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Why Project Natal Will Be Better Than Both Sony and Nintendo's Ideas

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Homeroids said:
@ironman

Again, you can't do a 12 move combo. Of course they have to simplify it but this is how it was "marketed".

Fighting games work with dexterity of the traditional button controller and joy stick. Like I said, I can see great applications for where Natal will shine but you can't convince me that it will replace traditional controller.

It's simply less versatile. Not because it is technologically inferior. It's technological superior, for what it does. I just think it's delusional if one thinks Natal is as versatile as a game controller.

I see the wand style controllers as evolutionary but still having more versatility than Natal but still less versatility than the traditional style controller.

This is just my opinion - I don't expect you to agree with it.

So to quote you, "I suspect movements will be simplified. Do you honestly thinl MS has not thought about this?"

All I can say is I hope so and you would think so. Obviously the group that is designing Natal are smart. I just hope common sense comes along with it, as well.

I don't remeber seeing it "marketed"  as though one must do fighting moves verbatum. Sure some of the simpler moves that really don't take much, but show me where a 12 move combo was advertised to "need" a 12 move combo input. 

If you agree with my statement, then why did you even bother posting yours? That's a little deceitful if you ask me.



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I would not underestimate the Natal, I underestimated the Wii and we all know the results. My only concern is the price of the Natal.
The real question is: Will people pay more to buy the Natal or keep buying wii in case the wii is cheaper.
Well sony motion controller looks great but I doubt it will make people want to buy a PS3



Natal is amazing technology and absolutely awesome. However it is VERY shitty for video games.



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ironman said:
Homeroids said:
@ironman

Again, you can't do a 12 move combo. Of course they have to simplify it but this is how it was "marketed".

Fighting games work with dexterity of the traditional button controller and joy stick. Like I said, I can see great applications for where Natal will shine but you can't convince me that it will replace traditional controller.

It's simply less versatile. Not because it is technologically inferior. It's technological superior, for what it does. I just think it's delusional if one thinks Natal is as versatile as a game controller.

I see the wand style controllers as evolutionary but still having more versatility than Natal but still less versatility than the traditional style controller.

This is just my opinion - I don't expect you to agree with it.

So to quote you, "I suspect movements will be simplified. Do you honestly thinl MS has not thought about this?"

All I can say is I hope so and you would think so. Obviously the group that is designing Natal are smart. I just hope common sense comes along with it, as well.

I don't remeber seeing it "marketed"  as though one must do fighting moves verbatum. Sure some of the simpler moves that really don't take much, but show me where a 12 move combo was advertised to "need" a 12 move combo input. 

If you agree with my statement, then why did you even bother posting yours? That's a little deceitful if you ask me.

You're kidding me? Why are you being so sensitive? I intentially put inverted comma's around the word "marketing" which means implied marketing.

 

Again it's just my opinions. You are talking about deceit? Who's trying to be deceitful? All I said is that when I saw the "promotional" (can I even use that word without other things being read into?) of the Natal product and seeing the kid doing the Kung Fu, it came off to me (I stress, "to me") that that was just BS. Not BS in that Natal is not capable of tracking the movement but BS as in I can't see that sort of application seriously applied to a game like SFIV. I never said that MS/Natal was saying that it could be used to do a 12 move combo. My point is that I can't see Natal being applied for a 12 move combo.

 

The same is true in the promotional video when I saw a pretend steering wheel. Why would I choose that over a steering wheel peripheral?

 

In other words, the application of Natal in an advanced fighter game (or driving simulator control) is limited by virtue that we are not as dexterous as say, Bruce Lee. I am not trying to be a wanker or trying to be deceitful when I say this.

 

It's that simple.



vlad321 said:
Natal is amazing technology and absolutely awesome. However it is VERY shitty for video games.

You've used it? If not, a little premature don't ya think...?



                                                                                                                                            

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i hate motion controllers why cant we go back to the good old days with the fisrt ds



NATAL may be very nice tech, but people won't buy it unles it can deliver something, this has always been the flaw of Sony and MS, they release very nice tech, but don't realize that they need to show people what that tech will do for them, or what experiences it'll give them, Nintendo did that with Wii and Wii sports, Wii fit and other titles, right now NATAL doesn't have that, until it does, it won't be able to succeed



 

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Natal lacks the ability for multiplayer - you can motion sense multiple people, but no way to distinguish

Natal lacks IR, which is the major navigational method on the Wii.

Natal lacks the ability for button/analog/d-pad + motion combinations.


It may track motion well, but there is not much that can be done with it. Perfect motion tracking is not necessary to make a great game that uses motion controls extensively.



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jonager said:
i hate motion controllers why cant we go back to the good old days with the fisrt ds

The first Dual Shock was just a rip off of the SNES controller. The Dual Shock 3 and the XBOX 360 controller are basically the perfect controllers in the traditional sense. I don't know why you'd want to go back any further :S