Father of Megaten working on Cosmic Walker for Wii

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Lose sanity? Kinda like that Eternal Darkness game?

But a space horrorish/psychological/RPGish type game would be win.

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Indeed. Fingers crossed it isn't Endless Ocean paced ship repairing game. :)

This is interesting. I can't wait to see what kind of story this game will have.

"To love and to cherish, in sickness and in health, for as long you shall be resurrected from death in the church"

He played a great role in Folklore I believe.

outlawauron said:
He played a great role in Folklore I believe.

Found this on Rpgfan.


Originally believed to be a project related to the PSP title "Monster Kingdom: Jewel Summoner," details slowly but steadily surfaced about this PlayStation 3 project involving creative director Kouji "Cozy" Okada. However, it was later discovered that the Shin Megami Tensei series mastermind would only play an "advisory" role as creative director for this project, which was called "FolksSoul" in Japan and slightly renamed "Folklore" in North America, Europe, and Australia.


What's an advisory creative director lol? He just gave advice on the creative side of the game or something? IDK...

Also I noticed how pimp this guy is.

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He was behind the crazyness of the story. Thinking back on it, I still don't know what exactly happened.

Well if he can make a good story I'm all up for it :)

Soriku said:
Well if he can make a good story I'm all up for it :)

Well, it had a fantastic story.

I'm sure he can work his magic here as well.

When is Nintendo going to reveal what they're doing with both Cosmic Walker and Dynamic Slash?

"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."


Fall conference hopefully...