theRepublic said: Interesting, but I still don't see where he makes the connection. I would call Super MK the least 'richly textured world' of all the console Mario Karts with a possible exception of MK 64. I would also call SMW the most 'richly textured world' of the console 2D Mario platformers, not SMB3. I find it surprising that he praises SMB3 over SMW considering that SMW sold more.
I just find it frustrating that he doesn't adequately support some of the points he makes. Especially so when I think those points are wrong! ;)
Your post above about Galaxy was great, by the way. I think we could use this 'richly textured world' concept to explain some of the sales of the 3D Mario platformers. For Sunshine, instead of exploring the established 'Mario Universe,' we are taken to a completely world. Perhaps people didn't want to explore the Isle of Delphino, but to continue to explore the Mushroom Kingdom. The same problem could be said of Galaxy. Instead of exploring the established Mushroom Kingdom, we are exploring the galaxy. Although some parts of the game felt similar to the Mushroom Kingdom, a lot was new and different.
(I just remembered that SMW actually took place in Dinosaur World. That puts a bit of a damper on the above theory. However, I do think Dinosaur World looks and feels a lot like the Mushroom Kingdom, so maybe it still fits the theory.)
For Mario 64, we actually get to explore the castle. Some of the levels feel very much like the Mushroom Kingdom, with some new places. I think the technology probably held this one back from feeling as 'richly textured' as the 2D versions though.
What do you think? |
That does make sense in most ways, but like you I'm having a bit of difficulty connecting "more (better?) content," as Malstrom defines it, with the Kart series. Super was obviously more original/fresh than its sequels, but that's not what "content" means. It can't mean "features" either, because Super has the least of those in the entire series. I won't deny that I liked Super better than all of them save Wii, but even to myself I can't explain why, so that doesn't help narrow down what Malstrom's getting at.
I recall he's recently made references to Mario Bros. 3 having more content than NSMB, and he cited things like the fact that in 3 Bowser had an entire military at his beck and call, while in NSMB there was a lot less character to latch onto. This, combined with the last paragraph in the section I quoted earlier, make it sound almost like he's talking about a game's "mythos," but that can't be it: ignoring the fact that it's pretty damned hard to imagine how the Kart games of Super/DS/Wii explored the world of Mario any deeper than 64/Advance/Double-Dash, there's also the fact that one of the few times he's criticized Blizzard is when they made Frozen Throne all about exploring that world's mythos ("Shut up and Play" would summarize his feelings on that game, I think).
I'm stumped. The best I can come up with is something about letting the player enjoy a world in the best gameplay-oriented manner, but not only is that pretty vague, it's also extremely arbitrary. The way he talks about Kart in particular is baffling, in light of how Super Mario Kart did worse at retail than Mario Kart 64 (despite the former being a "new" IP and enjoying a 20 million larger install base: if you're all about the business end, doesn't that tend to argue that 64 was embraced more than Super?).
I'll keep thinking on it, but I think this is one of those things he'll have to explain for himself.