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Forums - Gaming Discussion - Hardcore: Stop having fun! Games are supposed to be serious!

Reasonable said:

Well, the article makes points I understand and agree with while the blog rant is rather weak and, to quote itself 'retarded'.

Clearly the core focus on a game is fun an d gaming, but this will expand - and should - to encompass broader emotions and elements.

I see it as the distinction used by some directors when they speak about films vs movies. A movie is for fun first and foremost, and will be designed as such. A film may be entertaining, but it doesn't have to be in the traditional sense, as the goal is more serious.

So do I want great fun games? Sure, keep them coming. Do I want games that are serious, challenging and adult (note I mean context and theme, not mindless gore or some T&A)? Sure, bring them on too.

SOTC is fun to an extent, but the full experience is one of doubt and lonliness and a question of can you go to far for love? Silent Hill 2 is hardly a barrel of laughs if experienced in the tone intended. I enjoyed both of this titles as films, entertaining in their way, but with definite themes and a willingness to challenge you.

On the other hand I still enjoy titles like Super Mario Galaxy and just spent the morning with my kids playing Sports Resort.

What I don't understand is the desire of certain people to try and narrow things down to one specific type of experience, wanting nothing but fun, or nothing but serious titles.

Variety is where it's at, and the individual can then please themselves based on their personal preferences.

EDIT: Actually, given videogames actuall quite quickly expanded into many genres and experiences, I've felt for a while that the term Videogame is in some ways a hinderance and places a focus on the concept of 'game' only.

 

I really do enjoy your psts, I'm going to go make a Reasonable Fan Club.



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I can't remember the last time I had fun gaming.

I mean, Super Mario Bros. 3 wiped away all memory of it. That game was so un-fun I don't know what fun is.



Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you

theRepublic said:
Alby_da_Wolf said:
theRepublic said:
Alby_da_Wolf said:
theRepublic said:
Alby_da_Wolf said:
Once I managed to install them and configured peripherals, if necessary, I even manage to have fun with PC games... Yep, I am so strange!
This said, even if I think that Malstrom every now and then is right, and he definitely is when he bashes this subset of hardcore gamers, he isn't righ a t all in general on this issue, a lot of hardcore gamers enjoy their games and have fun from them, but even more are hardcore only with some games and casual with others. And Wii didn't disrupt hardcore gaming, sorry Malstrom, Wii added a new way of gaming that can even add something new to hardcore gamers habits without negating their old loves, the only threat to hardcore games are lobotomized versions of classic hardcore titles, like the sequel to Deus Ex.

Malstrom is not saying that "hardcore" games can't be fun.  He is saying that "hardcore" gamers who think that games shouldn't be fun are nuts.

Yes, and as I wrote, maybe I didn't express myself clearly enough, this time I AGREE with Malstrom, it's just that I don't agree with his disruption theory, he tries too much to make facts square with it at all costs.

Sorry, maybe it's almost a non sequitur with the current argument, but each time I agree with Malstrom, I feel the need to specify that I don't agree with him on everything, and his attitude with Wii's success can't help making me think to a tail that tries to wag the dog    

 

Disruption is not Malstrom's theory.  Clayton Christensen came up with the theory in 1995.

It's how he forcedly applies it to Wii against HD consoles that's wrong, and to boast about he's right he ignores PC gaming too in his calculations, it's too simplistic, we perfectly know that the two worlds AREN'T independent from each other.

Actually Wii is the strongest contender, but it didn't crush the others. And it really doesn't need to, just like it doesn't need Malstrom to succeed.

 

Clayton Christensen himself has called the Wii a disruptive product.

http://www.easy-strategy.com/sony-strategy.html

Yes, but he did it in a completely different and more reasonable way than Malstrom. Actually Nintendo found a new market, while keeping its old fans too, but it didn't destroy "old style" gaming, the two worlds have roughly the same size currently, and as long as the current gen ends registering a growth compared to the previous, each console will end its life profitably. And when Christensen wrote that, PS3 was still very expensive and XB360 still plagued by an horrible HW failure rate, things have bettered a lot for both since then. Reasoning as Malstrom does we should conclude that PS2 was a lot more disruptive for the last gen, as its competitors gave up leaving it at roughly 70% market share of their gen, and it's still selling, while GC and XB1 have long died. So yes, perhaps it was even more disruptive, but it killed neither Nintendo nor MS.

 



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
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Smashed said:
Hardcore gamers > everything.

Pro > hardcore > everything

actually if you want to base it on which groups have more logic when it comes to video games.

pro > casual > hardcore



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Alby_da_Wolf said:
theRepublic said:
Alby_da_Wolf said:
theRepublic said:
Alby_da_Wolf said:
theRepublic said:
Alby_da_Wolf said:
Once I managed to install them and configured peripherals, if necessary, I even manage to have fun with PC games... Yep, I am so strange!
This said, even if I think that Malstrom every now and then is right, and he definitely is when he bashes this subset of hardcore gamers, he isn't righ a t all in general on this issue, a lot of hardcore gamers enjoy their games and have fun from them, but even more are hardcore only with some games and casual with others. And Wii didn't disrupt hardcore gaming, sorry Malstrom, Wii added a new way of gaming that can even add something new to hardcore gamers habits without negating their old loves, the only threat to hardcore games are lobotomized versions of classic hardcore titles, like the sequel to Deus Ex.

Malstrom is not saying that "hardcore" games can't be fun.  He is saying that "hardcore" gamers who think that games shouldn't be fun are nuts.

Yes, and as I wrote, maybe I didn't express myself clearly enough, this time I AGREE with Malstrom, it's just that I don't agree with his disruption theory, he tries too much to make facts square with it at all costs.

Sorry, maybe it's almost a non sequitur with the current argument, but each time I agree with Malstrom, I feel the need to specify that I don't agree with him on everything, and his attitude with Wii's success can't help making me think to a tail that tries to wag the dog    

 

Disruption is not Malstrom's theory.  Clayton Christensen came up with the theory in 1995.

It's how he forcedly applies it to Wii against HD consoles that's wrong, and to boast about he's right he ignores PC gaming too in his calculations, it's too simplistic, we perfectly know that the two worlds AREN'T independent from each other.

Actually Wii is the strongest contender, but it didn't crush the others. And it really doesn't need to, just like it doesn't need Malstrom to succeed.

 

Clayton Christensen himself has called the Wii a disruptive product.

http://www.easy-strategy.com/sony-strategy.html

Yes, but he did it in a completely different and more reasonable way than Malstrom. Actually Nintendo found a new market, while keeping its old fans too, but it didn't destroy "old style" gaming, the two worlds have roughly the same size currently, and as long as the current gen ends registering a growth compared to the previous, each console will end its life profitably. And when Christensen wrote that, PS3 was still very expensive and XB360 still plagued by an horrible HW failure rate, things have bettered a lot for both since then. Reasoning as Malstrom does we should conclude that PS2 was a lot more disruptive for the last gen, as its competitors gave up leaving it at roughly 70% market share of their gen, and it's still selling, while GC and XB1 have long died. So yes, perhaps it was even more disruptive, but it killed neither Nintendo nor MS.

 

How successful a product is does not determine whether or not a product is disruptive.  The PS2 was not a disruptive product because it was based on the same values of all the consoles that came before it.

If that is what you understand from Malstrom's writing, then you need to read it more carefully, because that is not what it says.



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Malstrom sounds more and more like a Nintendo fanboy. I want a pic of him. I bet he has pikachu ears.



 

 

mal sucks



who in their right mind would want to come home from work full of stress and tired then play video games and not have fun then end up shooting themselves in the head with a fucking 9mm? generally people who have lives and real jobs want to play for fun to relief stress, same way people would rather to see action films blowing shit up than serious crap.



games can be fun in many different ways. Challenge is fun too. What mal needs to understand is that while we don't describe hardcore gaming as fun. It is, very much.
Yes it's not haha fun, but it's very satisfying and enjoyable in it's own right.



depends on where you are coming from, I love games with challenge and I have fun usually, but I definitely don't play them often when I'm stressed from work because that's mental suicide and not one bit fun. it all depends on your state of mind, a lot of times I'd rather play boomblox party than stuff like, say, geez nothing is hard these days on HD consoles.... uh.... MH3, yeah, MH3 works, I'll go with that, why the hell does the Wii have harder games these days anyways?