Article: Games like Fallout 3 and Grand Theft Auto IV have been praised for their emergent narratives, putting players in open-ended worlds where they are free to pursue their own agendas. Resort offers an even more sophisticated example of gameplay as narrative. There are no accent-twinged monologues nor is there a spiderweb of side quests, instead there is a record of all the interactive events you've done in the game and an ability to pull back to a god's-eye view point to see how it all fits together. Instead of pre-planned quest lines or wrought performances from voice actors, the drama is self-determined. You created your own set of objectives within the rules of the game world, you came up with a strategy for accomplishing them, and you're given a frame of reference to wallow in the after-effects. It's not literature crammed into a hidden locker, nor cinema draped across a linear corridor crawl; it's pure game narrative. |
I stopped reading...
I like the Wii as much as the next guy, but this is too much..
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