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Forums - Nintendo Discussion - Wii Fit Plus impressions

 

Not many reviews on the follow-up to a game that sold 20 million. True gamers busy playing with fake guitars and committing 
virtual homicide? Anyhow, here are my impressions of Wii Fit Plus. First a quick background on me. 
I've spent nearly 70 hours on the original Wii Fit. My weight is fine but I'm hooked on the way Yoga loosens up my body and 
what the rest of the game does to my sense of balance and core strength. This "game" had a profound effect on my tennis and 
lower body strength in general. 
Anyhow, here are my impressions of Wii Fit plus. 
If you are actively playing the original, get the Plus. The upgrades are well worth it. There are 15 more balance/aerobic 
games which will serve as great ways of warming up and burning some additional calories to supplement your daily yoga/strength 
routine. The ability to chain together a series of exercises is great. The new strength and yoga routines are good, hard to 
perform well and engage a wider range of muscles. 
For newcomers the multiplayer option adds a party game flavor and the ability to combine a series of preset routines is really 
nice. An exercise novice going through a "tighter arms" + "loose back" + "higher metabolism" combo will get a better 
understanding of the routine. The calorie counter is a nice addition to the high level of feedback offered by the game. 
All is not well though, I was really hoping for an online component allowing me to invite distant friends and family. The 
wider social element is undoubtably a great motivator for exercising. They may have skipped on this for Wii Fit 2 or to keep 
an increasingly busy interface from becoming unmanageable. Not sure. But it would have been good. 
Moving on to a brief overview of the new games/exercises (in no particular order): 
1. Bike
Biking around WooHoo Island by stepping on the balance board, steering with the controller and touching flags. A good 
alternative to running in your place. It tries to motivate the user to pay attention to surroundings and find shortcuts. Not 
very meaningful when there is no supporting content. I probably would become a professional athlete if this used the levels in 
"Beetle Adventure Racing". 
2. Chicken Flight
Flap your arms to fly between targets, changing direction by shifting your balance. The first thing that catches you 
by surprise is that this actually works. Flapping your "wings" and flying around between targets is fun and gets blood flowing 
into the arms. Haven't tried with friends, but I'm expecting quite a few laughs.  
3. Juggle
Balance on a ball by shifting weight on board, use controller and nunchuck to juggle balls. Very nice. Simple but 
satisfying game. Builds coordination.
4. Snowball
Lightgun type game where the balance board is used to step out of cover and snowballs are shot via the controller. I 
didn't enjoy this all that much. May inspire a developer to build a more comprehensive game using the basic mechanics here. 
Not much of an exercise, not much in the way of building coordination or balance. 
5. Skateboard
Not bad at all. Skating around various parks using the balance board as a skateboard. You get lost in playing the game 
but there is quite a bit of physical coordination and effort required here. 
6. Parade
Walking on the balance board while performing rhythm game type movements with controller and nunchuck. I did not like 
this at all. The mechanics aren't very satisfying, the music and presentation feel limp and I cannot really see the benefits. 
May get a better feel after spending more time. 
7. Platform
Running and jumping around platforms using the balance board. Wow! Simply amazed that this works so well. Despite the 
simplicity this is one of those rare gaming moments such as controlling Mario in 3-D with an analog stick. Even making a 
mistake and falling off a ledge or being bumped by a huge wrecking ball has you giggling like an idiot. Good fun, gets your 
legs burning without even noticing it. 
8. Running
Running in place with the controller. They tried to spice it up with a quiz at the end. Didn't really excite me all 
that much. 
9. Tilt
Upgrade to the awesome "Monkey Ball" clone in the original. Good stuff. 
10. Bubble
The "Mii-in-the-bubble" game from the original gets an upgrade. Lots of fun and makes me wish for DLCs where I could 
get more levels for this and several other games in this list. 
11. Rolling ball
Tilting in rolling balls using a combination of a controller and balance board. Good for coordination, but the balance 
and exercise benefits are limited. Still a fun game. 
12. Golf Drive
Golf drive exercise which takes the weight shift into account. As with the bike, this "exercise" requires better 
context. EA, this should be in next year's Tiger Woods. For the dedicated golf players it will be a great tool. 
13. Math
Bumping balls with hips to add up numbers to equal 10. Looks better in videos. Not a bad warm up, but not as fun as I 
thought it would be. May be better in multiplayer. 
14. Segway
Drive a virtual segway using the balance board and controller. I don't get this, it seems to be challenging for the 
wrong reasons. Doesn't feel like it belongs in Wii Fit. 
15. Kung Fu 
Mimic the Kung Fu routine in a dojo using the balance board, controller and nunchuck. Can't explain it, but this is 
really satisfying. Good warm-up routine, requires a sense of timing and all around fun to perform. Good job. 

Not many reviews on the follow-up to a game that sold 20 million. True gamers busy playing with fake guitars and committing virtual homicide? Anyhow, here are my impressions of Wii Fit Plus. First a quick background on me. 

I've spent nearly 70 hours on the original Wii Fit. My weight is fine but I'm hooked on the way Yoga loosens up my body and what the rest of the game does to my sense of balance and core strength. This "game" had a profound effect on my tennis and lower body strength in general. 

Anyhow, here are my impressions of Wii Fit plus. 

If you are actively playing the original, get the Plus. The upgrades are well worth it. There are 15 more balance/aerobic games which will serve as great ways of warming up and burning some additional calories to supplement your daily yoga/strength routine. The ability to chain together a series of exercises is great. The new strength and yoga routines are good, hard to perform well and engage a wider range of muscles. 

For newcomers the multiplayer option adds a party game flavor and the ability to combine a series of preset routines is really nice. An exercise novice going through a "tighter arms" + "loose back" + "higher metabolism" combo will get a better understanding of the routine. The calorie counter is a nice addition to the high level of feedback offered by the game. 

All is not well though, I was really hoping for an online component allowing me to invite distant friends and family. The wider social element is undoubtably a great motivator for exercising. They may have skipped on this for Wii Fit 2 or to keep an increasingly busy interface from becoming unmanageable. Not sure. But it would have been good. 

Moving on to a brief overview of the new games/exercises (in no particular order): 

1. Bike

Biking around WooHoo Island by stepping on the balance board, steering with the controller and touching flags. A good alternative to running in your place. It tries to motivate the user to pay attention to surroundings and find shortcuts. Not very meaningful when there is no supporting content. I probably would become a professional athlete if this used the levels in "Beetle Adventure Racing". 

2. Chicken Flight

Flap your arms to fly between targets, changing direction by shifting your balance. The first thing that catches you by surprise is that this actually works. Flapping your "wings" and flying around between targets is fun and gets blood flowing into the arms. Haven't tried with friends, but I'm expecting quite a few laughs.  

3. Juggle

Balance on a ball by shifting weight on board, use controller and nunchuck to juggle balls. Very nice. Simple but satisfying game. Builds coordination.

4. Snowball

Lightgun type game where the balance board is used to step out of cover and snowballs are shot via the controller. I didn't enjoy this all that much. May inspire a developer to build a more comprehensive game using the basic mechanics here. Not much of an exercise, not much in the way of building coordination or balance. 

5. Skateboard

Not bad at all. Skating around various parks using the balance board as a skateboard. You get lost in playing the game but there is quite a bit of physical coordination and effort required here. 

6. Parade

Walking on the balance board while performing rhythm game type movements with controller and nunchuck. I did not like this at all. The mechanics aren't very satisfying, the music and presentation feel limp and I cannot really see the benefits. May get a better feel after spending more time. 

7. Platform

Running and jumping around platforms using the balance board. Wow! Simply amazed that this works so well. Despite the simplicity this is one of those rare gaming moments such as controlling Mario in 3-D with an analog stick. Even making a mistake and falling off a ledge or being bumped by a huge wrecking ball has you giggling like an idiot. Good fun, gets your legs burning without even noticing it. 

8. Running

Running in place with the controller. They tried to spice it up with a quiz at the end. Didn't really excite me all that much. 

9. Tilt

Upgrade to the awesome "Monkey Ball" clone in the original. Good stuff. 

10. Bubble

The "Mii-in-the-bubble" game from the original gets an upgrade. Lots of fun and makes me wish for DLCs where I could get more levels for this and several other games in this list. 

11. Rolling ball

Tilting in rolling balls using a combination of a controller and balance board. Good for coordination, but the balance and exercise benefits are limited. Still a fun game. 

12. Golf Drive

Golf drive exercise which takes the weight shift into account. As with the bike, this "exercise" requires better context. EA, this should be in next year's Tiger Woods. For the dedicated golf players it will be a great tool. 

13. Math

Bumping balls with hips to add up numbers to equal 10. Looks better in videos. Not a bad warm up, but not as fun as I thought it would be. May be better in multiplayer. 

14. Segway

Drive a virtual segway using the balance board and controller. I don't get this, it seems to be challenging for the wrong reasons. Doesn't feel like it belongs in Wii Fit. 

15. Kung Fu 

Mimic the Kung Fu routine in a dojo using the balance board, controller and nunchuck. Can't explain it, but this is really satisfying. Good warm-up routine, requires a sense of timing and all around fun to perform. Good job. 

Let me know if you have any questions about Wii Fit Plus. 

 

 



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Nice write up. I like wf+ so far, though I haven't tried all of the new games. I have used the chicken flight game and that definitely can wear your arms out.

The calorie estimator is nice and I'm back to using wf on a near daily setup again. I need to create my workout plan though.

Either way, its definitely worth $20.



"1. Bike

Biking around WooHoo Island by stepping on the balance board, steering with the controller and touching flags."

This makes me wonder if that biking peripheral rumor might have been the real thing.

http://www.videogamesblogger.com/wp-content/uploads/2009/08/wii-cycling-game-pedal-controller.jpg



Easily worth the $20, completely obsoletes the original.

Is it just me or does anyone else notice that the balance board seems to be more responsive in WF+? Trying the "games" in WF always left me frustrated (especially the skiing), but they feel a lot more intune with my motions in WF+.



Is the daily body test quicker now?



Wii code: 1534 8127 5081 0969

Brawl code: 1762-4131-9390

Member of the Pikmin Fan Club

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Yes, there is an option to do a quick test as soon as you select your Mii from the Plaza.



Thanks for the impressions. It's snowing outside, so I know I'll need to get this soon because the bike is going to be hibernating in the garage soon enough.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

haven't bought the game...yet



╔╦╦╗╔╦╗
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║║║║║║║ WOULD LIKE TO PLAY!!
╚══╝╚╩╝         

I don't know if I sould get this when my wii gets fixed, for christmas or never



Ursus Horribilis said:
Yes, there is an option to do a quick test as soon as you select your Mii from the Plaza.

Great! That's the main thing that bothered me about the original - the test took longer than it should have done even though you could do it straight from the Wii menu.



Wii code: 1534 8127 5081 0969

Brawl code: 1762-4131-9390

Member of the Pikmin Fan Club