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Forums - Nintendo Discussion - 5 Reasons Why FF: Crystal Chronicles > Main Series

Well, the main series doesn't innovate on terms of Wii series or anything like that, but tell you can't really tell me that FFXII didn't innovate. What game has a similar battle system?



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outlawauron said:
Better, explain to be how the gameplay of Crystal Chronicles is innovative in itself rather than just an action game with FF slapped on.

You never gave a single reason why it innovates. Certainly it isn't multiplayer, as that's been done before in the main series.

Yes I do remember my friend telling me FF9 had multiplayer but it was not too important. In CC however, it was a big part of the gameplay. It brought friends together to use strategy. In the game, miasma poisoned the land and you had to stay within a crystal to travel and use it so solve puzzles. There's gamechanging innovation for ya. Let me quote GameSpot, and they hate Nintendo, "With its impressive innovation and action-packed gameplay, Final Fantasy: Crystal Chronicles shines as one of the most engrossing titles on the horizon for Nintendo GameCube."



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outlawauron said:
Well, the main series doesn't innovate on terms of Wii series or anything like that, but tell you can't really tell me that FFXII didn't innovate. What game has a similar battle system?

 That is quite true, but you have to note that it wasn't an innovation that stuck. FFXIII went back to refinement, and it definately not wasn't on FFXII's system.  It also made the game worst for me(an example of innovation not always being pleasing), but I don't want to turn this thread into an FFXII rant. Either way, you can say the same thing for Crystal Bearers. You can't say there is a game that plays like that either.



I severely disagree.

Story wise, graphics wise, gameplay wise the main FF series has everything over the FFCC series. FFIII wasn't that great though. Even though they updated the game engine and redid some story stuff it was still basically the same old FFIII. The FF series didn't start come into its own until FFIV and FFVI. Both of those are better than any of the FFCC games.



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While I do like Lyle's character design better than Lighting's, I honestly don't think you can even compare the 2, they are way too different. CB is not even really FF, or CC for that matter, it's just a name, and they are all pretty good games.



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dharh said:
I severely disagree.

Story wise, graphics wise, gameplay wise the main FF series has everything over the FFCC series. FFIII wasn't that great though. Even though they updated the game engine and redid some story stuff it was still basically the same old FFIII. The FF series didn't start come into its own until FFIV and FFVI. Both of those are better than any of the FFCC games.

The Main Series is also inconsistent. One game will be your best ever, then the other is a mediocre RPG. So on average they are about the same. The best FF games are better than FFCC games, and the worst are not anywhere near FFCC's value imo. Crystal Bearers is more in terms with the main series FF when taking into consideration what values they follow opposed to other FFCC games. To be honest, Crystal Bearers is as much as a FFCC game as the Main Series is. So you shouldn't really compare previous games when one series is inconsistant, and the other targets different aspects of gaming.



sc94597 said:
outlawauron said:
Well, the main series doesn't innovate on terms of Wii series or anything like that, but tell you can't really tell me that FFXII didn't innovate. What game has a similar battle system?

 That is quite true, but you have to note that it wasn't an innovation that stuck. FFXIII went back to refinement, and it definately not wasn't on FFXII's system.  It also made the game worst for me(an example of innovation not always being pleasing), but I don't want to turn this thread into an FFXII rant. Either way, you can say the same thing for Crystal Bearers. You can't say there is a game that plays like that either.

I wasn't going to say but Star Wars: The Force Unleashed comes to mind. Oh well TCB is better anyways.



NINTENDO

nintendo forever . . .

theARTIST0017 said:
sc94597 said:
outlawauron said:
Well, the main series doesn't innovate on terms of Wii series or anything like that, but tell you can't really tell me that FFXII didn't innovate. What game has a similar battle system?

 That is quite true, but you have to note that it wasn't an innovation that stuck. FFXIII went back to refinement, and it definately not wasn't on FFXII's system.  It also made the game worst for me(an example of innovation not always being pleasing), but I don't want to turn this thread into an FFXII rant. Either way, you can say the same thing for Crystal Bearers. You can't say there is a game that plays like that either.

I wasn't going to say but Star Wars: The Force Unleashed comes to mind. Oh well TCB is better anyways.

That isn't the focus of the gameplay though. You have a lightsaber as well.  In TCB your only weapon is manipulation of your enemies(or some other object). Not only that, but you could also use your enemies abilities to attack others. So while you are manipulating matter, it isn't the same exact experience. It is along of the lines of saying any game that uses a sword to fight isn't innovative because you are using a sword.



sc94597 said:
theARTIST0017 said:
sc94597 said:
outlawauron said:
Well, the main series doesn't innovate on terms of Wii series or anything like that, but tell you can't really tell me that FFXII didn't innovate. What game has a similar battle system?

 That is quite true, but you have to note that it wasn't an innovation that stuck. FFXIII went back to refinement, and it definately not wasn't on FFXII's system.  It also made the game worst for me(an example of innovation not always being pleasing), but I don't want to turn this thread into an FFXII rant. Either way, you can say the same thing for Crystal Bearers. You can't say there is a game that plays like that either.

I wasn't going to say but Star Wars: The Force Unleashed comes to mind. Oh well TCB is better anyways.

That isn't the focus of the gameplay though. You have a lightsaber as well.  In TCB your only weapon is manipulation of your enemies(or some other object). Not only that, but you could also use your enemies abilities to attack others. So while you are manipulating matter, it isn't the same exact experience. It is along of the lines of saying any game that uses a sword to fight isn't innovative because you are using a sword.

dang I didn't even know that.  I learn something new everyday. So then, that means Layle can't learn spells and stuff? Fine with me. (thats another innnovative thing in TCB)



NINTENDO

nintendo forever . . .

theARTIST0017 said:
sc94597 said:
theARTIST0017 said:
sc94597 said:
outlawauron said:
Well, the main series doesn't innovate on terms of Wii series or anything like that, but tell you can't really tell me that FFXII didn't innovate. What game has a similar battle system?

 That is quite true, but you have to note that it wasn't an innovation that stuck. FFXIII went back to refinement, and it definately not wasn't on FFXII's system.  It also made the game worst for me(an example of innovation not always being pleasing), but I don't want to turn this thread into an FFXII rant. Either way, you can say the same thing for Crystal Bearers. You can't say there is a game that plays like that either.

I wasn't going to say but Star Wars: The Force Unleashed comes to mind. Oh well TCB is better anyways.

That isn't the focus of the gameplay though. You have a lightsaber as well.  In TCB your only weapon is manipulation of your enemies(or some other object). Not only that, but you could also use your enemies abilities to attack others. So while you are manipulating matter, it isn't the same exact experience. It is along of the lines of saying any game that uses a sword to fight isn't innovative because you are using a sword.

dang I didn't even know that.  I learn something new everyday. So then, that means Layle can't learn spells and stuff? Fine with me. (thats another innnovative thing in TCB)

Well I wouldn't say that is the case. There has to be some upgrade to his manipulation or else it would be pretty boring. I'm saying the focus is on the gravity aspect though.