Stan85 said:
Slimebeast said: Squill, how many PC games have you bought (as in payed for, original games, not pirated)? |
Most games are Pc and 360. People usualy pay for a 360 game,but most people pirate Pc games.
So...the ones that are losing are 360 players,while Pc players can download everything they want for free.
I really don`t know why MS allows Pc piracy like this ,they are just losing 360 sales and not gaining anything when someone pirates a "games for windows Live" game.
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Ahh yes people buy so many X360 games that half the x-boxes i see in the second hand market have custom firmware flashed :)
And also Squill you failed with first paragraph when you mention HDCP - how many people have full HDCP chain in the pc ? And how much of that content that was protected with it didn't make it's way to torrents ?
Oh yes and by the time video card adoption makes even 20-30% of people have those new video cards wonders it will be years. And if you make game DX11 only in initial time you will be as "succesfull" as Halo 2 pc version.
What you need is much simpler:
- simultaneous worldwide releses - if you force gamers in country x to wait two months more becouse their version is delayed don't expect them to wait and then buy those games in masses.
- localized versions with prices adequate to local market - very simple 50$ in USA is much diffrent than 50$ in East Europe/Asia/Africa
- good selection of cheap classics - in Poland you have games with multiple price categories - first they start at 30 euro , then after 6-18 months go into 15 euro price range then to 10/8 and finish in 5 euro series. So i can go and buy Planescape Torment in the shop for 5 euros or whole collection of icewind dale etc. Cheap games requiring very low end hardware is great way of making poorer people into clients who would otherwise resort to pirating.
- cheap DDL services where you can buy game even easier than pirating.