Pineapple said:
Here's what was wrong with what you said, Woopah.
1. IR functionality for controls. a buttong for selecting character, b button for selecting task.
Why? There's really no need for this. The old controls worked perfectly, and I'd rather not have to point my remote at the screen all the time.
2. Build on the foundation of radiant dawn with a really deep weapon/armour creation system with a market place where weapons can be bought and sold online
I just don't see the point. Making and selling armour? It has nothing to do with Fire Emblem - heck, there isn't even armour in the game, as it is now. To add it in, they would have to revoke the entire system of attack/defence
3. map creator, co op and maybe even character creation.
Map creator is okay, but Co-op would just take too long for it to really work. Character creation is silly, quite simply.
4. if they wanted to go even further they could have you choose where your armies move, and use motion+ guestures in battle to decide on damage (a la paper mario TTYD)
I think you see how retarded that is yourself.
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1. IR would make it a lot quicker, like how they use the touchscreen in adacance wars on DS#
2. ok, maybe not armour, but radiant dawn allowed you to forge you own weaponary. if they made the weapon forging system deeper, people could make some really awesome weaponary, maybe make a bow that trades power for a larger reach and greater accuracy
3. why not character creatation? it could be something you could only use outside the main story line. give them a name, class, stats, weapon and skills and jed be useable in a regular battle.
=really im just trying to think of things to make FE a more robust package. so not only have the huge single player campaign but also have these other options ( aqs long as they dont detract from the single player of coursre. after all advance wars has always had extra modes as well so why not fire emblem?