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Forums - Gaming Discussion - Bionic Commando sells just 27,000 copies in the U.S.

The research firm the NPD group recently announced that Capcom's Bionic Commando sold a mere 27,000 copies in the U.S. between its release date, May 19, 2009, and the conclusion of the month. NPD said that it could not disclose how many copies sold were for the PlayStation 3, but only that the 27,000 figure applies to sales across both platforms.

It's a remarkable disappointment for two reasons: the first and most obvious is that Bionic Commando is a famous Capcom franchise. The second reason is that Bionic Commando was developed by Grin, the same company that brought the brilliant Bionic Commando Rearmed to the PlayStation Network. Bionic Command Rearmed sold 130,000 copies in its first week. Yes, it was less expensive because it was a downloadable title, but still, it was anticipated that Bionic Commando would topple last year's downloadable remake.

Here at PSU, we didn't award Bionic Commando as high a rating as we did Bionic Commando Rearmed, but it's an excellent game nonetheless. It really is surprising to see this most recent version of Bionic Commando sell so poorly. Better luck next time, Grin and Capcom.

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wow I hadn't looked at it's number, infact I didn't even know that it'd released yet but this is terrible :\

 



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Frankly it just goes to show that it isn't just the Wii demographic thats tough to pin down. I expected a lot better for this too.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

Perhaps this will teach them to put games that are an obvious fit for the Wii on the Wii instead of HD consoles.



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I think the game was marketed wrong.. Not only that, it really seems too generic judging on the videos released. There was no hype for the game at all and the reviews haven't been that good to it either.



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27k across both platforms...wow that's gotta hurt. please tell me it at least did better than terminator salvation...



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it sucks that it bombed, but i'm happy cause now it will get a price drop, and i'll pick it up cheap :P



@Ari, normally i would say support these devs with full price but since Capcom booted them before it was released go right ahead.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

27K for 360+PS3 is just pathetic.

Anyway, I played the online demo on 360 and it was no fun at all.



kitler53 said:
27k across both platforms...wow that's gotta hurt. please tell me it at least did better than terminator salvation...

No. Terminator: Salvation did much better.



damn i agree it should of been on the wii, but it woudnt of sold that well on it either