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Forums - Nintendo Discussion - Rage of the Gladiator Trailer and info (Wiiware)

Looks like a 1st person fighter (a la Punch Out)

AUSTIN, Texas: Ghostfire Games (http://www.ghostfiregames.com) has just announced Rage of the Gladiator™, a bold and innovative video game for the WiiWare™ service for the Nintendo™ Wii™.

Rage of the Gladiator is a fantasy fighting game. You control a gladiator, fighting for your life in an arena. Armed with your magical warhammer and a trusty shield, you must defeat fantastic bosses including a Chimera, Beholder, and a Dragon. The game is set in first-person perspective.

“Rage of the Gladiator is a series of epic boss-battles,” said Ed Roman, CEO of Ghostfire Games. “There are no ‘fodder’ enemies – its all bosses, which we find to be the most fun part of games!”

In Rage of the Gladiator, each boss has unique abilities and powers that you need to pay close attention to. Exploit the weakness of each enemy by jumping, dodging, or shield blocking with the proper timing and agility. Then unleash your rage by brutally pounding your enemy with your warhammer and bashing them with your shield, and you will triumph.

Features of the game include:

* Insane “finishing moves.” You have 14 finishing moves that destroy your opponent in over-the-top cutscenes:
o Leap to the skies, then plunge your warhammer into the ground, creating a pillar of fire that burns your enemy to a crisp.
o Transform into a hulking colossus 10 times the size of your opponent, pounding him into the ground.
o Darken the skies with a solar eclipse, sending a beam of light to fry your enemy.
* Customize your character. As you defeat bosses, you earn skill points. You can apply those skill points to one of three skill trees: Offense, Defense, and Magic. This gives you new powers. It also provides great replay value since you can replay through the game with different skill tree decisions.
* Fantastic 3D-graphics. Fully rendered and realistic, you do combat in a fully lit 3D arena. This polish level is rare for a downloadable title.
* Extremely realistic animations. When you attack bosses, the impacts and hits feel “real.” Each boss has been painstakingly animated to react properly to each of your attacks.
* Outstanding replay value. Once you’ve beaten the first 10 bosses, you must face them again in Challenge Mode, which is a completely new experience – the bosses are more difficult with new powers. There are 21 total battles.
* Epic soundtrack. The music has been designed to be exciting and memorable, and really gets your blood pumping.

“Rage of the Gladiator is a monumental undertaking.” said Mr. Roman. “It has content comparable to a full $50 store title, yet has a budget title price. We’ve tried to make a game that blows the lid off what people expect from WiiWare.”

The game is slated to be released later this year. For more information, visit http://www.ghostfiregames.com.

 



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So sort of like a more complex punch-out. Cool.



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."

Basically a fantasy Punch-Out rip-off.

I think it looks ridiculously bad to be honest.



This looks nifty. Hopefully it will have some DLC for new bosses.

Why can't we have a Gladiator game more like the movie Gladiator?



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

looks like poo.



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Hey all --
This is Scott, one of the developers here at Ghostfire Games for Rage of the Gladiator.
I am happy to see so much interest in the game, and I'm here to answer any questions you might have about the game. You can post a message here, or email me at scottm@ghostfiregames.com
Also, for more information :
Join our Facebook page:
Follow our Twitter Feed:
Join our Forums:
Subscribe to our newsletter:
http://www.ghostfiregames.com     --- Link at top of the page.

Hey all --

This is Scott, one of the developers here at Ghostfire Games for Rage of the Gladiator.

I am happy to see so much interest in the game, and I'm here to answer any questions you might have about the game. You can post a message here, or email me at scottm@ghostfiregames.com

Also, for more information :

Join our Facebook page:

http://www.facebook.com/group.php?gid=12064648147

Follow our Twitter Feed:

http://www.twitter.com/ghostfiregames

Join our Forums:

http://www.ghostfiregames.com/forums/index.php

Subscribe to our newsletter:

http://www.ghostfiregames.com     --- Link at top of the page.

 



looks.... interesting



I think this looks like fun. And being a Punch-Out!! junkie I'll probably love it.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.

I think it looks ok. Being *just* in an arena is a bit of a turn-off for me - but they have done a great job with the monsters, all those textures (etc) - esp. for a WiiWare game.

Would have made for an awesome dungeon crawler adventure title!



Gesta Non Verba

Nocturnal is helping companies get cheaper game ratings in Australia:

Game Assessment website

Wii code: 2263 4706 2910 1099

A fantasy style Punch-Out!! in a cheap convenient Wiiware package. I will keep my eye on this game.



"To love and to cherish, in sickness and in health, for as long you shall be resurrected from death in the church"