reviews, but sold under expectations. And as for the game comparisons, why are you comparing sales of an HD game to sales of Wii games, and not taking the development cost differentials into account?

"Under expectations" implies "lost money" only if your expectation is financial parity and no profit, which is surely not a common business goal.

More likely, EA thought they might have a new big IP on their hands with Dead Space. They pushed it with animation episodes and comic short series, and yet it sold what we know it sold. Thus under expectations might be relative to their efforts to put it in the limelight.

Throwing there a couple of numbers: 1.5M plus the PC equals about $30M+, that was most probably enough to get some profit out of it, even considering the extra 20% cost for developing a multiplatform title. Also add the sales of collaterals such as comics, animations, DLC.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

This is why I love Sega. Instead of whining they try to understand what went wrong and then gives it another shot. They see the potential and then tries to unlock it.



I love how people start pointing fingers when a game flops on the Wii. Not a single soul gave props when Monster Hunter 3 became the most successful console game this gen in Japan, or when Resident Evil 4 became the most profitable PORT EVER.



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routsounmanman said:
I love how people start pointing fingers when a game flops on the Wii. Not a single soul gave props when Monster Hunter 3 became the most successful console game this gen in Japan, or when Resident Evil 4 became the most profitable PORT EVER.

They were there for Monster Hunter 3... they tried to call that a flop too!



routsounmanman said:
I love how people start pointing fingers when a game flops on the Wii. Not a single soul gave props when Monster Hunter 3 became the most successful console game this gen in Japan, or when Resident Evil 4 became the most profitable PORT EVER.

 

Main issue is developers needs to stop reacting when a couple bloggers complain a  new franchise isn't getting a Wii release and try to compensate that by releasing a Wii version of their game later.

This approach has really not been successfull this gen...



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

KylieDog said:
routsounmanman said:
or when Resident Evil 4 became the most profitable PORT EVER.

 

Where the evidence of this?  RE4 PS2 port sold 3 million and released at full price.  RE4 Wii port has barely sold half of that and released at a budget price, thus making less money per copy sold.

You know, I think KylieDog just owned you....

Like he said, Re4 PS2 was a port and sold a lot more and was even GoTY for a few outlets the year it released...



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

Ail said:
KylieDog said:
routsounmanman said:
or when Resident Evil 4 became the most profitable PORT EVER.

 

Where the evidence of this?  RE4 PS2 port sold 3 million and released at full price.  RE4 Wii port has barely sold half of that and released at a budget price, thus making less money per copy sold.

You know, I think KylieDog just owned you....

Like he said, Re4 PS2 was a port and sold a lot more and was even GoTY for a few outlets the year it released...

And took nearly a year to downgrade to run on the PS2 hardware most of the graphics were drastically changed, the Wii port was the exact same assets as the Gamecube game (lighting, textures, etc) and only added in the extra content from the PS2 game and a IR pointer on screen, neither of which are developer intensive as going in and changing the models, cut scenes, the whole real time lighting structure, textures, so on and so forth, it very well could have cost Capcom more to change an entire game to run on the PS2 >_>



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"'Casual games' are something the 'Game Industry' invented to explain away the Wii success instead of actually listening or looking at what Nintendo did. There is no 'casual strategy' from Nintendo. 'Accessible strategy', yes, but ‘casual gamers’ is just the 'Game Industry''s polite way of saying what they feel: 'retarded gamers'."

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