badgenome said:
txrattlesnake said:
badgenome said:
txrattlesnake said:
avqman said: The only people that know the real reasons why he left tecmo, are the people that were at the company with him All these other silly reasons that I read on here are just b.s., and I still don't get how ff13 360 not so good.
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If Itagaki was totally happy with the 360 dvd 9s, I don't think the article would be titled "Itagaki Bemoans 360 DVD Drive" I think it would be titled "Itagaki is ecstatically jumping up and down and shouting out with glee 'I'm so happy Microsoft decided to go with dvd 9s after they had promised me during the entire run-up to the release of the 360 that it was going to use an hd-dvd drive and that I was going to have unlimited creative control and all the space I could ever dream of to throw everything I could possibly come up with into my 360 games!'"
I also, don't think he would have just finished up his contract by throwing out a broken version of Ninja Gaiden II, then called it quits.
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And if his next game comes out on the 360, you'll admit you're wrong?
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If his next game is a 360 exclusive and there isn't a PS3 game announced 6th months to a year later with additional content and improved cinemas, etc, I'll admit I was wrong.
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And what if it's multiplatform with a simultaneous release? You'll admit the idea that floating the idea of Itagaki quitting Tecmo over DVD-9s is the most fucking harebrained FUD attempt EVARRRR?
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It would be kind of hard to do so if the PS3 version had superior cinemas and sound while the 360's version's cinemas and sound are compressed and not identical to the PS3's (or if the game is designed with the 360's limitations in mind so that we don't really get to see the PS3 version as good as it could be if designed as Kojima designed MGS4).
If the 360 is designed so that it provides slightly better in game experiences, then developers should take advantage of that fact when making 360 games. Likewise, if the PS3 is designed so that it provides better cinematic experiences, then developers should also have to take advantage of that when making PS3 games.