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Why don't 3rd party understand?3rd P + Hardcore won't work on Ninty Console

Forums - Nintendo Discussion - Why don't 3rd party understand?3rd P + Hardcore won't work on Ninty Console

If 3rd parties want to make some hardcore games they should just developed them on PS3/360. Nintendo is just fine with itself, people who bought Nintendo console only care about Nintendo's games and they are going to disappoint you miserably like last gen's Capcom and this gen's Sega and MMV (they were crying last week).

 

 

by: Brad Hilderbrand

It's been a common refrain over the past few years that Nintendo has left its hardcore fans hung out to dry, eschewing longtime fans in favor of pursing the lucrative yet fickle casual market. We've watched as month in and month out casual titles like Wii Fit and Wii Play have dominated sales charts, and lamented the fact that many of our Wiis sit unused for weeks or even months on end due to the lack of titles that appeal to the more traditional gaming tastes. It's funny that we complain though, because if you really want to get to the heart of why Nintendo doesn't make more hardcore games then it's time to take a good hard look in the mirror. The simple fact is that we just aren't buying enough games to justify Nintendo wasting any more energy on this whiny, impossible to please fanbase.

The first indication that gamers are more prone to complaint than action came with the release of MadWorld and House of the Dead: Overkill earlier this year. Both games, despite strong reviews and content that tone right in line with what hardcore gamers eat up on the PS3 and Xbox 360, sold miserably, languishing on store shelves for months unsupported by the very fanbase to which they were meant to appeal. It was clearly a sign that trouble loomed on the horizon for hardcore games on Nintendo platforms.

While the Madworld/House of the Dead issue was troubling, it could be explained away rather easily by those trying to rationalize. After all, both games were rated M and contained copious amounts of blood and gore. Maybe those titles were doomed to obscurity from conception; perhaps the audience just wasn't there for such titles. Fair enough, but all those justifications were blown apart by a beloved Nintendo franchise that should of set the world on fire, but ended up DOA.

The game was Punch Out!!, the long-awaited return of one of Nintendo's most successful early franchises. Ask any gamer over the age of 20 if they remember playing Punch Out!! (or its eventual successor, Super Punch Out!!) and they'll regale you with stories of disrupting Bull Charges, pounding on King Hippo and struggling for days or even weeks to bring down Mike Tyson. This was a franchise ripe for renewal, and last month Nintendo obliged by bringing the long-awaited next installment to the Wii.

But a funny thing happened on the way to the bank; the title absolutely tanked. According to this month's NPD numbers Punch Out!! for the Wii sold only 156,000 units. Sure, that was enough to put in the top 10, but it clocks in at number 8, just ahead of X-Men Origins: Wolverine and behind Mario Kart Wii. By the same token, UFC Undisputed sold over 675,000 units, while Wii Fit moved 350,000+. What this means is simple, even though the Wii is far and away the most popular console on the market right now; hardcore gamers aren't supporting it at all. There are over 30 million Wiis out in the wild right now, and the fact that only 156,000 people (or .0052%) of all owners bought this heavily advertised game in its debut month shows that while gamers love to talk about how Nintendo is slighting them, anytime the company tries to reach out, it's met with a slap to the face.

This phenomenon isn't unique to the Wii though; it extends to Nintendo's handheld as well. Grand Theft Auto, which is normally a bulletproof franchise, has fared even worse than Punch Out!!, managing only 90,000 units sold despite being the best-reviewed game on the massively popular DS. Additionally, Square Enix has stated that they will not be making a sequel to Chrono Trigger due to lack of a fan response for the DS remake. Actions such as this illustrate why Nintendo is tired of chasing the hardcore market, and would rather turn to the more reliable casual set.

I fear what this means for The Conduit, High Voltage's sci-fi shooter that looks to allow the FPS genre to finally break through on the Wii. While the game's storyline may be pat and the graphics by no means overwhelming, the game itself is trying to do what few others are daring enough to try: put a hardcore shooter on the waggle box. Unfortunately, if recent trends are any indicator, the game will end up saddled with poor sales and all of the studio's risk-taking and hard work will likely be for naught as their game fails to register as even a blip on the radar. The next batch of NPD numbers will tell the tale, but don't be surprised if the game languishes in obscurity despite a strong reaction from press and those who actually play it.

I know that the new Mario, Zelda and Metroid games are going to sell like mad when they're eventually released, but that's more a product of brand loyalty and conditioning than anything else. Nintendo fanboys are enslaved to these games the same way Microsoft nuts are beholden to Halo or PS3 owners are to Ratchet and Clank. These franchises are the exceptions that prove the rule, and warnings to developers that if your game doesn't feature a fat plumber, a warrior with a piece of the triforce, or a bounty hunter with a big arm cannon then you don't stand a chance. Funny enough though, it's not because Nintendo won't support you, but rather because the fans won't.

http://www.kombo.com/article.php?artid=13192



Poor PS3 Sales Means Smaller Losses

"Actually, because the number of units sold was not as high as we hoped, the loss was better than our original expectation," Quotes from Sony’s CFO Nobuyuki Oneda.

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Wow. Time warp, to 2007. And to think I was contemplating writing a thread on how Wii hate is subsiding.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

3rd parties would be way better deving on PS360 base anyway.

Its not the "casual" market... and it has an overall higher marketshare.



Nintendo fanboys are enslaved to these games the same way Microsoft nuts are beholden to Halo or PS3 owners are to Ratchet and Clank.

Really? I haven't played a Ratchet and Clank game in my life but I own all Playstation consoles.

 



Signature goes here!

the reason why i didn't get Madworld & House of the Dead is there to sort and im not speanding 50$ on a game that i can beat in 4-6 hours

here's another reason y most hardcore games don't sell there's no advertisement for them. i saw no commercials for either Madworld or House of the Dead

punch out didn't tank it did good for a series that didn't have a game in over 15 years



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LOL



chrono trigger didnt do as highly as expected, but the final fantasy remakes did warrant 2 units,a s well as several spin offts,It all boils down to the title of the third party offered, Okami from capcom bombed, but RE 4 wii from capcom didnt, Punch Out!! is selling quite fine and steadily so, on par with higher budget games for other consoles with so called higher base, an example is infamous.
While madworld fate is arguable, it was cheaper to make for the wii than the similar PS3 game Afro samurai, and sold twice than that game.

Bionic commando millionary losses for ps3 were so huge, there were Layoffs as a result.It still has to reach 100k sales.And you think Madworld selling 200k is concerning?
HOTD on the other hand, selling over a million and the follow up making 300k in a few months, indicates success if anything.

Im proving right here with facts you can make a buck on ninty consoles as third party, if you promote and dont expect to compete with pokemon or wi fit, games that NO CONSOLE CAN HOPE TO COMPETE WITH. Halo3,nor MG4 nor any game from their respective consoles can hope to compete with such titles.Much less lower budget wii titles either.
What about Red steel?million seller being so bad, third party and all that. Enough to get a sequel too. Ubisoft is certainly not complaining.
Thats the core market showing your wrong ways.
And i sure you arent talking about the casual market, because theres a bigger slap in the face for your argument. EA is selling 600k units of their fitness game within weeks, and announced more than mere satisfaction with the sales.
And carnival games, in the casual dpt of sales, is third party and sold what,3 million?
So third party can succed on the wii in casual AND core market.No contest.



intro94 said:
HOTD on the other hand, selling over a million and the follow up making 300k in a few months, indicates success if anything.


they mean HOTD overkill



Another day, yet another generic troll thread.

How much appeal did these bombs have exactly? They wouldn't have done very well on any system.

No point in arguing.




intro94 said:
chrono trigger didnt do as highly as expected, but the final fantasy remakes did warrant 2 units,a s well as several spin offts,It all boils down to the title of the third party offered, Okami from capcom bombed, but RE 4 wii from capcom didnt, Punch Out!! is selling quite fine and steadily so, on par with higher budget games for other consoles with so called higher base, an example is infamous.
While madworld fate is arguable, it was cheaper to make for the wii than the similar PS3 game Afro samurai, and sold twice than that game.

Bionic commando millionary losses for ps3 were so huge, there were Layoffs as a result.It still has to reach 100k sales.And you think Madworld selling 200k is concerning?
HOTD on the other hand, selling over a million and the follow up making 300k in a few months, indicates success if anything.

Im proving right here with facts you can make a buck on ninty consoles as third party, if you promote and dont expect to compete with pokemon or wi fit, games that NO CONSOLE CAN HOPE TO COMPETE WITH. Halo3,nor MG4 nor any game from their respective consoles can hope to compete with such titles.Much less lower budget wii titles either.
What about Red steel?million seller being so bad, third party and all that. Enough to get a sequel too. Ubisoft is certainly not complaining.
Thats the core market showing your wrong ways.
And i sure you arent talking about the casual market, because theres a bigger slap in the face for your argument. EA is selling 600k units of their fitness game within weeks, and announced more than mere satisfaction with the sales.
And carnival games, in the casual dpt of sales, is third party and sold what,3 million?
So third party can succed on the wii in casual AND core market.No contest.

Didn't you hear? When Wii games sell like that they are flops "compared to userbase" Since the PS3 has less than Half the Wii's userbase games that sell like a Madworld or less arent doing so bad "compared to userbase"

But seriously, no one talks about games like Bionic Commando belly flopping or Afro Samurai. But had these games been on Wii they would be used as "proof" games like this can't sell on the system. If Conduit opens with Infamous like numbers watch how many people come out calling it a flop!



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.