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Forums - Sales Discussion - Wii Fit will trump Halo 3's opening week sales

mrstickball said:
Considering Nintendo is only shipping 150-300k units of Wii Fit on week #1, it's not happening.

Prepare to meet your idiocy face to face, John Lucas.

 QFT. 



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thanny said:
lets not forget that brain-age wii flopped, its its quality was definately no worse then ds brain training

it flopped?

as of the end of september, it had sold 1.38mil copies, so it's over 1.5mil now and should hit 2mil before its first year anniversary

 games like big brain academy will have long legs and be selling for a long long time...depending on if a sequel comes out sooner than later to cannibalize its sales, it'll hit 2.5-3+million...DEFINITELY not a flop



Bets:Missed by 420k I bet leo-j vg$500 that wii will sell 31 million by 7/31/08.  Sorry, I don't think he has enough vg$ to make it with all of u that wish you could. Hit, with room to spare I bet kingofwale a 1-week ban that wii Americas ltd sales>360 Americas ltd sales as of the numbers for week ending 7/05/08 (using vgchartz homepage #s)

Predictions:

Wii will sell 18-20mil by 12/31/07  CHECKWii will sell 45mil+ WW by 12/31/08Wii will surpass PS2 sales WW by 11/17/11 (5yr anniversary)Wii Fit will hit 12mil sales in 2009MKWii+SSBB+Wii Fit+SMG > 50 mil sales by 2010 > gta4+mgs+gt5+ff13+haze+lbp
Hydralisk said:
i don't think it will because halo is overrated and there are millions of fanboys.

Halo 3 is overrated? Nope. It's a great game. Metascore proves it.

If my gf catched me while playing Wii-Fit it would be worst and more embarrassing than being red-handed during masturbation lol



JL,

EVEN IF Wiitfit succeed to catch the attention of the crowd (like the Wii has done) I dont think it will sell like hot cake during the 1st week sales.

I m sure a part of the Wii owner doesn't even know what is "Wifit".
At the opposite EVERYBODY knew what was Halo3.

So IF Wiifit is a success, it will sell a lot, the product will have long legs BUT the start will not be amazing.



Time to Work !

Curious with release tomorrow has Famitsu reviewed WiiFit.

My contention still is for WiiFit to be long term successful it needs 1 of 2 things to happen.

1. Turns out to be a great game. Which I find doubtful.
2. Reports of large amounts of weightloss. Again doubtful.

If it is bought by people looking to lose weight and it doesnt make that easy it will be another fat burning fad.



Libraries sell systems not individual games

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thx1138 said:
Curious with release tomorrow has Famitsu reviewed WiiFit.

My contention still is for WiiFit to be long term successful it needs 1 of 2 things to happen.

1. Turns out to be a great game. Which I find doubtful.
2. Reports of large amounts of weightloss. Again doubtful.

If it is bought by people looking to lose weight and it doesnt make that easy it will be another fat burning fad.

1. Wii Sports and Wii Play are both mediocre and sold by the boat load in Japan, and still are selling well.

2. Japan is already a very skinny nation. 

3. The average person is probably too proud to resort to a videogame,

"I'm not going to use a videogame, I'll just buy the next fad workout machine!"

Just my thoughts



 

 

thx1138 said:

2. Reports of large amounts of weightloss. Again doubtful.

More than doubtful. It's impossible to get rid off fat only with stretching. The key is a diet and hard work. No pain, no gain.



Sorry John, I like your predictions and how well you seem to know the market sometimes, but I think you've missed a transition Nintendo has done.

First day/First week sales mean nothing anymore.

It's all about the lifetime sales. Rather than trying to create 15 new exclusive games a year, pump millions into promoting them, and trying to sell as many copies as possible in the first few weeks before your next big title comes out and pushes your other million sellers off the shelf, Nintendo goes exactly the opposite direction.

They work on a few games with a large potential base. No massive marketing campaign. They don't need to do it. A little bit to get it started, and then wait for word of mouth to spread the game all over. Result: Games like Nintendogs selling more copies in it's 118th week than Halo 3 is during it's 9th week. They still get the million sellers, do so without spending more dollars on marketing, and keep the shelves stocked with full priced games that continue to do well every week.

This explains why they wanted to target the "everybody" crowd. Because the everybody crowd doesn't demand 15 new exclusives a year. The everybody crowd is rapidly growing so for every console they sell, they add another potential buyer to their million sellers, which are still on the shelves a long time after the release.

It's a brilliant way to maximize income while minimizing expenses. But it means that only games where there are the traditional core crowd will have any kind of huge numbers day 1/week 1. Games targeted at their new audience will do average week 1, but maintain that average for a long time. I think Wii Fit is one of those games. It will do really well overall, but only average on first week, with sales declining only slightly for a few weeks after that.



While I think Wii Fit will sell great, it will be a game with legs - not one that takes of running out of the gates.

The prospective buyers are not the type to look at release dates and wait in line for it. If Wii owners come across it, they'll possibly buy it, but they surely won't go out of their way to get it.



Tetsuo Shima said:
thx1138 said:

2. Reports of large amounts of weightloss. Again doubtful.

More than doubtful. It's impossible to get rid off fat only with stretching. The key is a diet and hard work. No pain, no gain.


What is the draw of WiiFit then?  If the game isnt a blast to play (or super cheap with a required accessory like WiiPlay) why would it sell in hige numbers.



Libraries sell systems not individual games