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Forums - Sony Discussion - Tretton: PS3 Motion Controller Might Be Back-Compatible

axumblade said:
The Ghost of RubangB said:
antfromtashkent said:
pakidan101 said:
no I think he means games like God of War 3 and such...


"I think our [motion] controller can be used with every game that’s on the system now" <<

That's what we call a lie.  If they make updates for Super Rub a Dub and Calling All Cars that allow you to play with dual Wiimotes and a PS Eye, I'll eat my house.

Is there a way they could configure the motion controls to act like they were "analog controls?" I mainly ask because I know it seems farfetched but that's what I assumed they were going to try to do..

I suppose you're talking about things like aiming. If you have looked at PC games controlled with the Wiimote (some people have done hacks for that), the big problem is that PC games are made so that turning the mouse affects both aiming and movement, with no bounding box like in Wii FPS games. Not to mention problems like turn speed, which aren't configurable in many games.

Even if it's technically possible, it wouldn't work well.

If they patched the games it could work of course, but I highly doubt they would do that for many games.

 



My Mario Kart Wii friend code: 2707-1866-0957

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NJ5 said:
axumblade said:
The Ghost of RubangB said:
antfromtashkent said:
pakidan101 said:
no I think he means games like God of War 3 and such...


"I think our [motion] controller can be used with every game that’s on the system now" <<

That's what we call a lie.  If they make updates for Super Rub a Dub and Calling All Cars that allow you to play with dual Wiimotes and a PS Eye, I'll eat my house.

Is there a way they could configure the motion controls to act like they were "analog controls?" I mainly ask because I know it seems farfetched but that's what I assumed they were going to try to do..

I suppose you're talking about things like aiming. If you have looked at PC games controlled with the Wiimote (some people have done hacks for that), the big problem is that PC games are made so that turning the mouse affects both aiming and movement, with no bounding box like in Wii FPS games. Not to mention problems like turn speed, which aren't configurable in many games.

Even if it's technically possible, it wouldn't work well.

If they patched the games it could work of course, but I highly doubt they would do that for many games.

 

In the PS3 case since the conversion from wand position/angle to analog stick input would be made at system level, you could have settings for the dead zone/bounding box and angle sensitivity right in the system menu affecting the wand->virtual analog conversion.

In the end playing a legacy FPS like this would be like playing, say, the Conduit on Wii setting a very very small bounding box. Which I'm not really sure is any good a setting... might be awkward, indeed.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

NJ5 said:
axumblade said:

Is there a way they could configure the motion controls to act like they were "analog controls?" I mainly ask because I know it seems farfetched but that's what I assumed they were going to try to do..

I suppose you're talking about things like aiming. If you have looked at PC games controlled with the Wiimote (some people have done hacks for that), the big problem is that PC games are made so that turning the mouse affects both aiming and movement, with no bounding box like in Wii FPS games. Not to mention problems like turn speed, which aren't configurable in many games.

Even if it's technically possible, it wouldn't work well.

If they patched the games it could work of course, but I highly doubt they would do that for many games.

 

A mouse is a very different device, though, as it basically detects movements along two coordinates, not absolute values. Emulating an analog stick with a wand would be much more natural because both provide two coordinates in a limited range.

In the PS3 case since the conversion from wand position/angle to analog stick input would be made at system level, you could have settings for the dead zone/bounding box and angle sensitivity right in the system menu affecting the wand->virtual analog conversion. This would solve the turning speed problem.

In the end playing a legacy FPS like this would be like playing, say, the Conduit on Wii setting a very very small bounding box. Which I'm not really sure is any good a setting when it comes to actual gameplay... might be awkward, indeed.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

@WereKitten: But without a patch, how would you convince the game to look in one direction and shoot in another? It's just not possible without hacking or patching the game.

In the Wii version of quake (homebrew) the code had to get changed to allow the weapon to point anywhere, as opposed to the PC/console versions where the gun is always pointing to the center of the screen.

 



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:

@WereKitten: But without a patch, how would you convince the game to look in one direction and shoot in another? It's just not possible without hacking or patching the game.

In the Wii version of quake (homebrew) the code had to get changed to allow the weapon to point anywhere, as opposed to the PC/console versions where the gun is always pointing to the center of the screen.

 

Oh yea.  I they can do that i would love to see that in some PS3 FPS.



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@NJ5

You wouldn't. The wand would simply emulate the right analog stick.
That's why I compared it to having a tiny bounding box in a Wii game: then the aiming and line of sight tend to stay aligned, like in PC games.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

@WereKitten: That's what I meant in my post as well. I guess I read the wrong reply (there are two posts from you).

And yeah, it seems too awkward to use motion controls that way.

 



My Mario Kart Wii friend code: 2707-1866-0957

NJ5 said:

@WereKitten: That's what I meant in my post as well. I guess I read the wrong reply (there are two posts from you).

And yeah, it seems too awkward to use motion controls that way.

 

Probably worse than using an analog, yes. But on the other hand I played Gears and Dead Space on the PC with a mouse, and that was an awkward mouse->analog mapping too, and still after a while you got used to it.

Maybe after the Conduit comes out with its customizable bounding box, it can be tested - for fun and science.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

axumblade said:
Reasonable said:
axumblade said:
yanamaster said:
Well that video only shows that it can do what the wiimote can do. everything to the last showcase. Even the walking around the room and aiming from different angles is possible on the Wii and that has been shown already on the net. Writing your name is just as easy, it comes down to just how good you are at controlling the wiimote.

seriously, this new ps3 controller doesn't show anything new. What's more it looks like it needs to be worked on as there still looks to be a few problems with accuracy (the part where he's trying to hit the ball).

To me it just seems like he sucks really badly at hitting the ball...partially because he seems nervous as hell.

I never thought the issue was the tech with the ball timing - definately looks like the guy simply was on stage, nervous and not hitting the mark well.  The swing seemed aligned to his movements, but his timing didn't seem to fit the ball.

Either way looking at the tech it'd be surprising if Sony didn't get it working - the core principles seem sound in terms of how the controlers work with the camera.

I'm more concerned Sony produce great games to go with the tech.  Historically they seem to 'throw out' stuff like EyeToy, etc. but then assume developers, etc. will deliver the goods because they're excited by it, and this rarely follows through.

Sony themselves need to make sure they deliver compelling titles (which could be faimly fun, hardcore gaming or a mix) to support the tech launch, otherwise it's just another accessory that may/may not get decent support.

Looking at MS Natal project I think they've learnt this looking at Nintendo, and are working to deliver titles and guidance to make sure the device at least has a chance of taking off.

There was a post a while back about Sony already sending out the dev kits involving the wands. So I'm guessing they have a few things they're already working on.

Yah - that's true, so hopefully they're alredy working through some title ideas with certain developers.

 



Try to be reasonable... its easier than you think...

I call BS. This wouldn't be the first time Sony has flat out lied.