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The 20 Most Innovative Games Ever Made

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And can I add that if you want to talk about "innovative"... there's a whole boat load as weird as **** Japanese games that are just too bizzare to make it to these shores.



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This list is for the most part, a failure.

One example being Halo. I just had that discussion with someone today. They called it innovative, I asked why, they gave me reasons, and for just about everything the game did, some other game did it first. The only thing truly innovative was the recharging shields.

The article seems to assume that trend setting equals innovative, which is not the case.



NNID: theRepublic -- Steam ID: theRepublic

Now Playing/Backlog:
Wii U - Currently Gaming Like It's 2014 (Hyrule Warriors) - 11 games in backlog
3DS - Currently Gaming Like It's 2013 (Luigi's Mansion: Dark Moon) - 7 games in backlog
PC - Currently Gaming Like It's 2009 (Borderlands) - 9 games in backlog
Mobile - The Simpson's Tapped Out and Yugioh Duel Links

My feelings on this list tells me core gamers f----ed it up. What a bunch of sad and pathetic journalists, no integrity.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

tarheel91 said:
Halo is more innovative than Wii Sports and Super Mario 64. What?

Because it was the first FPS to be fun on teh consoles! Except Goldeneye 64.

 

And Perfect Dark.

 

And Duke Nukem 64.

 

And Doom 64.

 

But other than those...



theRepublic said:
This list is for the most part, a failure.

One example being Halo. I just had that discussion with someone today. They called it innovative, I asked why, they gave me reasons, and for just about everything the game did, some other game did it first. The only thing truly innovative was the recharging shields.

The article seems to assume that trend setting equals innovative, which is not the case.

Even then, the plethora of FPS titles that have fallen in Halo's wake pales in comparison to the saturation of 2D platforms with colorful mascots that chased Super Mario Bros for a decade.



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@theRepublic, trend setting? Dude theyre selling games with this list. SF4,RE5,H3, thats what they are doing here. Its an advertisement.



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

By the way, I remember being able to do anything you wanted in GTA 2, why is GTA 3 being praised for "innovating" that?



NNID: theRepublic -- Steam ID: theRepublic

Now Playing/Backlog:
Wii U - Currently Gaming Like It's 2014 (Hyrule Warriors) - 11 games in backlog
3DS - Currently Gaming Like It's 2013 (Luigi's Mansion: Dark Moon) - 7 games in backlog
PC - Currently Gaming Like It's 2009 (Borderlands) - 9 games in backlog
Mobile - The Simpson's Tapped Out and Yugioh Duel Links

theRepublic said:
By the way, I remember being able to do anything you wanted in GTA 2, why is GTA 3 being praised for "innovating" that?


GTA3 was more popular. That's pretty much the only reason.



"Now, a fun game should always be easy to understand - you should be able to take one look at it and know what you have to do straight away. It should be so well constructed that you can tell at a glance what your goal is and, even if you don’t succeed, you’ll blame yourself rather than the game. Moreover, the people standing around watching the game have also got to be able to enjoy it." - Shiggy

A Koopa's Revenge II gameplay video

It's missing Donkey Kong, Super Mario Bros., Tetris, Ocarina of Time (invented Z-targetting), Mario 64 (invented camera controls), ya know, like, innovations that have become industry standards.

Also, the list is a joke.

Geometry Wars: Retro Evolved on a list of most innovative games? The game has "RETRO" in the title becauseThe game is 2-D. It follows Smash TV, Robotron, and Asteroids. I love all these games, but Geometry Wars is not innovative by any stretch of the imagination. It's a very solid tribute to a classic arcade genre. It's possible to really love a game without blindly hailing it as innovative when it clearly isn't. (cough cough FF7)



I think innovation also has to take into consideration impact (i.e copy cats) as well.

In that regard, CoD4 deserves to be barely in this list, probably in the top 30 because it's "RPG" like customisation system has been ripped off and copy catted since and will be for a long time to come.

In that same train of thought, Geometry Wars, Bioshock, FF7 and SoTC don't deserve to be on the list.

The only thing that FF7 introduced was 3D to the FF series and Materia (and the system of equipping to weapons). SoTC only tugged at the heart strings and had atmosphere, both of which existed in gaming before this games release. Bioshock is the same (except I think the story twist was quite original).

Also, there's massive omissions of Ocarina of Time and Goldeneye (probably more deserving than Halo of it's spot).