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Forums - Gaming Discussion - TGS 09: Forza 3 vs GT5 .. surprising verdict!

Ok, to address a few things.

Let's not spin metacritic. Somone could just as easily gloat about GT4 and GT5:P, the last two GT games, not achieving AAA, status, as they could about Forza not scoring as high as a 15 year old game. This is spin city, and there are no deductions any of your minds can make that most people don't instantly see through.

Your spin is obvious.

This is an article, and an opinion.

If it is your opinion that opposing opinions are "stupid" or any other childish word like that, then you are probably completely biased, and couldn't give an honest opinion if you tried, because you've already made up your mind.

What is especially hypocritical is trying to DISPROVE this opinion by posting a link to other opinion based articles.

Both games look great. Graphics don't really matter, and everything else is opinion.

My opinion?

Sony no longer has an advantage in the racing sim genre. Both games are pretty much the same, and Forza 3 is playable in a few weeks.

Most 360 supporters will be sick to death of racing sims by the time GT5 is even released.

How's that for spin?



I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.

NO NO, NO NO NO.

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Username2324 said:
Carl2291 said:
Did they just say Forza won in control because Gran Turismo is too realistic?

That's exactly what he said, he said Forza 3 is the better arcade racer. While clearly stated in the title Gran Turismo is a simulation racer.

As for the visuals, the majority of other comparison give Gran Turismo the edge, and from the shots I've seen this is true. Yeah the enviroments are better in Forza, but the cars look bland and dull.



                            

libellule said:
hum hum hu

After reading the OP I m not convince that the difference is that big in favor of Forza3
particularly azbout the control and gameplay section ...

whatever ... I hope others reports will show up on internet


A lot of people who say this, who say there isn't a big difference between the physics/control of Forza vs Gran Turismo haven't played Forza.  I own both GT4 and Forza 2, and I will tell you for a fact that Forza 2 has more realistic physics.  GT's driving leans a little more toward the arcade.

With Forza, you can look at your telemetry and see how calculations are being done (did you know calculations are done 360 times per second with Forza 2?).  The game is just more hardcore, it's for more hardcore racing sim type gamers.  Tires have different zones taken into account -- different parts of the tires are hotter or cooler and provide different amounts of friction.  Friction is properly calculated -- ie: acceleration or deceleration into a corner will /always/ affect the amount of grip you have in that corner, like real life, but that is only approximated in GT.

When you look at the telemetry, which, again, is calculated many times as often in Forza 2 than it is in GT4, you'll notice some very realistic things: the friction occilates rapidly when you are accelerating or decelerating quickly and putting the tires under significant stress.

As the physics for games like this get better, you cannot compensate for frequency of calculation.  Forza 2 did 360 times per second and I believe Forza 3 is expected to do even more frequent calculations.  GT4 did 30 or 60 calculations per second, with the GT5 demo doing 30/second, I believe.

At 60 calculations per second a car going 150 mph will travel more than a foot between physics calculations.  That's a LOT of approximating.  If you up that to 360 calculations per second, you get closer to 2 inches per calculation.  And in a racing game where precision is important, that's critical.



ZenfoldorVGI said:

Ok, to address a few things.

Let's not spin metacritic. Somone could just as easily gloat about GT4 and GT5:P, the last two GT games, not achieving AAA, status, as they could about Forza not scoring as high as a 15 year old game. This is spin city, and there are no deductions any of your minds can make that most people don't instantly see through.

Your spin is obvious.

Well, Matt did say "Forza is scoring higher than GT". So, I thought I'd clear him up on that. Now if he mentioned GT4 specifically, I would've kept my mouth shut.



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

ocnkng said:
uso said:
I have this to say

http://www.gameswire.net/comparisons/forza-motorsport-3-vs-gran-turismo-5-prologue--comparison_31.html

For one comparation in favor there is one against

Dude this rocks. If anyone visits that link and looks at the comparison screen shots of FM3 and GT5:P its pretty clear which one has better graphics.

uso I commend you for keeping this url in a post and not creating a whole new "GT5:P is better the FM3" thread.

 

Yes, it's completely visible that FM3 is better. Why? Because, altho the cars in GT5:P look better, the track, besides the asphalt part, doesn't look as nearly as good as FM3. Forza obviously balances in graphics quality between the car detail and the track/setting detail, overall getting a better mix, while disproportion of GT5:P car and track/setting detail look like somebody pasted a commercial photo of a car onto a amateur low res photo of a landscape.



.

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Infamous said:

First off, if you're looking for dirt, you won't find much here. Both upcoming racers Forza Motorsport 3 (Xbox 360) and Gran Turismo 5 (PS3) are sure to be great racing games. That said,  I think there's a clear winner here between the two high-profile racers shown on the floor of Tokyo Game Show this year. As you read on, keep in mind that we're not comparing the games themselves as much as we are the demos shown on the TGS floor.

Both were in pretty nifty setups.
Gran Turismo 5 had real-world racing seats built into metal frames. Inside, players sat in front of a high-end Sony display while controlling the game with the GT steering wheel set. Forza 3 was played on a three-screen setup. They too had racing chairs and a steering wheel controller. Putting all of that aside, though, which was the better game?

Visuals:
Winner: Forza Motorsport 3
While both games look great on the track,
Forza's demo featured a polish that Gran Turismo 5's lacked. The rocky hillsides and lush greenery easily showed up the bland, almost clinical-looking cityscape of Gran Turismo. Driving slow in Gran Turismo is like inviting disappointment. I guess they were hoping you'd always be moving fast enough to not notice the perfectly flat tree and pole textures. Plants and trees on the side of the road look like paper cutouts, and the tree trunks are laughably bad.  As far as the vehicle visuals go, neither game disappoints. Both supply unhealthy doses of car porn. The tighter racing action of Forza 3 made it easier to appreciate the models of the cars I raced against, but both pull off amazing feats as far as visuals go. Forza's framerate was liquid smooth, making it a bit easier on the eyes than GT5.

Control:
Winner: Forza Motorsport 3
Solely judging from the two on-floor demos,  both of which used adjustable racing seats and steering wheel rigs,
Forza 3's control won the race. There was something about the balance of control that made it seem especially intuitive. I'd go as far as to say that it felt damned near flawless with the steering wheel rig they had set up at each demo station. Gran Turismo controlled great as well, with the tilt leaning farther away from arcade action and more towards realism. Nothing was notably wrong with Gran Turismo's control. It's just that the seamless feeling that we felt with the controls in Forza wasn't there in GT5.

Game play:
Winner:  Forza Motorsport 3
Both games were played on a rather easy track, and both featured racing line guidelines. Other than that, these two games play differently. Forza 3 had me racing against other AI characters that were way too easy to pass, even with the option to set the difficulty. My choice of a medium difficulty looked more like an easy to my eyes. I didn't try the "hard" setting, but I hope it's considerably more difficult than medium was. That said, some of the credit goes, again, to the seemingly flawless control of the game.

As for Gran Turismo, I watched plenty of others wipe out and give up before I played. It looked like people that had never played the series games before sat down and expected arcade racing. As always, Gran Turismo 5 had that realistic acceleration and turning that greatly contrasts to the loose, forgiving controls of other racers (Forza 3 not included, of course). I enjoy the challenge and learning curve, and prefer the rewarding stick-to-your-ribs racing that it provides. Even with that, though, Forza's gameplay was more enjoyable and approachable. It may be a bit more simple than that of GT5, but it still provides ample challenge for white knuckle racing.

If you have to have damage modeling, you want Forza 3. It's just not there in Gran Turismo. While I don't believe that it's a necessity to have damage modeling in a racing game, it is an added bonus. If you play in first-person view like I do, it's fun to see how messed up your vehicle is after a race. Gran Turismo doesn't do that. In fact, side of the road items like cones and tires don't even seem to be affected properly by impact. When I ran into a stack of tires, they seemed to float strangely in front of my car for a second before flying off to the right. I don't need true-to-life physics on these types of collisions, but this looked closer to the movement of a UFO than a stack of rubber tires.

Overall:
I'm a big Gran Turismo fan, so it was a bit of a surprise to me that the Forza Motorsport 3 demo did more for me. Things like damage modeling and background art aside, it was the superb control and high level of accessibility that won me over. Forza 3 was just more fun. More impressive. Of course, this is not to say that Gran Turismo 5 isn't a good game. It will be great, I'm sure, but Forza 3 show floor demo has me wanting to race again. I need to get me one of these three-screen setups too.

Link

_________________________________________________________________________________

 

I'm surprised this wasn't posted yet..

If you didn't download the Forza 3 demo, what are you waiting for?!


 

So.....you took destructoid OPINION and came here to say it's a verdict!?!?!?

 

 

 

 

 



joora said:
ocnkng said:
uso said:
I have this to say

http://www.gameswire.net/comparisons/forza-motorsport-3-vs-gran-turismo-5-prologue--comparison_31.html

For one comparation in favor there is one against

Dude this rocks. If anyone visits that link and looks at the comparison screen shots of FM3 and GT5:P its pretty clear which one has better graphics.

uso I commend you for keeping this url in a post and not creating a whole new "GT5:P is better the FM3" thread.

 

Yes, it's completely visible that FM3 is better. Why? Because, altho the cars in GT5:P look better, the track, besides the asphalt part, doesn't look as nearly as good as FM3. Forza obviously balances in graphics quality between the car detail and the track/setting detail, overall getting a better mix, while disproportion of GT5:P car and track/setting detail look like somebody pasted a commercial photo of a car onto a amateur low res photo of a landscape.

And at the same time, you do know that GT5 is 65% done, right?



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

I stopped reading at "Visuals. Winner: Forza Motorsport 3".

I don't need to say anything, we saw ingame footages of both games, we all know which one is better. Altough we still haven't seen any GT5 tracks other than Tokyo (Very few nature.)



TheBigFatJ said:
libellule said:
hum hum hu

After reading the OP I m not convince that the difference is that big in favor of Forza3
particularly azbout the control and gameplay section ...

whatever ... I hope others reports will show up on internet


A lot of people who say this, who say there isn't a big difference between the physics/control of Forza vs Gran Turismo haven't played Forza.  I own both GT4 and Forza 2, and I will tell you for a fact that Forza 2 has more realistic physics.  GT's driving leans a little more toward the arcade.

With Forza, you can look at your telemetry and see how calculations are being done (did you know calculations are done 360 times per second with Forza 2?).  The game is just more hardcore, it's for more hardcore racing sim type gamers.  Tires have different zones taken into account -- different parts of the tires are hotter or cooler and provide different amounts of friction.  Friction is properly calculated -- ie: acceleration or deceleration into a corner will /always/ affect the amount of grip you have in that corner, like real life, but that is only approximated in GT.

When you look at the telemetry, which, again, is calculated many times as often in Forza 2 than it is in GT4, you'll notice some very realistic things: the friction occilates rapidly when you are accelerating or decelerating quickly and putting the tires under significant stress.

As the physics for games like this get better, you cannot compensate for frequency of calculation.  Forza 2 did 360 times per second and I believe Forza 3 is expected to do even more frequent calculations.  GT4 did 30 or 60 calculations per second, with the GT5 demo doing 30/second, I believe.

At 60 calculations per second a car going 150 mph will travel more than a foot between physics calculations.  That's a LOT of approximating.  If you up that to 360 calculations per second, you get closer to 2 inches per calculation.  And in a racing game where precision is important, that's critical.

At least most  I've  read compaired GT5:P vs Forza 2 since GT4 is a PS2 game . Most comments I've seen with comparsion said Forza 2 has a more arcade feel.



Wait I'm confused. Are these racing games or are they background/grass textures/road textures games? I mean, are these games meant to be played where you drive slowly around a track and look at how pretty the road is or "Oh what a great background."??? I'm just trying to understand here. I thought these games were about car models? And racing a fast car. And how that fast car handled. How it made turns, and how it brakes?