I know, where is all this BS coming from about that GT5:P image being CGI
Because it is CGI. Notice how it looks nothing like those other images Kanariya said developers released as PR shots?
And kanariya, where is your proof this was released by PD? That image you gave us without the bottom headlines was still not from an official PD source....
Oh and you know what's funny?!?!? THOSE ARE THE SAME IMAGE! Someone just cut off the bottom where the headline was.
Notice the first image properties is 1280x800 and the second image is 1280x774? Hmmm... so they took out 26 pixels from the height to remove the bottom footnote of the GameWallpapers.com. This was not released by PD. I'm sorry.
kanariya = fail.
Lol you're funny.
Who else do you thing could be able to release GT game images other than the developers themselves?
Are you saying the random wallpaper.com modeled and rendered the image exactly like the game by themselves?
But it's not a freaking game image! That is what I am saying. I just debunked your claim by showing you someone edited the original image which was made by GameWallpapers.com. It is a complete mockup image made by that website and is only meant to look like in-game images, but in fact is much better.
I'm not saying the other pics you posted were CGI, or that the E3 trailer was CGI. Just that one picture you posted from GameWallpapers.com which looks leaps and bounds better than anything else out is CGI.
They slipped in CGI images between the gameplay in E3 trailer.
Its no surprise that previous GT gameplay trailers Polyphony Digital have always included CGI/FMV sequence in between with actual gameplay video. As this image directly contradicts with previous image of GT5 WRC image taken from trailer. Therefore we have to consider it as could be target detail level which can be expected from GT5
Coincidentially people have picked apart the trailer and that is not CGI.
As you will notice by the dust, between the wheel and the door there is a area where it simply vanishes.
The same around the back wheel.
This was speculated to be due to incomplete texturing/"dust maps" so to speak.
Not a mistake you would make with cgi :p
There was also something else but i can't recall it exacly.