By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sony Discussion - Uncharted 2 falters, no local co-op for Uncharted 2

Let's not try and turn this into a 360vPS3 thread like a handful of posters are obviously trying to do.

It should be about the decline of local coop in games that would obviously benefit from its inclusion. Why can RE5 do it well offline and online, but not Uncharted 2? Why are so many people expressing happyness that it's gone? It's not like it would affect the single player experience.



Around the Network
Cactus said:
Let's not try and turn this into a 360vPS3 thread like a handful of posters are obviously trying to do.

It should be about the decline of local coop in games that would obviously benefit from its inclusion. Why can RE5 do it well offline and online, but not Uncharted 2? Why are so many people expressing happyness that it's gone? It's not like it would affect the single player experience.


I am sorry. It didn't mean to bring the 360 in. It's just that the PS3 hardly has many coop games at all. And the ones it's missing from are the ones where graphics are prominant. That screams sacrifice. Well we know it does because Naughty Dog have said they would have to sacrifice some graphics to do it local. Unfortuantely I could only comapre it to actual coop games which 360 has an abundance of.

But your right, it's sad the decline in coop games on Sony's machine.  It wouldnt affect the single player experience at all, apart from the graphics. The engine would need a redesign. But if other coop games can look as good as they do then I'm sure Naughty Dog could get Uncharted 2 looking the same as the others.



This is a bit disappointing. I love local coop. I really miss the days of splitscreen coop with Timesplitters 2, 007 games, etc. RE5 has only but temporarily satiated my local multiplayer hunger.

Not really a loss though seeing as the first had no form of multiplayer at all.



@ selnor

I cant agree with your last statement, not every FPS and TPS should have co-op. Too many great games would actually be ruined with the introduction of co-op into them.

The first Resistance is a perfect example of this, Nathan Hale was almost always on his own throughout the entire game, but they tacked on co-op. Now during co-op he had some random soldier following him, who oddly never showed up in the cutscenes.



Vetteman94 said:

As for your other comments,  I guess that why SC: Conviction and Alan Wake look so good,  no splitscreen. 

Splinter Cell Conviction will most likely have split-screen (Chaos Theory and Double Agent do) and has somewhat sandbox level design and Alan Wake is also sandbox, so even then there's room to reduce to linearity if they wanted to increase the graphics...thankfully there's no compromise.



Around the Network
Vetteman94 said:
@ selnor

I cant agree with your last statement, not every FPS and TPS should have co-op. Too many great games would actually be ruined with the introduction of co-op into them.

The first Resistance is a perfect example of this, Nathan Hale was almost always on his own throughout the entire game, but they tacked on co-op. Now during co-op he had some random soldier following him, who oddly never showed up in the cutscenes.


How does that ruin the game? You complete it single player don't you? So you get the experience as intended. Just because when your mates there it has an extra soldier which doesn't show up in cutscenes has no bearing on your single player experience. I'm sure the mate that gets to play the awesome game with you wont complain. In fact you both will probably have a laugh and get tactical.

So you would rather have just the single player. Rather than have the same single player ( with less graphics ) and the addition of coop. You get the same game, just with added awesomeness. Thats the point. It doesn't ruin anything for your experience. It enhances it when your mates come round. Because they dont have to sit there twiddling their thumbs. Going "yeah looks great. Can we please play a 2 player game now?" The amount of times I sat there watching KZ2 at my mates getting bored was to many. Thats exactly why I still havent finished it yet. If it was Coop I would've finished in 4 sittings at my mates. Instead we have played many other games that are coop much more than KZ2 or Uncharted for example.



i am not big on multiplayer games (except MKWii), as long as the the single player experience is awesome i can live without co-op.



Wii/Mario Kart Wii Code:2793-0686-5434

huh? didn't we know this already? At least I didn't expect any kind of splitscreen gameplay....what for?

 

Uncharted is a single-player experience, everything else is just extra. Sorry to take some jabs at other games but it's not like Uncharted's main game is as lame as the ones in Gears of War, Call of Duty or Halo to "require" extensive multiplayer to make up for their short and average campaigns....



selnor said:
Vetteman94 said:
@ selnor

I cant agree with your last statement, not every FPS and TPS should have co-op. Too many great games would actually be ruined with the introduction of co-op into them.

The first Resistance is a perfect example of this, Nathan Hale was almost always on his own throughout the entire game, but they tacked on co-op. Now during co-op he had some random soldier following him, who oddly never showed up in the cutscenes.


How does that ruin the game? You complete it single player don't you? So you get the experience as intended. Just because when your mates there it has an extra soldier which doesn't show up in cutscenes has no bearing on your single player experience. I'm sure the mate that gets to play the awesome game with you wont complain. In fact you both will probably have a laugh and get tactical.

So you would rather have just the single player. Rather than have the same single player ( with less graphics ) and the addition of coop. You get the same game, just with added awesomeness. Thats the point. It doesn't ruin anything for your experience. It enhances it when your mates come round. Because they dont have to sit there twiddling their thumbs. Going "yeah looks great. Can we please play a 2 player game now?" The amount of times I sat there watching KZ2 at my mates getting bored was to many. Thats exactly why I still havent finished it yet. If it was Coop I would've finished in 4 sittings at my mates. Instead we have played many other games that are coop much more than KZ2 or Uncharted for example.

Well we will just have to agree to disagree on this one.  Because for me, it does ruin the experience, because its not part of the story and its tacked on just so it can say it has co-op.  So yes, I would rather have just a single player game, IF they are going to just tack on a co-op.   Now if it is done like Gears for example, then I welcome it, because its part of the story and the second character is right there with you the whole time.



Vetteman94 said:
selnor said:

Well we will just have to agree to disagree on this one.  Because for me, it does ruin the experience, because its not part of the story and its tacked on just so it can say it has co-op.  So yes, I would rather have just a single player game, IF they are going to just tack on a co-op.   Now if it is done like Gears for example, then I welcome it, because its part of the story and the second character is right there with you the whole time.

I am going to disagree with both of you.  I played Gears 2 by myself, and it was a little annoying at parts.  It seemed like Dom was always crawling around looking for me to revive him.  I could tell the game would have been a lot more fun with another person, but by myself I felt like I needed to babysit Dom.  Same thing with RE5.  I had a hard time with the Wesker fight because I would need to revive Sheva or save her from Jill.   I like the Uncharted/Resistance approach of a dedicated coop.  The levels make better sense, there is improved enemy balancing, and I really appreciate the extra effort.  It sucks that there is no local splitscreen, but I really don't care.



Thanks for the input, Jeff.