By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Ubisoft CEO: Average next-gen game will cost $60 million

Soriku said:
A game next gen will look like a CGI game today? I really doubt that.

I don't think $60 mil will be an average next gen but I predict smaller devs will still develop for consoles this gen (esp the Wii) than go ahead to next gen fast. I only think bigger devs will for a while.

http://www.youtube.com/watch?v=7fzkHGch12c

this was rendered with a Rv770 (HD4870). As you might know this card came out in 2008. Seeing how next gen starts ~2011 I say it's definitely possible.




Around the Network
ssj12 said:
mrstickball said:
If next-gen games cost $60 million to produce, then I think that every company needs to take a step back and look into cost-cutting solutions such as ensuring they are using as much automation via engines as possible.

I mean, you look at companies like Epic and Capcom that reuse their engines multiple times (UE3 and MT 2.0) and create some glorious games on the cheap, then you have others that do one-offs like Rockstar's GTAIV (which they did do 2 episodes, but the fact is that isn't really enough to justify such a ghastly $100m budget) or MGSIV.

Ultimately, the issue is that companies are still using semi-archaic means of game development - making one-off engines for games, which is a waste of resources at this point in time. Gears of War was made for 1/4th the cost of Killzone 2 or MGSIV, yet sold more...All because the developers knew their in-house engine well.

Given time, I think devs will either die out because of their stupidity in making games (the fact is, not every game can be a AAA blockbuster) or evolve into the movie studio mentality of publishing multiple tiers of games - indies, medium-cost games, and the occasional blockbuster.

PC development is already like that. Its just that some studios became stupid and reverted to the "must make AAA titles always for consoles" mentality. Lucky indie development will never die and continue bring out amazing games for the PC.

Correct. I think what happened was that we saw a large number of games hitting blockbuster status in terms of units sold (>3,000,000 or more), and companies got greedy, assuming that such a level could be sustained indefinately. When they adopoted that mentality, they comitted themselves to ever-increasing costs. This is why so few blockbuster PC games exist. Console games do have the advantage of multi-platform which is a great help, but there's no sense in making a failure multi-plat, because it'll still be a failure.

Eventually, console developers will change. There's already an undercurrent to serve such creative outlets thanks to XBLA, WiiWare and PSN, where the cost to develop a top-tier game is 1/50th that of a blockbuster console game...Yet the revenue payouts far exceed that 1/50 ratio due to developers circumventing others taking money from their product (70% of revenue goes to developers on most downloadable formats versus 40-60% going to retail developers)



Back from the dead, I'm afraid.

Fine; let Nintendo dominate the whole industry you fools. 3 years into Wii's life and most haven't taken a hint.



WHAT!
thats too much!



All hail the KING, Andrespetmonkey

Phoenix_Wiight said:
i'm not paying more than 60 dollars for a game.

actually, the only games that I bought that were 60 were MGS4 and RE5, my other PS3 games were either gifts or I bought them at a discount.

all my other games are wii games. forget about the cost of the console too.... no thanks

me neither, but neither am i gonna pay more than $50 for a wii game. gotta love price drops :)



Around the Network

maybe they'll stop trying to get realistic graphics and go back to story telling.



Barozi said:
Just for information: The Cry Engine 2 "only" cost 15.000.000 €. Licensing the Unreal 3 Engine around 700.000 $ - 1.000.000 $.

Even if the average next-gen game will cost up to 60.000.000 $, I wouldn't blame it on the graphics.

Would you be terribly inconvenienced if I blamed graphics anyway? Just because you have the engine doesn't mean you have the textures, character models, items and scenery. And that takes a lot of money to create even if you already have the engine.



This is invisible text!

I don't think next-gen will be that severe of a leap. Those rumored Next-box specs, despite probably being false, probably weren't all that far off base. We won't be playing any CGI movies, i can tell you that.



Monster Hunter: pissing me off since 2010.

Just make slightly better PS3/360 quality games next gen. You don't have to use all its graphic power.



There was another thread on this: http://www.vgchartz.com/forum/thread.php?id=77024

Here is what I said in that one:

I only read the first few lines, and I already think the guy is nuts. Games to not need to look like CGI movies to be fun, and the constant push towards that goal has already shown to be offering diminishing returns. As a business man, you think he would be able to see the whole diminishing returns thing.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
3DS - Star Fox 64 3D (2011)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Wii U - Darksiders: Warmastered Edition (2010/2017)
Mobile - The Simpson's Tapped Out and Yugioh Duel Links
PC - Deep Rock Galactic (2020)