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Forums - Sony Discussion - Yamauchi : Gran Turismo 5's damage modelling is unfinished

Gran Turismo 5's damage modelling is unfinished

Friday, 21 Aug 2009 12:45
 

Gran Turismo 5's damage modelling is currently unfinished, according to Polyphony Digital head Kazunori Yamauchi.

Yesterday we brought you some new Gran Turismo 5 gameplay footage straight from GamesCom in Cologne, Germany. The game's new damage modelling was on show, though we must admit it looked a tad limited.

There's reason for this. Yamauchi-san explains in an interview with GamesBlog that the GT5 code brought to GamesCom "marks only the first step of what we want to achieve for damage."

It's also interesting to hear that Polyphony might be testing the damage out on gamers, since Yamauchi-san adds "we’re interested to know how far the players want to go."

Moreover, as previously predicted, the damage will not affect all car models in the game (of which there'll be a massive 1000):

"The damage already has repercussions on the steering but beware, it should not affect all vehicles in the game," Yamauchi-san adds.

It's also great to hear that GT5's release date is not far off, with Yamauchi-san explaining that the game will come out shortly after the franchise's PSP edition, which will be released on October 1st.

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still some time to tweak, if they nail damage and physics on rally and nascar vehicles il be happy. but prioroty for me is a release date.



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

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CGI-Quality said:
As I suspected. People jumped to conclusions on this one. Let the game be completed first.....


agreed



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

@CGI

I found it funny, all the drama

they are perfectionists



they'll tweak it for sure. but they won't add things that aren't previously there. of course it's "not complete". things are only complete on release date. but that doesn't mean all of a sudden there's gonna be a huge morph in the design.



I have complete faith in PD.Never doubted then and I know the finished product would be full of awesomeness



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bugrimmar said:
they'll tweak it for sure. but they won't add things that aren't previously there. of course it's "not complete". things are only complete on release date. but that doesn't mean all of a sudden there's gonna be a huge morph in the design.


well no one would be expecting a destruction derby it would ruin the game.

i would prefer personally light damage with odd parts falling off nothing drastic, thats all it needs.



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Why is there a Ferrari F1 in the OP? That just seems random lol



 

GT5 graphics.



Thats some interesting bit of news.. Though with the game releasing this year (my guess late nov - early dec) i dont see them having alot of time to modify the damage system from the demo. Unless the demo is a very old build and hey have already made changes to it.

Also with this part - It's also interesting to hear that Polyphony might be testing the damage out on gamers, since Yamauchi-san adds "we’re interested to know how far the players want to go." My guess would be patches to update and fix the damage to the why the gamers want it through feedback and i dont see a GT5 Beta or GT5P being updated with damage models so late before TGS.



bugrimmar said:
they'll tweak it for sure. but they won't add things that aren't previously there. of course it's "not complete". things are only complete on release date. but that doesn't mean all of a sudden there's gonna be a huge morph in the design.

not if you're Bethesda lol.

Anyway, I'm still holding my breath for a Mid-late Nov release, just in time for Thanksgiving.

 



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