JaggedSac said:
Ok. Start yourself a company of more than 6 people and try to implement a pay as you create model. I would be very interested to see how well you do. Nothing like hinging a loan payment on donations.
I would not use playwriting as an example. That would actually be just like the current video game system we have now. Creation is paid for by a publisher of sorts and then the publisher makes money based on selling access to the creator's works to the end customer.
Theatre Company pays playwrite for play. Theatre Company sells tickets to customers for the right to view the play. Publisher pays developer for game. Publisher sells customers the rights to play the game. |
I said that's how it "USED" to work.
Patronage. It's how the system should work.
Also it worked for mount and blade. That game turned out awesome. No clue how many people it took to make... but it took enough.
There are awesome games made by 1 developer.
There are plenty of FREE games that are made by tons of developers. (Free Realms, Megaten, Ragnarok Online.)
Also you don't take out loans. You do what the M&B guys did. Make a short demo. What you plan to accomplish. Then "sell" your idea to try and get enough money to make it.
If you don't... well you don't. Your idea wasn't good enough.