ItsaMii said: Thanks dude. That helped a lot. It sounds interesting. But getting 250 for beating Ninja Gaiden (it is just a example) and 1000 for finishing a EA game for kids is bullshit. I remember reading a article where gamers got pissed with achievements like: 1) die in easy 3 times 2) log on Live 3) kill someone in a match from a mile away with shotgun (ruining team experience) I can understand that winning more points from a hard game would piss off companies and publishers. The problem is that raw score do not tell apart "Godzillas" and easy games from "reach level 99" or "collect all the 1200 orbs". This is not bullying. I think that this score system is amazing and I envy it. I just wish they could tell apart the smart asses from the great player. Another thing I could not understand was why the users scores looks so low. Is it so hard to get points (considering that you may get up to 1000/game) or VG users are just average players? That is why I asked about my 400 games in games in points. Maybe people just play the games they like and ignore extras. |
Well, everyone can read everyone else's achievements, so it does end up separating good players from poor ones. If someone is bragging about their 10000 point score, you can investigate exactly what achievements they have.
And most scores are so low because most games are extremely difficult to score 1000 points on. For example, there's an achievement in Gears of War that is worth a measly 50 points, but it requires you to kill 10,000 people in ranked online matches. GRAW has the same achievement, only there it's worth only 24 points. GRAW also has an achievement that requires you to be ranked number 1 in the world in online multiplayer for the game -- and it's only worth 40 points.
Also, just beating the game rarely gives you 500 points. You would have to beat it on every difficulty setting... you usually can't just run through on easy and expect achievements (easy and normal modes usually have gimped -- if any -- achievements).
Some developers even get clever with achievements -- there are achievements that you get through an 'infection' in online play. What happens is that all the developers of a game have this particular achievement and they will play their own game in online multiplayer and whoever they play against will receive that achievement, too. From there, anyone who plays against that player will receive the achievement and be able to 'spread' it themselves.
Having 1000/1000 for any game (except TMNT and Fantastic Four) is something to be proud of.