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Forums - Gaming Discussion - I'm Sorry but PS3 & 360 Motion Peripherals = Epic Fail.

Samus Aran said:

Hahahahahaha... Sony and Microsoft fanboys really make me laugh.

Do you people actually believe that Sony was the first for motion control? Seriously, stop saying they did this back in the ps2 day because they did nothing with motion control during the ps2 era. Do you guys think Nintendo decided to add motion control in 2006 one month before the wii release date? Jesus christ... They already knew they had to do this after the launch of the failcube(ok gamecube)
The hard cold truth is, sony wouldn't dare to release motion control first. They copied from Nintendo, just accept it.

Fanboys called motion waggle and gimmick, then so is this. 

 

For the people who think this will be succesfull, it won't. It will fail and they know it. It's just to prepare them for the next gen.

No, Sony wasn't first with motion control but neither is Nintendo. There were several failed motion controllers before Wiimote. Powerglove was first of course (for NES but it was made by Mattel) but even MS had motion controller years before Nintendo. MS Sidewinder Freestyle Pro which was released in 1998 for PC had motion control but it failed miserably. Nintendo was just first to make motion controller as standard controller.



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mike_intellivision said:
The issue is not technology. Microsoft and Sony will deliver competent and possibly compelling products and Nintendo has developed an improvement for its system.

The issue is market. There are already 50M Wiis with motion sensing. There are 0M (as in ZERO) Xbox 360s or PS3s with their respective new technologies. That means existing customers will have to pay for the new add-on and new customers will have to do the same (or pay more up front).

This leads to a vicious circle. Software drives hardware sales. But without a hardware install base, there is limited (or no) software development. Sony and Microsoft might make games/tech demos (as some derisively have called the Wii Sports line), but how much will others invest in these new technologies?

The Wii Motion Plus is getting support because it is building on an existing base -- and because the software is literally moving hardware. Three (in the US or four in Europe) of the five games games coming out for the WM+ include hardware bundles. Thus third parities get to sell the hardware (even before Nintendo). That will put in people's hands and increase adoption. But it is an add-on with a small price tag ($10 more in a game bundle to $20 more MSRP to $25 more for Gamestop mark-up).

Conversely, there is no base for Microsoft and Sony currently. And no one knows yet how much people will have to pay or how many will pay or what there will be to play for the new devices.

Nevertheless, the failure is not in the technology itself. The failure is in being three years behind the market leader in being released. These products will be good but they will be niche. They will also probably be standard in the next console releases by their respective companies.

Mike from Morgantown

Remember, the best tech does not always sell the best -- or even sell enough to survive.

Very sensible post.

But the different market Sony and MS have been catering to - up to this point at least - can also be played in their favour. As a good share of it is surely made of tech-oriented early adopters, and some estabilished franchises could be used to break in with the existing install base.

Let's say that Sony and/or MS strike a deal with developers to have good motion control gameplay integrated into the next Fallout or Elder Scrolls or GTA game (melee combat and gunplay, for example). Not make it the only way to control the game, but actually make it a good added value option. Even go as far as bundle them with hardware. Plus, I guess both MS and Sony will do the same with some of their first-party offering. That, I think, would be an easy way to quickly put a few millions pieces of new control kits out there into the "core" market.

As for the extended market that the Wii is currently tapping alone, stuff like EA Active Sports, Ubisoft's Rabbids party games would be easy to develop for PS3/360 with the new controls - and could cater to those households where a PS3/360 is already present but are contemplating buying a Wii for these titles for the rest of the family.

Add to that a few family-friendly features the Wii doesn't offer (make a video message via the webcam, dictate some text and send it to friends by email... or a very basic video editor with "visual" manipulation of clips and effects, that can end up uploading to youtube the final result... or easily make some avatar or home-based machinima with different theatrical props and settings, share them over PSN/XBL or youtube) and it could have a distinct appeal.

I think it might even go as far as push the console hardware itself, if for example MS can manage to keep an Arcade+Natal price under that of Wii+extra Wiimotes+ Motion plus dongles, and to aggressively market the bundle with an activity/famlily game image. Judging by the initial EA Active Sports sales, and by the millions of bad party games sold on Wii, I'd say that people is sold to the general "physical activity/family fun" idea more than to the specific Wii Sports / Mario Party implementation of them.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

rockstarjerry981 said:

 

No I was not aware which is why I almost didn't say that in fear of looking like a fool. But, It looks like I have removed all doubt.

 

I guess that they use Six axis motion control so much that I didn't even know it still existed. Now that's commitment.

About this, they are certainly not as central as the use of the Wiimote as they were never meant to, but at the moment I can't think of a single first party game that doesn't use them at least in a minor way or as an option for control.

Certainly Warhawk, Wipeout HD, Uncharted 1/2, Motorstorm:PR, Killzone 2, Resistance 1/2, Heavenly Sword, LittleBigPlanet, Heavy Rain, Ratchet and Clank, and Flower do. From what we know God of War and The Last Guardian most probably also will.

That looks like some commitment, to me.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

WereKitten said:
rockstarjerry981 said:

 

No I was not aware which is why I almost didn't say that in fear of looking like a fool. But, It looks like I have removed all doubt.

 

I guess that they use Six axis motion control so much that I didn't even know it still existed. Now that's commitment.

About this, they are certainly not as central as the use of the Wiimote as they were never meant to, but at the moment I can't think of a single first party game that doesn't use them at least in a minor way or as an option for control.

Certainly Warhawk, Wipeout HD, Uncharted 1/2, Motorstorm:PR, Killzone 2, Resistance 1/2, Heavenly Sword, LittleBigPlanet, Heavy Rain, Ratchet and Clank, and Flower do. From what we know God of War and The Last Guardian most probably also will.

That looks like some commitment, to me.

Thank you for the information. That is pretty decent commitment.



If anything Project Natal and Sony's tech both prove that Nintendo made the right decision. For some strange reason MS and Sony decided to limit their motion controls by not having the stand out features of the wiimote... The Wiimote contains a speaker (which in games like No More Heroes makes the game just that much more awesome). The Wiimote can be turned on it's side and used very similar an NES controlller which sold many people on the Wii. The nunchuck allowed core gamers to experience freedom from being forced to play games with their hands side by side. The Wiimote is a great controller and deserves a lot of respect. Nintendo designed a great device which is both easy to use and complicated.



Prepare for termination! It is the only logical thing to do, for I am only loyal to Megatron.

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Arius Dion said:
shinyuhadouken said:
The only reason i complain about the wii is because nintendo chose motion controls and stuck with last-gen graphics. why can't we have the best of both worlds?

Is this going to be the next catch phrase used? Or new spin against the Wii?

loll yeh seriousley dude what are you talking about? Maybe you in particular think like that, but the fanboys have bashed motion controlls on Wii since the day it came around. I'm sure the phrase "because nintendo chose motion controls and stuck with last-gen graphics. why can't we have the best of both worlds?" will be the new thing HD boys will start throwing around, but we all know it is not true. For gods sake four days ago people still hated motion controls with a passion.



people hated nintendo and motion controls for three years. now they are comeing to the 360 and PS3 and suddenly they'er great.

hypocrisy at its finest?



                                                                                                  
perpride said:
Arius Dion said:
shinyuhadouken said:
The only reason i complain about the wii is because nintendo chose motion controls and stuck with last-gen graphics. why can't we have the best of both worlds?

Is this going to be the next catch phrase used? Or new spin against the Wii?

loll yeh seriousley dude what are you talking about? Maybe you in particular think like that, but the fanboys have bashed motion controlls on Wii since the day it came around. I'm sure the phrase "because nintendo chose motion controls and stuck with last-gen graphics. why can't we have the best of both worlds?" will be the new thing HD boys will start throwing around, but we all know it is not true. For gods sake four days ago people still hated motion controls with a passion.


LoL, exactly. I love it.



Bet between Slimbeast and Arius Dion about Wii sales 2009:


If the Wii sells less than 20 million in 2009 (as defined by VGC sales between week ending 3d Jan 2009 to week ending 4th Jan 2010) Slimebeast wins and get to control Arius Dion's sig for 1 month.

If the Wii sells more than 20 million in 2009 (as defined above) Arius Dion wins and gets to control Slimebeast's sig for 1 month.

TX109 said:

people hated nintendo and motion controls for three years. now they are comeing to the 360 and PS3 and suddenly they'er great.

hypocrisy at its finest?

Yes and no. Some of it is fanatism-driven hypocrisy, and some of it is totally sincere displeasement with most controls on Wii.

My case: a PC gamer, I bought a Wii on launch day exactly to play with motion controls, hoping for great applications in RPGs and adventure games. The inability to do 1:1 of the Wiimote and the subsequent use of motion controls in patterns was a let down. And I guess that many felt what I felt, i.e. that what we were promised was more than a button press -> wiimote shaking substitution. Yes, the "waggle" thing...

To me it looks like Sony and MS are going to deliver what I originally looked for, so why shouldn't I like those projects and once again hope for good applications?

Thus, while I indeed see a lot of double standards from certain audiences, please don't go all the way into thinking there are no good reasons to criticize Wii controls as we've known them, and at the same time looking with interest at the new ones from the competitors.



"All you need in life is ignorance and confidence; then success is sure." - Mark Twain

"..." - Gordon Freeman

WereKitten said:
TX109 said:

people hated nintendo and motion controls for three years. now they are comeing to the 360 and PS3 and suddenly they'er great.

hypocrisy at its finest?

Yes and no. Some of it is fanatism-driven hypocrisy, and some of it is totally sincere displeasement with most controls on Wii.

My case: a PC gamer, I bought a Wii on launch day exactly to play with motion controls, hoping for great applications in RPGs and adventure games. The inability to do 1:1 of the Wiimote and the subsequent use of motion controls in patterns was a let down. And I guess that many felt what I felt, i.e. that what we were promised was more than a button press -> wiimote shaking substitution. Yes, the "waggle" thing...

To me it looks like Sony and MS are going to deliver what I originally looked for, so why shouldn't I like those projects and once again hope for good applications?

Thus, while I indeed see a lot of double standards from certain audiences, please don't go all the way into thinking there are no good reasons to criticize Wii controls as we've known them, and at the same time looking with interest at the new ones from the competitors.


I'm exactly the same in my thoughts, I bought my consoles in the following order, Wii, 360, PS3.  I became disillusioned with my Wii when I realised nobody was taking advantage of the controller as I had expected.  When I saw Red Steel on demo I expected a sword fight not flicking my remote one way or another to swipe, block or do a special.  I have no issues that other people enjoy their Wii experience it just didn't match my expectations sadly yet I've kept hold of it anyone and I'm hoping motion plus can elevate it higher in my order of play.