By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - ASH: first DS game to hit 256 megs

W29 said:
Yeah DMeisterJ has a PS3 avatar but has a Xbox 360 sig. Come on now. O_O

Sorry... I transposed what I meant, I know the PS1<N64 but I was trying to post that message while doing my homework...  Anyway, W29, is it wrong for me to love both X360 and PS3?  I just want to have the best of both worlds ok?  Thank You



Around the Network
LordTheNightKnight said:
couchmonkey said:
In terms of card size, you need to think like Scrooge McDuck. Even if it only costs $1 extra to go from a 128 MB card to a 256 MB card, that's a $1,000,000 lost if your game sells a million copies. And $1 is a random guess - it might be a lot more or a bit less.

The dollar may be worth spending if it's needed to add the features that will make the game a hit, but if the developers can squeeze it into a smaller card, you can increase your profit margin (hopefully I'm using that term correctly, because I'm NOT an accountant. :))

 DS carts are not sold at a loss. They are sold at a profit, even if the profit margin is lower than discs. Hence selling a million copies can only add profit, unless the development of the game itself, not the manufacturing costs of the card, are in the tens of millions.


he didnt say they were sold at a loss, but if you can squeeze your game onto the smaller cart they would get EXTRA profit (in his scenario an extra $1million)



The first ghink I thought when seeing the image?

Boobies!

It's good to see that developers are raising the bar on DS games, like this ne and that other one... Tales I think it was. Good thing I have a DS now... well, my girlfriend has one, but it's like it was mine too :D



TWRoO said:
LordTheNightKnight said:
couchmonkey said:
In terms of card size, you need to think like Scrooge McDuck. Even if it only costs $1 extra to go from a 128 MB card to a 256 MB card, that's a $1,000,000 lost if your game sells a million copies. And $1 is a random guess - it might be a lot more or a bit less.

The dollar may be worth spending if it's needed to add the features that will make the game a hit, but if the developers can squeeze it into a smaller card, you can increase your profit margin (hopefully I'm using that term correctly, because I'm NOT an accountant. :))

DS carts are not sold at a loss. They are sold at a profit, even if the profit margin is lower than discs. Hence selling a million copies can only add profit, unless the development of the game itself, not the manufacturing costs of the card, are in the tens of millions.


he didnt say they were sold at a loss, but if you can squeeze your game onto the smaller cart they would get EXTRA profit (in his scenario an extra $1million)


 I read the post wrong. However, it is still a weird argument. Games like this are not made for maximum profit. Profit is an issue, but if a developer is so concerned about a game to take even a dollar off the development cost, the game would be a potboiler. Those kinds of games don't have a lot of expensive content in the first place.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

nice to see developers taking advantage of the DS's 'power and space'...



Why not add me on msn... ish_187@hotmail.co.uk

- - - > ¤ « ~ N i n t e n d o ~ » ¤ < - - -
Games purchased since December 30th 2006:
GBA:The Legend of Zelda:The Minish Cap
DS:Lunar Knights, Pokemon Diamond, The Legend of Zelda: Phantom Hourglass ,Call of Duty 4: Modern Warfare, Hotel Dusk:Room 215, Mario vs DK 2: March of the Mini's and Picross DS
PS2: Devil May Cry 3:Dante's Awakening, Shadow of the Colosuss, Sega Mega Drive Collection, XIII , Sonic Mega Collection,Fifa 08 and Fifa 09.
GC:Fight Night Round 2
Wii VC:Super Mario 64 ,Lylat Wars ,Donkey Kong Country 2: Diddy's Kong Quest, Super Castlevania IV, Sonic the Hedgehog 2, Streets of Rage, Kirby's Adventure, Super Metroid, Super Mario Bros. 3, Mega Man 2Street Fighter 2 Turbo: Hyper Fighting,Wave Race 64 and Lost Winds

Wii: Sonic and the Secret Rings, Godfather:Blackhand Edition, Red Steel, Tony Hawks Downhill Jam, Eledees, Rayman Raving Rabbids, Mario Strikers Charged Football,Metroid Prime 3: Corruption, Super Mario Galaxy,House of the Dead 2 and 3 Return, Wii Fit, No More Heroes and Super Smash Bros. Brawl.

X360: Spider Man
PS3:
Resistance: Fall of Man

 

 

 

 

Around the Network

OMG I got to have that game! It looks amazing!



PLAYSTATION®3 is the future.....NOW.......B_E_L_I_E_V_E

Supporter of PlayStation and Nintendo

I believe the game could use a bit of polish outside of battles, character models are tiny and ugly, and let's not start about the animation... but, when it comes to in-battle then this game is gorgeous!




LordTheNightKnight said:
 

I read the post wrong. However, it is still a weird argument. Games like this are not made for maximum profit. Profit is an issue, but if a developer is so concerned about a game to take even a dollar off the development cost, the game would be a potboiler. Those kinds of games don't have a lot of expensive content in the first place.

Everything is made for maximum profit!  If that wasn't the case, publishers wouldn't have cared about the cost difference between carts and CDs in the N64/PSX generation.  My point is that, while 2 GB cards might be possible, the extra cost spread over hundreds of thousands of units probably discourages publishers from using them.

I don't know that for sure, I'm just guessing at an answer to the earlier question of why we don't see bigger cards.  Millions of dollars _could_ be at stake any time you increase the size of the card.



couchmonkey said:
LordTheNightKnight said:
 

I read the post wrong. However, it is still a weird argument. Games like this are not made for maximum profit. Profit is an issue, but if a developer is so concerned about a game to take even a dollar off the development cost, the game would be a potboiler. Those kinds of games don't have a lot of expensive content in the first place.

Everything is made for maximum profit! If that wasn't the case, publishers wouldn't have cared about the cost difference between carts and CDs in the N64/PSX generation. My point is that, while 2 GB cards might be possible, the extra cost spread over hundreds of thousands of units probably discourages publishers from using them.

I don't know that for sure, I'm just guessing at an answer to the earlier question of why we don't see bigger cards. Millions of dollars _could_ be at stake any time you increase the size of the card.


 The N64 exodus was not about maximum profitability. The N64 carts were barely profitable AT ALL. That is not the same thing as adding one puny dollar to manufacturing costs. The N64 carts cost DOZENS OF TIMES what CDs cost.

 This game has a lot of FMVs, when a bunch of bitmat stills with text could do the job. Wouldn't that add maximum profitability? This is a business, but it's not about pinching pennies, unless you are doing a potboiler. This game is clearly NOT a potboiler.

 Plus your math is suspect. You are assuming the company cares more about $1 per game lost than then the millions more they get from a million selling game.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

DMeisterJ said:
ItsaMii said:
With just a sip of beer I could say this looks like a PS2 game.

Your beer must be very potent cuz I'm getting the vibe of a PS1 game, and that's stretching it... More along the lines of a N64 game.


Oh, because PS1 graphics were better than N64.... riiigghtt. This game looks better than N64 or PS1 as far as i can tell. The battlefields are made up of sprites, not polygons, but it still looks silky smooth.



Just kiss the tip.