Found a new one, actually. It used to be that Ice Pirates could be destroyed by a missile when frozen solid, which is no longer the case. Now only Ice Beams can harm them even while frozen.
Monster Hunter: pissing me off since 2010.
Found a new one, actually. It used to be that Ice Pirates could be destroyed by a missile when frozen solid, which is no longer the case. Now only Ice Beams can harm them even while frozen.
Monster Hunter: pissing me off since 2010.
Belive it or not one of the most comment differences in some blogs is that "Damn" word
I dunno if anyone has noticed this yet, but in the original Prime, your arm cannon would expel excess energy based on what you were charging (ice, electricity, etc.). In Prime Trilogy, it's been removed. I'm guessing it has something to do with the free aiming of the Wii remote changing the way the arm cannon interacts on screen.
Smeags said: I dunno if anyone has noticed this yet, but in the original Prime, your arm cannon would expel excess energy based on what you were charging (ice, electricity, etc.). In Prime Trilogy, it's been removed. I'm guessing it has something to do with the free aiming of the Wii remote changing the way the arm cannon interacts on screen. |
I remember that. The Ice Beam would release a sort of mist right?
Another obvious difference is that Log entry percentage no longer unlocks art, but the ability to buy art.
RolStoppable said:
Point 1 and 5 (probably even 2 and 3, but I can't say for sure) were already in the PAL Gamecube version which should be identical with the later released Player's Choice edition in North America. If you are basing this thread on the original American release, you'll notice plenty of other changes later on in the game, most notable some additional obstacles that have to be removed by power bombs (were added to prevent sequence breaking). Another thing you mentioned, the Phendrana Labs going completely dark, was also already the case on the Gamecube. |
That reminds me, all the Lore is Prime 1 is from the PAL version.
RolStoppable said:
Point 1 and 5 (probably even 2 and 3, but I can't say for sure) were already in the PAL Gamecube version which should be identical with the later released Player's Choice edition in North America. If you are basing this thread on the original American release, you'll notice plenty of other changes later on in the game, most notable some additional obstacles that have to be removed by power bombs (were added to prevent sequence breaking). Another thing you mentioned, the Phendrana Labs going completely dark, was also already the case on the Gamecube. |
I was actually wondering whether that was the case or not, since i did have the NA launch version of Metroid Prime, and remember hearing that there were a few revisions
Monster Hunter: pissing me off since 2010.
Today, i discovered that they filled the Fungal Halls in the Phazon Mines with Fission Metroids, abominable Fission Metroids. Only after you beat the Omega Pirate, though. Quite a shock when the Metroid i killed just splint in two, and then i realized.
Monster Hunter: pissing me off since 2010.
What kind of changes in difficulty are there? I heard that some of the bosses in Prime 2 were made easier. Anyone got on to them yet?
Well i beat the boost and spider guardians dieing only once. Those are supposed to be insanely tough right?
Voltaire said: Well i beat the boost and spider guardians dieing only once. Those are supposed to be insanely tough right? |
Yeah they were insanely tough in the Gamecube, although I didn't have trouble on the spider guardian in the original Prime 2. The boost guardian was a different story....I died at least 4 times against him 5 years ago. I will never forget that.
More changes: the animation for the Phazon Suit is different when you acquire it and the Hive Mecha in MP1 sent out way more war wasp thingies on the 3rd run.
The jingle when you get a key in different.