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Forums - Microsoft Discussion - Gears of War 2 had a $12 million development budget

werekitten - GG doesn't even have 140 people. They have 130. During the time in development they grew to that number. For at least 18 months of KZ2's development a team had to of been working on Liberation. Slimes analysis is awful from the very first number. And let's not forget the DLC KZ:L recieved in mid '07. A full 7 months after release. Then we go 12,000,000/2 = 6,000,000/60 = 100,000.... So hey, Epic uses 100k per person but since Slime, a random guy on a forum who probablly has absolutly no business management skills, says it's 150k per person let's use his numbers instead.



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Anyway, Using Epics numbers. 100k per person. And realizing that a team had to have been working on KZ:L for 25 months of KZ2's development time. And knowing that the games preview code was released in Nov and the game looked practically the same at launch and they don't need 100 people just working on polish which KZ2 most likely was in since mid '08...

I'd say at most the game came out to be 40 million.

100 people from start to finish. A little less at some point a little more at others.

4 year development time. Means they started immediatly after KZ and SS.

100k per person per year as per Epic games numbers.

100 people * 4 years * 100,000 = 40 million.

And I'd say these are generous numbers being that I don't really see anywhere near 100 people working on the game at the start or end of the games dev time. Especially the final part of the Dev time. I mean judging by the preview build the game looked practically completed which was released in Nov. I'd say they had a handfull of people sitting on their ass touching it up a tad for a couple of months. And at the begining of the development they didn't even have 120 people working for them and someone had to of been working on KZ:L. These are not conservative as Slime suggests.