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Forums - Nintendo Discussion - Rumor: Marvelous porting Wii game to PS3/360

Joelcool7 said:

I agree in part. But making a game for Sony's cell proccessor doesn't have everything to do with graphics. It is really difficult to develope something for PS3. Even porting a 2D game to PS3 would cost over a million at least if not 3-4 million. I'm betting they are only refering to Microsoft when talking about porting. In which case they could probubly port it for a mill or two.

500k is way to cheap to port a title to even 360 as a low budget 360 title costs 4-6 mill to make according to EAGames Canada. Now I know 2D games are low budget but less then a million dollars is just irrational even to port to a single platform like 360.

My bet is to port to 360 it would cost them about 2 mill maybe a little less, to port to PS3 at least 4 mill do to the cell proccessor.

There are entire games developed for the PS3 with netcode, 3d graphics and everything for about 3M dollars (research for "Mars").

The whole "PS3 is hard to code for" meme must be really put in context: as in "it's hard for PC-centric developers to move from simmetric multicore/multithread architectures (360 and PC) to the asimmetric Cell one".

But the main CPU is just a PowerPC-like core, so porting something like Muramasa that won't need parallel-heavy coding at all is probably quite painless, as in replace the system-library-specific code, rework the controls a bit, retouch some specific graphics and you're ok. Nothing different from a 360 port, and probably more on the order of 10 man-years for both of them. That's what, about 1.5M dollars?



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Onimusha12 said:

It matters because games can't be ported to the Wii, only ported off, thus exclusives are all it has going for it.

DS games can be ported to the Wii.

Also, Nintendo's lineup of exclusives for the Wii isn't going anywhere.



Umm ok I have a Wii, it is my only chosen console this generation. Why does it matter if they port a few games off of it in hopes of making more money. Can you really blame them? It is their job to make good games and sell them. Does it hurt your enjoyment of the game at all? Why would you not want others to enjoy a game you did? I just do not get it.If you think about it. The more money they make.The more and better games they can make.



Games4Fun said:
Umm ok I have a Wii, it is my only chosen console this generation. Why does it matter if they port a few games off of it in hopes of making more money. Can you really blame them? It is their job to make good games and sell them. Does it hurt your enjoyment of the game at all? Why would you not want others to enjoy a game you did? I just do not get it.If you think about it. The more money they make.The more and better games they can make.

Considering the types of games they make, most people agree in saying they're not going to make any more of a profit porting them to HD systems.  NMH may the only one with an outside chance.  I just hope hope they don't join the ranks of Silicon Knights and Factor 5 (making games for Nintendo consoles then having strange outcomes happen to you when you stop).  

Between my Wii, DS, & 360 I'll be playing plenty of Marvelous games until the end of this gen so I really don't see myself being affected by whatever decision they make.




360 Games Now Playing   360 Games unopened:  Resonance of Fate  Last 360 Game I Beat: Resident Evil 5

DS Games Now Playing: Dragon Quest VI  DS Games unopened Knights in the Nightmare, Etrian Odyssey III, Okamiden, Dragon Quest IX Last DS Game I beat: Radiant Historia

Wii Games Now Playing  Super Mario Galaxy 2, Arc Rise Fantasia  Wii  Games unopened  Little King's Story, Sonic Colors, Silent Hill Shattered Memories Last Wii Game I beat: Sin & Punishment 2

GhaudePhaede010 said:
Could it be Little King's Story?


Probably not. I don't think that game would probably do well saleswise on 360 or the PS3.

If they do port a game, it'll probably be either Muramasa or Arc Rise Fantasia



I LIKE REDMOON ONLINE. IT'S TEH MOST AWESOMEST MMORPG. RUNESCAPE HAS NOTHING ON IT. ;) My full Videogame collection (Well, not really that full): http://www.backloggery.com/marktheshark I'LL COOL YOUR ANGER WITH AN ICE SPIRIT BLAST!!!!111111!!!!!!111!!!!1!!! List of vg studios that've been shut down this generation: Digital Anvil Headfirst Productions Frog City Software (Subsiduary of Take-Two) Indie Built (Subsiduary of Take-Two) Wolfpack Studios Core Design (Subsiduary of Eidos) Rockstar Vienna/neo Software Produktions GmbH (Subsidiary of Rockstar Games) Clover Studios (Subsiduary of Capcom) Sidecar Studios Flagship (Subsiduary of Capcom) FASA Studio Nihon Telenet EA Chicago aka NufX (Subsiduary of EA) Kush Games (Subsiduary of Take-Two) Concrete Games (Subsiduary of THQ?) Iron Lore Entertainment Carbonated Games Stormfront Studios Pseudo Interactive PAM Development (Subsiduary of Take-Two) Venom Games (Subsiduary of Take-Two) Castaway Entertainment Flagship Studios Pivotal Games (Subsiduary of Eidos) Sierra Entertainment (Subsiduary of Activison) Helixe (Subsiduary of THQ) Mass Media (Subsiduary of THQ) Locomotive Games (Subsiduary of THQ) Paradigm Entertainment (Subsiduary of THQ) Sandblast Games (Subsiduary of THQ) Brash Entertainment Jaleco (Assets sold to Game Yarou) MS Aces Rockpool Games (Subsiduary of Eidos) Seta Corporation Humanature Studio (Subsiduary of Nexon) Ensemble Studios Straylight Studios 3D Realms GameLab Factor 5 America's Army Studio The Fizz Factor (Subsiduary of Amaze Entertainment) GRIN Software Bottlerocket Entertainment Shaba Studios (Subsiduary of Activision) Transmission Games Pandemic Studios Ninja Studio Fuzzyeyes Studio Near Death Studios Deep Silver Vienna (Subsidiary of Deep Silver) Incognito Entertainment (Subsiduary of SCEA) Matahari Studios (Subsiduary of Kuju?) Luxoflux (Subsiduary of Activison) Underground Development (Subsiduary of Activison) Red Octane (Subsiduary of Activison) Universomo (Subsiduary of THQ) Cing Zushi Games Javaground Silver Style Entertainment Cheyenne Mountain Entertainment Secret Level (Subsiduary of Sega) Ninja Studio Monte Cristo Cavia Flight-Plan Sparkplay Media Realtime Worlds Gaia Krome Studios Budcat Creations NetDevil Outerlight Propaganda Games (Subsiduary of Disney Interactive) MTV Games Bizarre Creations 7 Studios (Subsiduary of Activision) Pi Studios Cohort Studios Frozen North Productions Killaware Game Republic Titan Studios (Subsidiary of Epic Games China) Kaos Studios (Subsidiary of THQ?) THQ Digital Warrington (Subsidiary of THQ) Blue Tongue (Subsidiary of THQ) Black Rock Studio (Subsidiary of Disney Interactive) Blue Fang Team Bondi Darkworks Multiverse Monumental Games Bigbig Studios (Subsidiary of Sony) Hudson Soft (Subsidiary of Konami) Spellbound Entertainment Zipper Interactive (Subsidiary of Sony) 4mm Games 38 Studios Big Huge Games (Subsidiary of 38 Studios) Rockstar Vancouver/Barking Dog Studios (Subsidiary of Rockstar Games) Radical Entertainment (Subsidiary of Activision) SCE Studio Liverpool/Psygnosis (Subsidiary of SCE World wide Studios) Project Sora (Subsidiary of Nintendo) Black Hole Entertainment Paragon Studios (Subsidiary of NCsoft) Crave Entertainment Eurocom THQ Vigil Games (Subsidiary of THQ) Junction Point Studios Milestone Inc. Lucasarts Eden Games (Subsidiary of Atari) Silicon Knights Timegate Studios EA Phenomic (Subsidiary of EA) Blitz Games Neverland Ea Black Box (Subsidiary of EA) Terminal Reality Two Tribes B.V. Irrational Games Maxis (Subsidiary of EA)

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WereKitten said:
Joelcool7 said:

I agree in part. But making a game for Sony's cell proccessor doesn't have everything to do with graphics. It is really difficult to develope something for PS3. Even porting a 2D game to PS3 would cost over a million at least if not 3-4 million. I'm betting they are only refering to Microsoft when talking about porting. In which case they could probubly port it for a mill or two.

500k is way to cheap to port a title to even 360 as a low budget 360 title costs 4-6 mill to make according to EAGames Canada. Now I know 2D games are low budget but less then a million dollars is just irrational even to port to a single platform like 360.

My bet is to port to 360 it would cost them about 2 mill maybe a little less, to port to PS3 at least 4 mill do to the cell proccessor.

There are entire games developed for the PS3 with netcode, 3d graphics and everything for about 3M dollars (research for "Mars").

The whole "PS3 is hard to code for" meme must be really put in context: as in "it's hard for PC-centric developers to move from simmetric multicore/multithread architectures (360 and PC) to the asimmetric Cell one".

But the main CPU is just a PowerPC-like core, so porting something like Muramasa that won't need parallel-heavy coding at all is probably quite painless, as in replace the system-library-specific code, rework the controls a bit, retouch some specific graphics and you're ok. Nothing different from a 360 port, and probably more on the order of 10 man-years for both of them. That's what, about 1.5M dollars?

10 man-years for that is way too high.  Seriously such a port could be done in 2 man-years, easily.  Up-porting is loads easier than downporting.

I've seen PS2 games get fully ported to the PSP in less than 3 man-years, and that included the "add 30% more content" rule Sony has for such ports.  Porting a game from the Wii to the PS3 or 360 would be laughably easy.  1 million USD would be a fortune to pay for it, for the work involved.  500K is probably a lot closer to being on target, if no enhancements, outside of resolution, are planned.  300K might be enough, and it might cover both the PS3 and 360, to boot.

There are dev houses that specialize in porting console games (Foundation 9 has several such houses, as an example).  Many of them could probably pull off a Wii up-port with just a couple guys, in a couple months.



 

Words Of Wisdom said:
Onimusha12 said:

It matters because games can't be ported to the Wii, only ported off, thus exclusives are all it has going for it.

DS games can be ported to the Wii.

Also, Nintendo's lineup of exclusives for the Wii isn't going anywhere.


Hurp a Derp!

Oh someone thinks they're a funny man. I like how you tastefully left out PSP and PS2 games being ported to the Wii, would want to step on the toes of your Sony love. You butthurt HD gamers are getting to the point of being just pathetic.

In b4 "Hurrrrr I own a Wii too though!"



Why would someone naively claim that games can't be ported to the Wii? Some of my favorite Wii games are PC ports (such as World of Goo and Sam & Max Season 1). No one would argue that the Wii is more powerful than the PC, but yet those games were apparently relatively easy to port (due to their nature of gameplay etc). There are also examples of HD exclusive games being ported to the Wii, but because the high-profile ones were botched (I'm looking at you Capcom) I won't mention them :P



Hardware is only a means to enjoy great games!

marktheshark275 said:
GhaudePhaede010 said:
Could it be Little King's Story?


Probably not. I don't think that game would probably do well saleswise on 360 or the PS3.

If they do port a game, it'll probably be either Muramasa or Arc Rise Fantasia

None of those games are going to do well saleswise. None of them would do well on another console either. So, you have given me no reason to rule out Little King's Story.



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GhaudePhaede010 said:
marktheshark275 said:
GhaudePhaede010 said:
Could it be Little King's Story?


Probably not. I don't think that game would probably do well saleswise on 360 or the PS3.

If they do port a game, it'll probably be either Muramasa or Arc Rise Fantasia

None of those games are going to do well saleswise. None of them would do well on another console either. So, you have given me no reason to rule out Little King's Story.


True, the chances of these games doing well saleswise is small & the chances of them selling well on another console are even slimmer. However, I don't see Marvelous porting Little King's Story, if they do port a Wii game or 2, it'll probably either be Arc Rise Fantasia or Muramasa. Sales of a 360/PS3 version of LKS might sell MUCH worse than the Wii version. 

What gave you the idea that it might be Little King's Story by the way?



I LIKE REDMOON ONLINE. IT'S TEH MOST AWESOMEST MMORPG. RUNESCAPE HAS NOTHING ON IT. ;) My full Videogame collection (Well, not really that full): http://www.backloggery.com/marktheshark I'LL COOL YOUR ANGER WITH AN ICE SPIRIT BLAST!!!!111111!!!!!!111!!!!1!!! List of vg studios that've been shut down this generation: Digital Anvil Headfirst Productions Frog City Software (Subsiduary of Take-Two) Indie Built (Subsiduary of Take-Two) Wolfpack Studios Core Design (Subsiduary of Eidos) Rockstar Vienna/neo Software Produktions GmbH (Subsidiary of Rockstar Games) Clover Studios (Subsiduary of Capcom) Sidecar Studios Flagship (Subsiduary of Capcom) FASA Studio Nihon Telenet EA Chicago aka NufX (Subsiduary of EA) Kush Games (Subsiduary of Take-Two) Concrete Games (Subsiduary of THQ?) Iron Lore Entertainment Carbonated Games Stormfront Studios Pseudo Interactive PAM Development (Subsiduary of Take-Two) Venom Games (Subsiduary of Take-Two) Castaway Entertainment Flagship Studios Pivotal Games (Subsiduary of Eidos) Sierra Entertainment (Subsiduary of Activison) Helixe (Subsiduary of THQ) Mass Media (Subsiduary of THQ) Locomotive Games (Subsiduary of THQ) Paradigm Entertainment (Subsiduary of THQ) Sandblast Games (Subsiduary of THQ) Brash Entertainment Jaleco (Assets sold to Game Yarou) MS Aces Rockpool Games (Subsiduary of Eidos) Seta Corporation Humanature Studio (Subsiduary of Nexon) Ensemble Studios Straylight Studios 3D Realms GameLab Factor 5 America's Army Studio The Fizz Factor (Subsiduary of Amaze Entertainment) GRIN Software Bottlerocket Entertainment Shaba Studios (Subsiduary of Activision) Transmission Games Pandemic Studios Ninja Studio Fuzzyeyes Studio Near Death Studios Deep Silver Vienna (Subsidiary of Deep Silver) Incognito Entertainment (Subsiduary of SCEA) Matahari Studios (Subsiduary of Kuju?) Luxoflux (Subsiduary of Activison) Underground Development (Subsiduary of Activison) Red Octane (Subsiduary of Activison) Universomo (Subsiduary of THQ) Cing Zushi Games Javaground Silver Style Entertainment Cheyenne Mountain Entertainment Secret Level (Subsiduary of Sega) Ninja Studio Monte Cristo Cavia Flight-Plan Sparkplay Media Realtime Worlds Gaia Krome Studios Budcat Creations NetDevil Outerlight Propaganda Games (Subsiduary of Disney Interactive) MTV Games Bizarre Creations 7 Studios (Subsiduary of Activision) Pi Studios Cohort Studios Frozen North Productions Killaware Game Republic Titan Studios (Subsidiary of Epic Games China) Kaos Studios (Subsidiary of THQ?) THQ Digital Warrington (Subsidiary of THQ) Blue Tongue (Subsidiary of THQ) Black Rock Studio (Subsidiary of Disney Interactive) Blue Fang Team Bondi Darkworks Multiverse Monumental Games Bigbig Studios (Subsidiary of Sony) Hudson Soft (Subsidiary of Konami) Spellbound Entertainment Zipper Interactive (Subsidiary of Sony) 4mm Games 38 Studios Big Huge Games (Subsidiary of 38 Studios) Rockstar Vancouver/Barking Dog Studios (Subsidiary of Rockstar Games) Radical Entertainment (Subsidiary of Activision) SCE Studio Liverpool/Psygnosis (Subsidiary of SCE World wide Studios) Project Sora (Subsidiary of Nintendo) Black Hole Entertainment Paragon Studios (Subsidiary of NCsoft) Crave Entertainment Eurocom THQ Vigil Games (Subsidiary of THQ) Junction Point Studios Milestone Inc. Lucasarts Eden Games (Subsidiary of Atari) Silicon Knights Timegate Studios EA Phenomic (Subsidiary of EA) Blitz Games Neverland Ea Black Box (Subsidiary of EA) Terminal Reality Two Tribes B.V. Irrational Games Maxis (Subsidiary of EA)