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Forums - Sales Discussion - Killzone 2 SALES are Very Disappointing (Just Realized)

darthdevidem01 said:
PSRock needs to chill out

this is a SALES WEBSITE

you don't wanna see these threads, then why are you here?

I don't think he's saying he doesn't want to see those threads.... i think he's pointing a bigger picture here. Maybe ps3 fans hype and expect too much from ps3 games?? I think he is making an amazing good point. 

 

No need to get defensive just cause he made a valid point.




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games that sell well have really cool likeable and memorable main characters sony fails at this (except GOW and uncharted)



@ymeaga1n

thats debatable

MGS4 sold upto evryone's expectations, exceeded most by outselling MGS3



All hail the KING, Andrespetmonkey

Slimebeast said:
JEDE3 said:
^ link please


Here you go dude: http://www.vgchartz.com/forum/post.php?id=2516848


Thanks now I can quote myself owning your numbers. "werekitten - GG doesn't even have 140 people. They have 130. During the time in development they grew to that number. For at least 18 months of KZ2's development a team had to of been working on Liberation. Slimes analysis is awful from the very first number. And let's not forget the DLC KZ:L recieved in mid '07. A full 7 months after release. Then we go 12,000,000/2 = 6,000,000/60 = 100,000.... So hey, Epic uses 100k per person but since Slime, a random guy on a forum who probablly has absolutly no business management skills, says it's 150k per person let's use his numbers instead." "Anyway, Using Epics numbers. 100k per person. And realizing that a team had to have been working on KZ:L for 25 months of KZ2's development time. And knowing that the games preview code was released in Nov and the game looked practically the same at launch and they don't need 100 people just working on polish which KZ2 most likely was in since mid '08...

I'd say at most the game came out to be 40 million.

100 people from start to finish. A little less at some point a little more at others.

4 year development time. Means they started immediatly after KZ and SS.

100k per person per year as per Epic games numbers.

100 people * 4 years * 100,000 = 40 million.

And I'd say these are generous numbers being that I don't really see anywhere near 100 people working on the game at the start or end of the games dev time. Especially the final part of the Dev time. I mean judging by the preview build the game looked practically completed which was released in Nov. I'd say they had a handfull of people sitting on their ass touching it up a tad for a couple of months. And at the begining of the development they didn't even have 120 people working for them and someone had to of been working on KZ:L. These are not conservative as Slime suggests."



@ JEDE3 even with your flawed method u arrived at the same number as me - $40 mill compared to my $42 mill.

So with marketing included it's total expenses are $50-60 million and thus KZ2 needs to sship ~2 million copies to break even(excluding bundled copies).



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darthdevidem01 said:
PSRock needs to chill out

this is a SALES WEBSITE

you don't wanna see these threads, then why are you here?

I actually like this thread, i am all over it dude.  You seem to be missing my point, if we look at PS3's 1ST PARTY GAMES, there seems to bea trend of amazing Hype ending up with soso sales.

We have had a bomb thread for almost all PS3'S big games.



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11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)
Slimebeast said:
@ JEDE3 even with your flawed method u arrived at the same number as me - $40 mill compared to my $42 mill.

So with marketing included it's total expenses are $50-60 million and thus KZ2 needs to sship ~2 million copies to break even(excluding bundled copies).

Yours is the flawed method here. A. You use more employees than the company even has. B. All of those employees won't even be working on the game from start to finish. C. it isn't 150k per person. We didn't come to the same conclusion because you suggest its a conservative estimate. When in reality, yours is very very very generous since you use higher numbers then the actual ones.

@PsRock

all signs once again point to SONY & its marketing then

I can't think of anything else

Uncharted is the 1st party exception.

oh and Gran Turismo 5 will sell 10 million!!!!!!!!!!!!!!



All hail the KING, Andrespetmonkey

darthdevidem01 said:
@PsRock

all signs once again point to SONY & its marketing then

I can't think of anything else

Uncharted is the 1st party exception.

oh and Gran Turismo 5 will sell 10 million!!!!!!!!!!!!!!

I guess you'll be the one doing the  GT5 thread.

 

Uncharted started slower than Killzone, then in OTHERS, it had an amazing set of legs.



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11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)

I felt the same way when i saw Resistance sales-you know what-not to beat a dead horse-we the gamers are to blame.  COD4 is an exception, but when games like uncharted don't sell and Resistance don't sell and Killzone don't sell its because us gamers are buying recycled games like Madden- why is that trash game still selling gazillions of copies-we buy EA junk and let great IP's go by the wayside-heres a news flash look at the final sales figures for Bioshock and then compare that to Madden, damn americans buying junk-Oh and I am an american-i don't buy junk.